X.4.4M WITH CASSETTE
No.84 May 1992
nuropREss
9 770954 867028
fes Classic
mega-tastit Megatape? If
^ you're reading this in the shop, ^
your newsagent's probably playing with
it l Ask him ( nicely ) to give it over.
k If he doesn't... give us a tinkle and a
we'll send the Bonanza
ClUSIVe
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//
WINTER SUPERSPORTS 92 is one of the most challenging
simulations yet, featuring all the thrills and spills of
modern HEAD to HEAD competition.
High Speed 1 or 2 player
(Simultaneous) Action
AVAILABLE ON
PC3.5 and 5.25 (Vga/Ega)
ST AMIGA C64(C&D)
% *
# «
The Ultimate in Realism
Breathtaking Gameplay
C-c-c-come on
compilation?
liwer lickh s # &m Page 3
For the number one bestest brilliance in C64
gaming, get in with the grooviest segment
shedder in the business and check out our fab
Mega Tape:
butket and wash away — the C64's first (and
only f clean- 'em-up!
• Trashman — A true classic from yesteryear — and you thought it
had 'bin' and gone!
• Blatk Knight — Text-only adventure game in medieval Blighty .
• Elvira Demo — Alas , not a playable one but pretty impressive
nonetheless •
SHOOT— 'EM— UP
CONSTRUCTION
KIT
If you want to write a game but you
don’t know your peek from your poke,
check out this great utility — now on
budget!
BONANZA BROS
Go on the
pinch with US
Gold’s robotic
robbers!
They’re just
like Matt and
Luke.
5 ZZAP! ZONE
Your chance to laugh at Corky, just like
we do!
6 SWFF
All the latest news, views and artichokes
hot off the press (er... I lied about the
artichokes).
8 TAPEWORM
This month’s covertape’s so hot it’ll melt
your datacorder!
14 CRUSADING
COMPO
Five copies of the Space Crusade board
game are up for grabs. It’s brill, just like
Gremlin’s ace conversion.
V 4 PREVIEWS
This month we check out slimey Steg,
scare ourselves witless with Elvira , and
go for goal with Euro Football Champ —
what a result!
KIXX COMPO
can win EVERY Kixx game
a lot of games!
PD FILE
uneap and cheerful, and rather good,
too! This month we get the lowdown on
some great PD utilities.
25 LASH 'N' BASH
LETTERS
Big, bad Bash the barbarian batters the
buxom bimbo black and blue. Bring your
own bandages and bruise balm.
34 ELVIRA POSTER
Oo-er missus, it’s that gorgeous gothic
gal again — no wonder Miss Whiplash is
feeling unwanted!
.
■
Ageing classics at pocket-money prices.
____ _ _
,c CORKY
It certainly is! And he’s got more tips
than a waiter at the Savoy.
iverybody, and do the...
Miss Whiplash thrashes this month’s
best blasters into submission for being
good!
too
■:P!i
.
..
N
this month
But
’s mag. first,
let
read
s
•*
okayl
Si
May 1 99%
SPACE CRUSADE
If you liked the board game, you’ll
LOVE Gremlin’s fabby conversion!!!
BIFF
Serious monkey business with Beyond
Belief’s mega arcade adventure!!!
Airborne Ranger
37
Shadow Warriors
65
Biff
59
Shoot-'Em-Up Construction
Bonanza Bros
54
Kit (S)
32
Calalypse
62
Soccer Pinball
60
Championship Wrestling
36
Space Crusade (S)
1 2
International 3D Tennis (SM) 36
Spy Who Loved Me, The
64
Lotus Esprit Turbo Challenge
St Dragon
37
(SM)
33
Stryker In The Crypt Of
Murray Mouse Supercop
53
Trojan
62 ,
Navy Moves
36
Viz
61
Puffy's Saga
64
Winter Super Sports
56
JOIN THE GAME FREAK ALLEY
.
fpllfli
■*%»>.! I
’ M
WKiSi
.......
1
L
'
. ^
i (
chasehq
y i i * ;;*vm J
boutap
:
going is a hot, steamy Pot Noodle!
All those harmful and unnecessary
additives just ooze sex appeal,
especially the kinky E numbers that
if I x I I ||
heartily recommend Black Cherry
Muller Light yogurt spread with a warm
spoon onto someone standing on their
Oh no! Not another new Editor?’ I hear you cry. Yup
ZCH!
In Hie merry merry
montit of May a young
persons fancy, so the
saying goes, turns to
ants of*., well.
thoug
'procreation'. The
scientific explanation for
this phenomena states that
the action of sunlight
aum.mm. jmJL ■» Jl
Tailing on Top or me neaa
stimulates glands beneath
the skin which react by
pumping out oodles of
vitamin 'D'. Once in the
brain the abnormal
quantities of vitamin 'O'
trigger off a complex set of
signals which basically all
scream the seme fMngt
Phworr,
alright, v
All Change! ( again — J
1 bucket of oysters
2 packets of All-Bran (that’ll get
you going!)
3 bags of crinkle-cut chips (an
essential posing item!)
1 table and candles
1 drinks cabinet (with key)
1 girlie (fairly optional)
Just mix everything up and
shove it into the deep-fat frier. In
just a couple of minutes, your
girlie’s guaranteed to be hot
W 1 stuff!
w M If all that seems a lot of
j t palaver, I find a bit of lamb
M works just as well, if not better.
pm
isiacs!?! Yo
cannot be serious!!!
in the ZZAP!
crew s coffee every
morning to keep em from
lights
swinging rror
and screeching their
any animal, mineral or vegetable that
happens by. I had to perform a frontal
lobotomy on The Stain last week when
I found him engrossed in some very
strange acts with a box of plasters and
a fire extinguisher — it’s a bit
unfortunate that nobody told me it was
his head I had to operate on — I
thought it was the same sort of thing
the vet does to Tom cats. . .
9liiillk llWllipli
•BIG
l&m
it’s MY turn now, and have I got news for YOU! I’ll be
ringing the changes in a big way once I’ve found my feet
(funny, I’m sure they were on the ends of my legs this
morning). For starters I’m planning a super ten-page Amiga
section every issue, then I’ll start a monthly video column
detailing all the latest releases (plus a cinema guide to
balance things out). Record reviews will be receiving a fair
amount of coverage too, along with a regular round-up of
the latest comic books, console releases and. . .
Right then. For all those foolhardy folk who’re still
reading, RELAX! I’ve been a Zzap! reader since issue God-
knows-what so I think I can safely say that I know what
works in a C64 mag... and what doesn’t. In my book -
and in many ways this is will have to change (The Stains’
underwear, for one thing!), but I’ll rely on you lot to tell me
what, when and by how much. I’ve already scrutinised the
results of the reader-survey from issue 82 and picked up a
few good ideas (along with a nasty little itch, which I can’t
quite figure out), but keep sending your comments and
suggestions in anyway because, even if they’re not always
welcome, they at least come in handy for insulating the loft
here at Zzap! Towers! ’Till next month, then,
Go With The Flow, ^ J.
PjM p
....
■■
''V.V.
t... no wonder, would
se a ten ton rhino
see of his nose
see
a
u
mt m
‘sun’ I ever
ir7-f H r V T^S WaSMBSS
newspaper,
ind that’s a bloody
irodisiac —
smear*
leaves on your bum are definitely i
rn-on. No, what really gets me
Stewe Sfclei
■ . \ .. ' ' ‘ . • ‘ , .. ' ■ >;: .
• Never had much use for
PS. For the full stomach-turning story of how I came into
being see the ‘Stuff column on the next page...
.aphrodisiacs myself. Oh, I’ve given all
the old favourites a whirl in my time:
Oysters (sucking snot from a sea-shell
ain’t my idea of a tum-on); Ground rhino horns
(a bit difficult to snort); Spanish Fly (couldn’t
even catch the blighter!). Nah. You’re better off
without ‘em...
:
SUB-HUMAN BO
• There’s nothing like a
, —
ro
‘ 1
..
candlelit dinner to get
m
need is:
the juices flowing, and you can’t
go wrong with this recipe. All you
head. If that doesn’t work you can always
boil up Phils crusty Kecks and serve them to
any gorgeous recipient for a fun filled night
of vom and lust. Marvellous.
WHO 0U2 WOT
Managing Editor Lucy loose’ Hickman Editor Steve ‘Get It On’ Shields Sab Editor Phil ‘De throned’ King Staff Righters Mark
‘No Tipping’ Caswell, Ian ‘Examine Everything’ Osborne Art Editor Mark ‘Smart Ass’ Kendrick little art cheese Chike Chike Chike j
Systems Manager Ian ‘I get told off lots’ Chubb Scanning Bay Michael ‘Parky’ Parkinson Reprographics Rob ‘That’s You, That
Is!’ Millichamp Publisher Roger ‘How Much?!’ Kean Managing Director Jonathan ‘No You Can’t’ Rignall Circulation Manager David ‘We’re Up 8%!' Wren Advertising
Manager Sheila ‘What’s A Rate Card?’ Jarvis Advertisment Sales Executive Jo ‘Be My’ Guest Production Manager Jackie ‘Grave’ Morris Advertisement
Production Supervisor Jo 'Louis’ Lewis Group Marketing Manager Eddie ‘The Eagle’ McKendrick Editorial & Advertising Euro Press Impact Ltd., Zzap 1 , Ludlow,
Shropshire SY8 1JW. Tel: (0584) 875851. Designed and produced at EuroPress Impact using Apple Macintosh II Computers running Quark Xpress and Adobe Illustrator 3.0 Printing
BPCC Business Magazines (Carlisle) Ltd., Newtown Trading Estate, Carlisle, Cumbria CA2 7NR Distribution COMAG Tavistock Road, West Drayton, Middlesex. No material may
be reproduced in part or in whole without the written consent of the copyright-holders. We cannot undertake to return to return anything sent into Zzap! — including written and
photographic material, hardware or software — unless it is accompanied by a suitably stamped, addressed envelope. Unsolicited written or photographic material is welcome, and if
used in the magazine is paid for at our current rates. ISSN 0954-867X ©EuroPress Impact Ltd 1992
Cover: Steg by Oli ‘Brushmaster’ Frey Subscriptions and Back Issues Enquiries: EuroPress Direct, PO Box 2, Ellesmere Port, South Wirral L65 3EA.
Tel: (051) 357 2961. ZZAP! Mail Order: EuroPress Direct, FREEPOST, Ellesmere Port, South Wirral L65 3EB. Tel: (051) 357 1275 Competition Rules The
Editor’s decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens
(like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value.
We ll do our very best to despatch prizes as soon as possible after the closing date. No correspondence can be entered into
regarding the competitions (unless we have written you stating that you have won a prize and it doesn’t turn up, in which case
drop us a line at the normal address). No person who has any relationship, no matter how remote, to anyone who works for
either EuroPress Impact or any of the companies offering prizes, may enter one of our competitions (tough!). The views
expressed in this magazine are not necessarily those of the publisher.
e
ABC
WVPRESS
IMPACT
I
FEATURE
KICKED INTO
London’s premier computer
games event, the European
Computer Trade Show, held at
the Business Design Centre in London’s
swanky Angel Islington district has only
just closed its doors... literally hours
before our final deadline. Just time, then,
for a brief round-up of news concerning
the prospects of C64s everywhere.
At first, the future looked bleak. A
gargantuan event supported by all the
major (and a goodly slice of the minor!)
software distributors, most boasting
dazzling stands — although by the end
of the show few equipped with staff
actually stand-ing! After an initial saunter
around, it soon
became apparent that new releases for
the Commodore 64 were not going to be
two-a-penny. With the 16-bit and console
markets expanding apace, most
developers are concentrating their efforts
on originating games for other systems.
Greedy barsts.
TOUCH
Last month we promised to begin
T 1
ECTS ET CETERA
Fortunately, however, nine out of ten
exhibitors (who expressed a preference!)
claimed that far from abandoning the
C64 they were behind it all the way and
would, without doubt, continue to release
plenty of decent full-price and budget
software to keep hungry Datasette
Recorders from starving...
Having said that, though, few were
prepared to elaborate on future projects
(‘It’s still very much under wraps at the
moment’ being the most common, and
annoying, excuse). A few notable
exceptions, such as the terminally cool
CodeMasters, and the ZZAPMoving
Zeppelin Games, proved beyond any
shadow of a doubt that there’s still
loadsa life in the old dog yet *— proffering
a veritable plethora of new releases and
forthcoming attractions.
With just a few short hours for Markie
(the Artie) to turn this doggerel into
pristine pages (the copy is being sent via
modem from a fausty phone-
box
our regular sporting feature,
kicking off with a round-up of C64
soccer simulations. The footie feature
lost the toss, however, due to a few
last minute substitutions (Domark’s
version of the arcade hit Euro Football
Champ being the most notable) and a
nasty groin strain (Phil’s). No, we’re
hardly over the moon about it, either;
in fact it could be said we’re as sick as
parrots (Brian). We’ll be back in the
ball-park next issue for sure, though. It
a funny old game, isn’t it?
j
outside the exhibition, and I’m rapidly
running out of ten pees!), we’ve no time
to tell you about the host of imminent
releases. Check out the Stuff column and
Sneak Previews in next month’s issue for
the full story. Now where did I spot that
sign saying ‘Gents’? Hie!
Steve
★ More glad tidings for budget buffs
this month with the Kixx team
HAVE
4* Good news lor tap^ versio n of their
*4 announced a sp i(
• the last issue, but due to
Ti*’\\ set vou bacK juo* *• • • nd do n i ion
and it » sei ’ publications <* , ped i\
payable to Datasp then be guara
ZZAPl 64 No. 84
19
Wk this month with the Kixx team
announcing a further four fab
releases... all for under four quid a
frow!
Turhcan II probably needs no
introduction as if s the ZZAP ‘Gold
Medal -winning sequel to the
astounding original biastarama.
Featuring enhanced gameplay and
more power-ups than a game with
many power-ups indeed, if s a ‘Must
Buy’ of the highest order. You’d be a
turkey to miss Turrican 2!
Microprose Soccer, on the other
hand, features no power-ups
whatsoever, but still managed to
secure a nifty 90% when we reviewed it
on its’ initial release. As John Cole
would say, “Thes ish hondootedly thee
oltimot sokker sim-you-lay-shun fur
thee Commodoor suxtee fur...”
MYTH is yet another ‘Sizzler’ slated
l ' ’’ "• J ’ $*! ••"-•■ $ i^&Wiijifgfaiiii/i
Well almost: the footy-mad fatso has been relegated to Deputy Ed. Yes, after only three months the
rotund reviewer has already blown his chance as Editor by spending the annual ZZAP! budget down the
W chip shop. It all happened one stormy Friday night...
At the end of his ‘light refreshment’, Phil was so fat he could hardly get through the double doors of the
ZZAP! office. After squeezing into his chair, Phil’s enormous flabby stomach started to rumble so loudly, local
police issued earthquake warnings. ‘Oy, shut up, ya stupid belly!’ shouted Phil. To which his stomach replied,
‘Get stuffed!’
For a man only used to conversing with farmyard animals, it was a shock. Phil’s blubbery brow furrowed.
‘Eh?’
‘Shut yer ugly face, fatso!’ rumbled the titanic tummy.
‘Who are you? What do you want?’ enquired the worried wobbly-bottomed Phil.
‘I am the voice of your stomach and I’m sick to death with all the greasy food you keep stuffing into me.’ The rumbling ceased to be
intelligible as it swiftly increased to a deafening crescendo. The walls of ZZAP! Towers started to crumble and bits of the ceiling collapsed,
FIRED!
7
J28K,+2 Cassette
M Arts
ZZAP! 64 No* 84
plaster and masonry dust filling the air. The noise was now worse than Markie’s singing, getting louder and louder, building up to a
megablasting hurricane-force... PARP! In a blinding flash the office windows blew out, which was just as well, as
the room was filled by the most evil stench: a combination of garlic, Planters peanuts, scampi-flavoured fries,
boiled bacon, and mouldy cheese. . ^ m
As the dust settled, the eerie silence was broken by a strange burbling noise. ‘Darn it,’ thought
Phil, looking at the huge hole in the seat of his trousers. Then his gaze drifted down to his
stomach and he gasped in amazement. It wasn’t its normal round, inflated shape but just a
heap of sagging skin. Phil tried talking to it: ‘Hello, are you all right?’ Nothing. He tried B^BgBR
again, nudging ttie rolls of fat with his podgy finger. .
‘Yes, lam,’ squeaked a voice, somehow distant. . . it was coming not from the stomach
but the huge pile of rubble in the middle of the room! ‘Help! Get me out of here!’ it squawked.
Tiny fragments of masonry started to fall from the top of the pile as a hand reached out! ;
This was quickly followed by a second hand, then up popped the ugliest head Phil had
seen since looking in the mirror that morning. Levering itself out of the debris, the strange BKm
figure exclaimed, ‘Hi, I’m the new ZZAP! Editor!’
‘Oh, why didn’t you say I
so?’ said a relieved Phil, jpjj
sweat dripping from every
pore of his slimy skin. ‘Thank lBM|
gawd for that; now I’ll have more ' .
time to spend with my family of f ■ jfe
sheep.’ For a fat bloke he took it
quite well, really. ' 1 11 ■
So now, ladies, gentlemen and * ■ »: m
fresh fruit, in the long-running ***
soap opera that is ZZAP. we can ’ | dj m
present the ninth ever Editor (I’m ' ^|AH|
sure everyone on the planet \ ■ ■ ■
will get their chance eventually!). N Ej
Put your hands together for Steve
Shields... 1 ^ Jllllfilfefe 5 - lip ■
mind-bending gameplay and sound FX
that will be, er, music to your ears?
And finally from the Kixx stable this
month we have Dragons Of Flame , an
engrossing adaptation of the Advanced
Dungeons & Dragons RPG which also
boasts crisp visuals and
absorbing gameplay.
All four of these will be reviewed in
full just as soon as we can get our
grubby mitts on ’em, ’till then you’ll just
have to take our word for it — they’re
well worth mop-topping up!
for release in the not-too-distant-future
and features a combination of dazzling
graphics, ^
SSIS
■ ZZAPi 64 No. 84 ■ May 1992
Howdie-doodie ZZAP! fans, your
friendly neighbourhood Tape
Worm here again... and have I got
some goodies for you this month?! Oh yes
indeedie, I've scoured the oviducts of every
software house in the kingdom and come up
with a game that none of 'em can lay claim
to; an all-out off-the-wall original that'll have
you on your knees with lather! Then there's
an oldie-but-goodie which sees you cleaning
up the streets, but not in your bog-standard
vigilante mode — this time your doin' it for
real! By popular demand I've also included
another text adventure, this one comes from
the totally talented Mainly Rodrigues (a
loverley alimentary canal, has our Mandy!),
and to cap it off I've thrown in an exclusive
demo of the forthcoming Elvira icon-
adventure. So, get your laughing gear 'round
that little lot, and I'll see y'all again next
month. Ta-ra!
• PAL Developments
Y es, EXCLUSIVE to your squeaky-
clean ZZAP! comes this compulsive
original game, which has never
previously been released (so there's
absolutely no chance of you already having
it in your collection). Now especially for you,
here's Kylie Minogue singing her latest duet
with Elvis Presley... erm, maybe not, but
it's a cracker of a game that'll have you on
your knees, literally I
Get year pinny on
School. Don't ya just love it? Well if you
think lessons are boring and full of hard
work, just give a thought to the school
cleaner scrubbing away at the dirty floors
all day.
T I It’s hard yakka
v 0 i without a doubt
i i a T ^ and there’s nothing
worse for doing your
! 0 jm back in (well, nothing
^ you could do in school
corridor without fear of expulsion!). Bending
down all the time really makes it ache. And
knocking into tetchy teachers makes it even
worse. Then there are the school kids
trailing their muddy shoes over the newly
cleaned floor. Arrghhhh!
Old Scrubber
Using the scrubbing brush you have to
clean the areas designated in each level,
and eliminate a number of ‘enemies'
(teachers, school kids, dinner ladies etc!).
You can then go through the exit door to
the next level.
In order to scrub you need water in your
bucket. As you scrub, the water level in
your bucket drops. When there’s no water
left you must fill your bucket — standing
alongside a sink
automatically achieves this. Pressing fire in
scrubber mode cleans the floor directly
under your scrubber.
In soap mode you can throw bars of
soap. This is used to destroy your enemies.
You are also armed with cans of ‘Gleemo’,
a highly toxic floor cleaner. Using one of
these cans cleans all floor area in sight and
kills any enemies.
£ £ .* £ £ £ £ * .« £ $■ S £ '£ (. £ £ £ .« £ £ £ s £ f c t:
1 11 '-, .41
SVf' ■ 1 * 'riK|.
\% i;i i e
i - - ' t * * ii i ! &
■ 1
'■■£ £££• ££ fjfSJ. £f\
Backing out
Unfortunately, you have a very dodgy back.
You can only work for a certain period of
time, if you don't complete the level you're
on before your back strength drops to zero,
the school nurse has to be called for. She
will give you two options:
1) Take a week off
2) Plod on regardless
Choosing option one will completely
restore your back but takes one week to do
so. You start the game with five
weeks/lives.
Choosing option two will give you half
back strength with no time taken off. But
you have to complete the level you're on
before your back goes again — if your back
strength drops to zero before completing
the level the game ends.
tiacio! nil t»3£H
send fur the
school nurse
Hit fit
HOI hv.
• ? si
HO
fast*
■>l'S HO di:
0 35
HO
arms US’
9 UY;::
■ ; = US.
• Grandslam Video
B y ’eck, I remember when Curly V; wg ____ p JW
Watts were umping dustbins for wT *** j* ~BMI1
a living — before e landed that
cushy job in't supermarket. I don't blame MKM SE9B • MTlifU'
ard job carrying ail that ’eavy rubbish,
even when a Rottweiler isn’t chewing on your nether regions.
But don’t take my word for it; ’ave a go yoursel’ in Trashman. By gum, it’s a difficult
task collecting all the trash in each street before’t time limit runs oot — never mind
avoiding traffic, bikes and dogs. Mind you, do a good job and you might even get
invited in for a cuppa!
Applying for'f job
After choosing the preferred control method you must enter your name and that of any
other new Trashman. Be sure you measure up to your job description. To enter letters,
push forward and backward on the joystick to move through the alphabet. Press fire to
choose that letter.
You must collect all the trashcans in each street. You start in Staunton Lane, and the
streets get gradually tougher.
To collect a trashcan, simply walk up to it. Then take it to the van to be emptied, and
return it to the correct house. All the trashcans must be emptied before the BONUS
timer reaches zero. Fail three times and you get the sack (not the can!).
The streets tare n 'I safe
There are numerous hazards and bonuses to be found in the streets. The most
obvious hazard is traffic. If you’re run over it’s game over!
Also avoid all grass: the bonus timer decreases rapidly when standing on it. Stand
on someone’s lawn and
they may well set their dog
onto you! Also, they won’t
invite you inside, which is a
useful way of adding more
points to the timer. If you’re
invited in, don’t forget to
leave!
Contact with bicycles on
the pavement slows you
down, as does getting bitten
by a dog! Lastly, be very
careful in the pub...
© 1 992 Grandslam Video .
Limited. All rights reserved.
Is®
Enemies
Each level has a new assortment and
amount of enemies to avoid:
^ Teachers: Don’t ya just love ’em?!
p Collision with teachers deducts some of
your back strength. Hmmm.
Dogs: Touch them and they drink some of
your water.
Janitors: Borrow your soap bars for a
while.
Brats: Bumping into these results in all
visible floor space being dirtied.
Headmasters: Stun the use of your brush.
Ahem.
Dinner ladies: Restrict your movement, no
doubt by feeding you stodgy food.
Cleaning tonirols
Keyboard
Z Down
O Left
P Right
SPACE Fire/Scrub
RETURNToggle Brush/Soap mode
ARROW LEFT Fire Gleemo
Or Joystick in Port 2
Up, down, left, right, fire.
© PAL developments. All rights reserved
armour bore signs of countless skirmishes,
the simple village folk could offer no
resistance to the knight and his ghoulish
minions. Mercilessly butchering all who
resisted and enslaving the rest in the once-
beautiful castle that lay to the north of the
village, he declared the valley his own, and
swore a terrible fate on all who resisted.
Despite their murderous efforts, one man
escaped and alerted the king. Furious at the
evil that had come to his kingdom, he
dispatched large forces of heavily armoured
troops to recapture the valley and deal with
the Black Knight — they were never seen
again! Reasoning that one man might be able
to infiltrate the village unseen, he called for his
most trusted knight to undertake this difficult
and dangerous task — that knight is you!
Before you say your goodbyes and begin
your quest, the messenger offers a word of
warning — it is rumoured that the Black
Knight used the arcane arts in capturing and
enslaving the village. You know at times of
war such tales are exaggerated, but you
cannot afford to take anything for granted.
This is a two-part text-only adventure. You’ll
need the password from the end of level one
before starting the second part (next ish!). It’s
not necessary to reload a saved position.
Only rarely will you find objects just lying
around, waiting to be nicked. In most cases
you’ll need to EXAMINE things, LOOK
UNDER, ON or BEHIND others, and do a fair
bit of SEARCHing before something useful is
revealed.
All ten compass directions are recognised,
(yes, ten — you can go UP and DOWN in
adventures, too!), and can be abbreviated to
save time, eg ‘N’ for North, ‘SW’ for South-
West, etc.
All the usual commands are recognised, eg
EXAMINE, GET, DROP, SEARCH, CLIMB, '
PUSH, PULL, GIVE, EAT, DRINK, MAKE,
POUR, RING, KILL, ATTACK, KNOCK, etc.
Game positions can be saved to tape using
the command SAVE, and loaded again using
(funnily enough) LOAD. There’s also a rather
fabby HELP command, which might (or might
not) give a helpful hint if you’re stuck.
If you’re really stuck, send a SAE to Mandy
Rodrigues , 67 Lloyd St, Llandudno, Gwynedd
LL30 2YP.
H ollowing the terrific reader response to
Tony Collins’s Nythyhel, ZZAP! brings
you another mind-bending adventure
game, this one from Mandy Rodrigues —
respected author and editor of Adventure
Probe fanzine. Black Knight is another epic
two-parter — don’t miss the concluding part
on next month’s Megatape!
Long ago, deep in the heart of medieval
England, a small isolated village lay deep in a
valley. The locals were a friendly, peace-
loving lot whose only contact with the outside
world was paying taxes to the king, a wise
and kind ruler.
That was before the Black Knight came! A
huge ogre of a warrior whose dull black
- y - - , . 1 :&&&& -J
TAPE TROUBLE?
S o your fabbobrilltastic Megatape won’t load, eh? Well,
have you tried adjusting the tiny little screw in the top <
whave you tried adjusting the tiny little screw in the top of
your datasette with a small screwdriver? Try loading with it
in different positions.
Or are your heads dirty? If so. go and have a wash
immediately, you utter slobs! But seriously, either stick one
of those handy Head Cleaner tapes in your datasette or
clean the heads manually with cotton buds and special
Head Cleaning solution.
So your Megatape still won’t load?! In this case, you
have several options:
• Throw it through the window (opening the latter first is
recommended unless you’re in a really foul mood).
• Eat it (with a dash of Worcestershire sauce, yum yum).
• Record ‘Des O’Connor’s Greatest Hit’ on it.
• Pull out all the tape out to make attractive Christmas
decorations.
• Wear it on your head to look almost as stupid as Paul
Mellerick.
• Send it back to: ZZAP ! Megatape Returns (May), Spool
Duplication, Unit 30, Deeside Industrial Park, Clwyd CH5
2NU, for a FREE replacement (allow 28 days for delivery).
Whatever you do, don’t send faulty Megatapes to the
ZZAP! office in Ludlow — they’ll take a lot longer to be
replaced!
.VIRA
SOFT W R R E
lair Software
would like to
take this
opportunity to
apologise for
making their game
too good... you see,
there’s just so much
in Elvira II they
r vear n on your neaa io iook aimosi as siupio as raui could only fit one
llerick - short sequence onto the EXCLUSIVE ZZAP! demo! I think we can
Send it oack to: ZZAP! Megatape Returns (May), Spool forgive ’em, though — it’s really fab and groovy!
olication, Unit 30, Deeside Industrial Park, Clwyd CH5 An j CO n-driven roleplaying adventure, Elvira //features some
U, for a FREE replacement fallow 28 days for delivery). unbelievable graphics and animation — you’ll think you’re playing the
latever you do, don t send faulty Megatapes to the Amiga version! The bit on the demo has you coming face to face with an
<\P! office in Ludlow they II take a lot longer to be ev jl w jt c h, determined to prevent you from completing your task and
laceci! rescuing Elvira. So what do you do? Give up and go home? Invite her
round for a cup of tea and a slice of cake and have an in-depth, rational
discussion about it? Do you hell — you reach for your spell book and blow the bitch to smithereens!
The final version of the game will be disk only, but with fabby graphics, great playability and loads of wild and wacky animations,
what do you expect? If you’re still not convinced, check out our preview this ish!
vm
IfU UA fXP 00 r P .'fj
IE J Wl'jqs. W; T TT
1
■ft
X
ii
n
n
_____
mmm
i
ZZAP! MEGATAPE TICKET TO MEGA-STARDOM
• Got a game you’ve written and would like us to consider for inclusion on the ZZAP! cover cassette? Then send it to us with
form! We’ll evaluate it and let you know whether it’s suitable and if so, how much lovely lolly you’ll get for it.
Name .. - -
Address - - - -
Postcode
Telephone (daytime) ....(evening)......
■V,, 1 ‘I t
IMPORTANT
Please sign this declaration:
• This program is submitted for publication by ZZAP!. It is wholly my/our own work and l/we agree
to indemnify EuroPress Impact Ltd against any possible legal action should copyright
problems arise. This game is not being considered for publication by any other magazine or u
software house, and l/we will let you know in writing in the event of this happening.
Signed
Date ...
Remember we will NOT consider your game iff you do not enclose this
coupon (or a photocopy)!
• Send the game and coupon to: EuroPress Impact,
ZZAP! MEGASTAR AUDITIONS, The Case Mills, Ludlow,
Shropshire SY8 1 JW. We’ll treat your game with
respect before sending it back, but you should
remember that things do get lost in the post so
KEEP A BACK-UP copy for yourself. ZZAP!
cannot be held responsible for the loss or damage of submitted programs.
SHE'S SO
STUCK UP!
ssgw
uasssss.
Calls cost 36p (cheap rate) and 48p (at all other times) per minute inc. VAT. Please ask permission before you call. Winners will be notified b/ post at the close of the competition. A
winners list or a full list of rules is available by sendins an SAE to: Mesafone, Sandylands House, Morecambe, Lancs LA31 DG. The maximum lensth of call is approximate!/ five and a half
minutes vv+iich will cost £1 .98 at cheap rate Competitors are required to answer multiple choice questions and a tiebreak answer.
IT'S THE
ULTIMATE
ARCADE
GAME
AND YOU
COULD
WIN IT!!
UOU
A HARO
USTEH TO ©VJ
OR TEU US
L YOURS!
■ ■■
• Gremlin, £ 1 0.99 cassette, £ 1 5
Who in I
their r
right mind would mess
with the Legiones
Astartes, commonly
known as the Space
Marines? With the
latest in bug-
splattering weaponry
to hand, they can very
easily kick ass (when
they sing the 'kick
ass' song). MARK
'MACHO MAN'
CASWELL says hello to
the invading hordes of
Chaos with an assault
cannon (serves the
sons of dubious
parentage right
too ! )...
(consisting of five members: a sergeant and
four grunts). The computer takes control of
the Chaos hordes, I personally reckon it
enjoys the task of tromping your Marines.
J ohnny Warp Space is a tricky chap,
loadsa spaceships enter this strange
place, many don’t return (cue spooky
organ music). This isn’t surprising when
you hear this is also the domain of Chaos,
inhabited by creatures that make Freddy
Krueger look like a choirboy. Recently an
interstellar spacewreck appeared from warp
space, and aboard were various creatures
of Chaos (help, mummy). Their mission is
to wipe mankind off the face of the
universe, but they reckoned without the
Terminators (cue stirring heroic-type
music).
Terminators T,
Aliens O
But Arnie Schwarzawotsit isn’t among them
’coz these guys are Space Marines, a
bunch of rootin' tootin' bad-assed mutha-
(expletive de!eted)s. They get their
nickname from the Tactical Dreadnought
armour they wear into battle. And in Space
Crusade the battleground is the derelict
spaceship (commonly known as a Space
Hulk).
Up to three human players can
participate: there are three teams or
’Chapters' on offer — The Blood Angels,
The imperial Fists and The Ultra Marines
• Clicking on the map reveals a
brilliant 3-D view of the combat.
Big weapons ahoy
At the start of the game the players are
given a ’quick start’ option. Here the
Marines are automatically armed.
■ ZZAP! 64 No. 84 1 May 1992
ifii/ffffi/y.
Y^ne of the most useful
V items the Marines
^ ^ carry is the bio
1 scanner, this
JI searches for alien
I blips on the small
JL J These only
I become aliens
^ \ 1 when within line
Marines, on the
main view window (ie
the playing screen).
There's no set distance for gunfire, but
beware of destroying your own guys with
very powerful weapons (Missile Launchers
and Plasma Guns especially).
Hand-to-hand combat is decided by the
roll of a dice (for both sides), and
depending on the outcome either you or
the enemy are destroyed. Success in a
mission is measured by the completion of
primary and secondary tasks, plus the
return of the Marines to the docking area.
Good luck troops, you’ll need it.
It's impossible to cover the whole game
scenario in the space allowed. The
manual takes half an age to read
through, but doing so sets you up for a
game that piddles all over Gremlin's
previous release Hero Quest.
The control system looks complicated
on initial inspection, but as with most
icon-driven games first impressions are
deceiving. The graphics are very
impressive (you can switch between 2-D
and 3-D views), the Marines are mean-
looking barsts (as are the aliens, come to
think of it). The 12 missions on offer
range between easy-peasy and
downright impossible. So as your
prowess with a Storm Bolter improves,
so do your chances of
survival.
But don't take my word
for it, go out and buy Space
Crusade today. JgBSER
equipped and started on ^
the first mission called ‘Seek And
Destroy . Or if you’re confident (ie a
smart ass) you can arm, equip etc the
guys yourself.
This would take too long to describe
in full, but the correct choice of
equipment for the mission ahead is
vital. Commanders have the choice
of three weapon combinations, a
mixture of combat and hand-to-hand,
total combat or total hand-to-hand.
The basic weapon of the Space
Marine is a Storm Bolter, but there
are three types of heavy ordnance
available: Assault Cannon, Missile
Launcher and Plasma Gun. One
Marine must carry a Bolter, but it’s up
to you how to assign the rest of the
weapons (for gawd sakes take 'em
all!).
Once all is ready, choose from one
of the 12 missions and go kick some
scaly green alien butt. Each team starts
at a different part of the ship, but all
have the same objective. Marine
movement is controlled by a row of
icons at the bottom of the screen. These
are Move. Fire, Hand-To-Hand, Orders.
Equipment, Open Doors, Scanner and
Next Player, Commanders and Marines
with bolters are able to move six
squares at a time, while Marines with
heavy weapons can move only four.
• Those tough Marines go into
combat well-hung with weaponry
— who needs Paddy Ashdown?
ETf*£i
i \ • The Space Crusade
\ board game beats Hero
Quest into a cocked hat,
and so does this excellent
conversion. The graphics aren’t
quite as cute as those lovely
I plastic figures, but the
monochrome 3-D is gorgeous, and
thankfully the nitty-gritty of
gameplay is conducted using a
more practical 2-D view.
What I like most is the multi-
player aspect — games are
always so much more fun with the
interplay between several
players. Sensible players will
always cooperate for mutual
benefit, but if you’re feeling ultra-
competitive you can always
shoot at marines from a rival
faction!
The atmosphere of exploring
claustrophobic spaceship
corridors is certainly very tense
(reminiscent of the excellent
Laser Squad), with the mystery of
what unidentified radar blips are
going to turn into.
Indeed, the bio scanning is an
improvement on the board game,
scanning a circular area around
you rather than a whole board
quadrant. Another advantage is the
automatic evaluation of Mine of
sight’ when firing, which always
causes arguments in the board
game. With the computer working
out other complicated rulings, the
game is a lot easier to get into, yet
still retains all the tactical
sophistication with all the weapons,
equipment and orders — the best of
both world. In fact, it’s L'TA
out of this world!
Brill loading, title and arming/
i Hard Marines and Phrrrt!
I inducing
imonsters Li. ML
Mixture of at mospheric
toons and
effects VJ cJMk
As soon as you leave the
I airlock you’re
\hooked IS Sl J
You won’t rest till the last
Chaos beast
■ ZZAP! 64 No. 84 M May 1992
Space Crusade © artwork reproduced by kind permission of The Games Workshop
B oard games, ain’t they a load of old
codswallop? I mean, take flippin’
Ludo. You push them little tiddlywinks
round till they get ’ome. What the bleedin’
ell’s that all about, eh? And as for Snakes
And Ladders, if I saw a snake even as long
as my window-cleaning ladder, I'd flippin' run
a mile — not slide down it (though summat
might slide down my trousers).
Mind you, this Space Crusade jobbie’s a
bit different. I mean, none of them crap
tiddlywinks for a start — loadsa detailed
plastic figures. It’s almost as good as
Gremlin’s brill computer version with its
flashy 3-D graphics an’ three-player option.
A masterpiece of programmin’, I reckon.
The board game’s great fun too, as three
factions of Space Marines explore the rooms
and corridors. And one lucky beggar gets to
control all those aliens — nasty, ’orrible,
grungy, yukky things like Ores, Genestealers
and evil Chaos Marines. Them big weapons
you’re carryin’ certainly come in useful for
blastin’ ’em. Mind you, there’s twelve
gradually ’arder missions to keep you
occupied.
And now you can win one of FIVE copies
of this brillo board game in this crusading
competition! Here’s the three totally blimmin’
easy questions. Cripes, I ask ya:
I * What colour is the Marine faction
known as the Blood Angels?
a) green, b) pink with blue spots, or c)
red
2 . How many members are there in each
Marine faction?
«) two, b) five, or c) nine
3* Which party leader was once in the
Marines?
a) John Major, b) Neil Kinnock, or c)
Paddy Pants... erm, Ashdown
Bleedin’ easy or what? Stick those
answers on the back of a passing Spacehulk
(or postcard) and direct it to / WANT TO
JOIN THE MARINES COMP , ZZAPl
Europress Impact, Ludlow, Shropshire SY8
1JW. Make sure it gets here by 14 June, or
Earth will be completely destroyed by the
forces of Chaos (and you won t win, either).
HI KIDS, BILLS BUTT 'ERE, 1 AIN
VERM 'APPH TERDAM....NA, IT’Sl
COZ THOSE POOFS AT ACNEJf
L TAINT FAIR. .TUT!... IT'S 2__
ME&A BRILL IS ACNE , MEAH,
DEAD FUNNH WITH LOADS O*
TOKES AND 7HERE'S...?..HANC
T ON,. .LOOK MHO IT AlNT.M n
...MEftH....*AN’ I AINTJL.
60T ANH DOSH TER GET
THE NEX T ISH! j
HAVE DECIDED TER BRING
"THEIR COMIC OUT EVERM L
7 TWO MEEKS!
HISS
HOM FAT BOM , D MER WANT
MER LIGHTS PONCHIN' OOTp
HAA HAA....HEE HEE )
HOO HOO ...HA HA HA.. 71
IT'S BRILL THIS... .WELL,
IT'S BOUND TER BE COZ
: IT'S GOT me IH ITS...XZ
7 HEE HEE •!
-i HEE... I HATE TM...BIGCI
FAT LARDS LUMP O’ GREASE i
ANMWAM, I'VE GOT ME DOSH j
HOM TER GET THE BEST H
COMIC IN THE WHOLE T~' I
r WIDE WORLD H • I
\r J C ER..N..NO BILLS... I.J
l\ \ t - l hmT PONE NU FFIN!
WELL LEND US A QUID *N) \/
I'LL LET MER OFF V~ 77
DON'T FORGET DUDES , ACME)
IS NOW OUT EVERM i.
n FORTNIGHT , SO WHS NOT
SAVE HERSELF HASSLE AN'2Z
HI PLACE A REGULAR OROER
, WtV HOUR NEWSAGENT NOW?»
...OR 1‘LLCOME ROUND »N'H:
l PUNCH MER LIG HTS OUT.
RIGHT!
PROBABLY THE FUNKIEST
KIDS COMIC YOU CAN BUY!
ON SALE EVERY FORTNIGHT
2Sw!L
^k ^k being even better
than the first!
I I * a^ As with the that
J ^ n[ game, the
I original 16-bit
I versions have
I been designed by
gf Horrorsoft for
I Accolade, who
didn’t feel a disk-
I only Commodore
|H game was
I financially viable.
Unfortunately they
hold the rights to
the title of the 1 6-bit
game, Jaws of Cerebus, so
Flair’s C64 version will be titled simply
Elvira II. Pity really — virtually all the 16-bit
features are included, and it lacks not one
ounce of gameplay!
Another great game
starring the tit-anic
temptress? Can it
be true? IAN
OSBORNE'S used to
feeling a tit and
soon gets 'abreast'
of the facts...
cult figure in
E lvira’s a bit of a
the states. She hosts her own
horror channel, MCs hard rock and
heavy metal shows, and has even starred
in her own film, ‘Mistress Of The Dark’!
She’s not so well-known over here: if
you’ve heard of her at all it’s probably
because of Flair’s previous Elvira-based
• ‘Tonight, sir, we can offer you fresh
salmon marinated in a white wine
sauce, followed by fruit sorbet, or...
Oh, you wanted the head waiter.’
RPG. Fans of this icon-driven opus will be
pleased to know the big-boobed beauty is
back, and the second Elvira game looks like
CodeMasters have
produced some
strange heroes in their
time: A somersaulting
egg, a prune-like film
star, and now... A
SLUG!? Why, it's even
slimier and more
disgusting than IAN
OSBORNE, as our
stickiest staff writer
found out...
ri4 ryp nn p.p. zn HP. 45 1 Jiliiiili!
creirivus
YOU F N i ft? NT INF; iJraTIB
Si CUT THNT HS«:TS YGtlN
SYSS .....
i
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5iff A :
. ••
1. "■ Vi •" ~r-
* *-“■ w '”
-*r % v.
* a ' “’V 4
fMiPPIWIV
■ :<S Y<
L/ ■
f- : r w •
RiS
* f
■M ?■
iSx-C® #•
lirflArl
n
v k# ' •■■■■•■' j.
»\ is*# zcA, v;A ^ R 7-H£ ji&A; 5gfc> • "„«$
“-*X> ^£^^3
^T, A ■ -***?■ rCr' i - 1 ' ',-^f ,$^A "-“"^ £&&>*' X«tf JtejSL *-HS
*sTwrr.."^ * V- '.r JL a- V '." " 1 V^T.JXJ *> XT. iT*
♦i,. *... -*-*? irfLo *£-..• £..:*'-»'*?*»
Sfifc ^7i Jfcsj
j* V • ^v3> £$|
■x 4L- £*■-*?# «C £
COOEHRSTERS
jtS'^-a .
PRE
e might not be the prettiest of crea-
tures, but cracking cartoon-style
graphics and original, involved
gameplay look like making Steg a real
7 X ^ 1 Codies classic. Set deep
- 3 j M underground in a series of
1 caverns, our slippery chum
7^:7.' « must feed his slugettes with
^ I tasty little bugs. Enveloping
7 • the elusive creepy-crawlies
if * in 3 bubble is simple
H : £7: -7 , Xjf ■ enough, but floating them
77 %* 7; .71 ■ back to the nest without
Xl X>. I- ' ■ bursting the blighters is
fyi ; r : \ one helluva task.
Xx77 x’ •>; » Hazards include gusts
7 ; 7 * :-x ££* m of wind that blow the
XoA X- *" r " M bubble off course, spikes
\ that burst it on contact
. tt and pits of fire — nasty!
*7 \ (What about salt? That
7 sure makes ’em fizzle.
I *- a Maybe I’ll try sprinkling
2k v 7 a some on Ian! — Man
*«**• •> * K rr>4\
f: tO),
v7- a Power-ups include
-* r a nitrous oxide speed
-■ : <t V f i : X® U P S > bionic le 9 s and
>■' 1 rocket back packs
v : Rx — careful not to
7Xf' : a burst the bubble
xSa with the
^1 afterburner!
1 With silky
Isgifl >:1 smooth scrolling,
il 7* a (not at all
- 7 *V • Xf %l %-i a sluggish — ho
x7 >;.x> 7 ' j7. ‘X 77 I ho!), and
*7' dazzlingly
original gameplay,
Steg looks a real winner. Let’s hope
the only bugs in the game are the ones he
feeds his sprogs!
rn ZZAP! 64 No. 84 ■ May 1 992
[rail
~W\ If)
iiiniimi LEV 0J ,
EXP OO P.P. 20 HP. 45
c«riy«s ooo m
31 i t is sroECi m
Tftf noon th i nos up * «
. ]
they are retouched and coloured —
the end result is actually more
colourful than the 16-bit versions! [I’ll
vouch for that, too — Ian.] We’ve paid
great attention to the animations. In
one place a member of our
programming staff stripped to the
waist and lunged at a video digitiser
with a 12-inch ruler. This was
retouched, giving our bitmapping
buddy a new lease of life as a sword-
wielding ghoul who keeps dead bodies
in his larder!’ This effect has to be
seen to be believed!
And see it you will — not yet,
though! Look out for a full review of
Elvira II in a future issue of ZZAP!
Squeezing it ail
Needless to say, squeezing all that game
into three 5.25-inch disks without killing it
with endless disk-accessing was quite a
task — how did they do it? Better ask
programmer, Bruce Lefeaux...
To keep disk-accessing blues to a
minimum we’ve kept the individual files
extremely small — although they’re
accessed frequently, loading is so quick
you’ll hardly notice it. [He’s right too —
Ian.]
‘Another problem we encountered was
the graphics — some of Horrorsoft’s
more grizzly ideas had to be toned down
to suit individual markets. The
Americans, for example, won’t tolerate
blasphemy or nudity and the Germans
dislike too much blood in the graphics.’
Ah yes, the graphics — blimmin’
amazing aren’t they? Even
without the gallons of blood,
Elvira II contains some of the
most terrifyingly disturbing
animation sequences ever
seen on a home computer
(outside ‘adults only’ PD, that
is!). If in doubt, check out the
demise of the witch on our
Megatape demo! How were
they achieved? Over to you,
Bruce...
‘The screens are digitised
on the Atari ST and ported
down to the C64 in four-
shade monochrome. Then
• Uh oh, it
looks like
the
Europress
alkies
were out
on the
town again
last night.
All except
Phil, who
went to
bingo! (©
Strange
But True
Stories,
1 992. All
rights
reserved
■
1 ZZAP! 64 No. 84 I May 1992
• King heads towards the box, and
he shoots! Can the fat lad score at
urope 1992. What does it mean for
you? No, nowt to do with the ‘single
European market’ (which doesn’t
start till midnight, 31 December!). And
Can England win this
summer's European
Championships? Or
will they do as well as
last time when they
won a grand total of...
erm, zero matches!
PHIL 'GOLDEN BOOT'
KING plays the field
in the latest footy sim
from Domark...
you can forget the Cricket World Cup
and the Olympics too — the premier
sporting event of the year has to be the
European Football Championship Finals
in Sweden. Not to be confused with the
European Cup, this has eight
international teams (including England
and Scotland!) fighting for the prestigious
trophy.
Unsurprisingly, Domark’s Euro Football
Champ is planned for a June release to
coincide with the Finals. Unlike the latter
^ this Taito coin-op
ig conversion is a pure
knockout tournament
I (no poncy round-robin
™ groups here!) with
’ ; i \ . loads of international
1 1 teams to pitch against
1 M \ each ° ther -
m Matches are shown
^ from directly overhead
with the pitch scrolling
£ ^ horizontally to follow
1111 the action. As usual,
4 you get to switch
i between your various
Iffr players, but only
p numbers 8,9, 10 and 1 1
— (your stars) can perform
the special ‘Super Shot’
goal-scoring move.
Realistic features include the
k ability to knee, kick and elbow
other players — and get away
with it if the ref’s not looking!
Watch it, though: if caught, you
lose strength (adversely affecting
speed and skill) and could also be shown
a yellow or red card. Well, like they say,
cheats never prosper (apart from
Maradona and his ‘hand of God'!).
• Cor blimey, why are those blokes
kicking a bit of pig skin around a
field? Oh yeah, it’s football innit!
% :~
_
• "
e 'l
E \ mu
■
: ' . .
COMMODORE C64 REPAIRS Just £29.00 inc
Commodore registered.
Over 10 years experience with commodore
computers.
20 qualified technician enineers at your
disposal.
We will undertake to repair your
Commodore 64 computer for just £29.00
including parts, labour, V.A.T. and post
and packing.
Some computers can be repaired within 24
hours.
Prices include full service check, overhaul
and soak-test.
All repairs covered by a 90 day warranty.
How to take advantage of this exceptional offer:
Simply send or hand deliver your machine to the
workshop address below, enclosing payment and this
advert, and we will do the rest, (if possible, please include
a daytime and evening telephone number and fault
description).
* If you require 24 hour courier to your door, please add £5
else your computer will be sent back by contract parcel post.
(WTS reserve the right to refuse machines that in our opinion are beyond
reasonable repair).
WTS Electronics Ltd, Studio Master House,
Chaul End Lane, Luton, Beds LU4 8EZ
ZZ (0582) 491949 - (4 lines)
■ . ■
CRASH
m
AVAILABLE fjFROfft ALL GOOD COMPU
19 OAKS DRIVE, HIGHAM FERRERS, NORTHANTS, NN9 8EX
.S-W.
r.* ,a " ^
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•awkeye GI * OS# *
U nee
rorgotten
Games Wh
Sanies Sun
Ghouls *n*
Hawkeye
Heroes Of I
ET* e . rs -•<
“® s *orni
"loonwolker
|wper Scramble
S#«n# Car Racer
Thunderblaci
J' 9 ®r Road
Turbo Outrun
o you ever find yourself grubbing around in the
bottom of your games box looking for something new
__ to play, only to come up with a handful of old Lego
bricks and a half-munched Mars Bar? Then fret no longer for
here is your chance to win the entire range of budget releases from
the Kixx label — that’s a thought-provoking 35 games. Yeah, you’ll
be hard pushed to find a dull moment for many moons to come if you
win this little lot. Well, hard pushed or brain dead ’cos no matter what
your particular penchant, there’s bound to something here to satisfy
it. From driving games to beat-’em-ups, platform capers to
arcade adventures, there really IS something for
everyone. Ten runners-up will be awarded the Kixx
game of their choice from the list of titles, and the rest
will have to go back to playing Lego!
kick m
So, what exactly do you have to do to be in with the
chance of winning your very own instant games
library? Kick yourself three times on the forehead while
whistling dodgy Undertones songs and juggling two
hamsters and a pit-bull terrier? Nah! All ya gotta do is
this: Tell us on which page of this issue does the
word "jellies" appear. Couldn't be easier,
really. Or could it!?
★ Cut out (or photocopy) this coupon and send it to. just ror r\ixx
Kompetition, Zzap! 64 Magazine, Europress Impact, Ludlow,
I Shropshire SY8 1 JW. But don’t forget to fill it in first! |
• The word “jellies” appears on page ..of this issue. ■
• My runner-up game choice from the Kixx list is
Name:
Address:
.Post Code:
■ ZZAP! 64 No. 84 M May 1992
K\&* oX ~2ZPS>'- IV f
On the bac k of the POWER CARTRIDGE there
is a Reset Button. Pressing this button makes a
SPECIAL ME.NU appear on the screen.
CONTINUE - Allows you to return to your
program.
- Return to BASIC
- Not for pokes or infinite lives
- Saves the contents of the
memory onto a Disk. The
program can be reloaded later
with BLOAD followed by
CONTINUE.
RESETALL S^ anypr08ram ’ no,torpotes
As BACKUP DISK but to TAPE
A powerful BASIC-Toolkit (Additional helpful
commands) that considerably simplifies prog-
rammingand debugging. The toolkit commands
can be used in your programs.
BASIC
RESET
TOTAL
BACKUP
DISK
The POWER CARTRIDGE contains a very effec-
tive Printer-Interface, that self detects if a printer
is connected to the Serial Bus or User-Port.
It will print all Commodore characters on Epson
and compatible printers.
The printer-interface has a variety of set-up pos-
sibilities. It can produce HARDCOPY of screens
not only on Serial printers (MPS801 , 802, 803
etc) but also on Centronic printers (EPSON,
STAR, CITIZEN, PANASONIC, etc).
The HARDCOPY function automatically distin-
guishes between HIRES and LORES. Multi-col-
our graphics are converted into shades of grey.
The PSET functions allow you to decide on
Large/Small and Normal/Inverse printing.
Bitcom Devices Ltd does not authorise or purport to
authorise the making by any means or for any purpose
whatsoever of copies or adaptions ot copyright works or
other protecte d material, and users of the Power Cartridge
must obtain the necessary prior consent for the making of
such copies or adaptions from all copyright and other right
owners concerned. See UK Copyright, Designs & Patents
Act 1968.
Using POWER.CARTRIDGE you can load up to
6 times faster from disk.
These disk commands are used in your
own program only.
TOTAL
BACKUP
TAPE
HARDCOPY -At any moment, printsouta
Hardcopy of the screen .
UsingCONTINUE afterwards
you can return to the program
MONITOR ^-Tabjs youinto the Machine
Using POWER CARTRIDGE you can work
many times faster, with your data recorder.
These tape commands are used in your
own programs only.
A powerful machine language monitor that is
readily available and leaves all of your Commo
dore memory available for programming.
Also works in BASIC-ROM, KERNAL and I/O
areas.
Bitcon Devices Ltd
88 BEWICK ROAD
GATESHEAD
TYNE AND WEAR
NE81RS
ENGLAND.
TEL: 091 490 1975 and 091 490 1919
FAX: 091 4901918
To order: Access/Visa welcome - Cheques or P/O
payable to BDL.
UK orders add £1.20 post/pack total - £18.50
incl. V.A.T.
Europe orders add £2.50. Overseas add £3.50
TRADE AND EXPORT ENQUIRIES WELCOME
Bitcon Devices Ltd
Answer our simple games questions and have your choice of m
these great machines + ten top games of your choice FREE
A SEGA
GAME GEAR
0891 662 552
A NINTENDO
GAME BOY
0891 662 552
A SEGA
MEGA DRIVE
0891 662 552
A MASTER
SYSTEM II
0891 662 552
TEN GAMES OF YOUR CHOICE INCLUDED FREE WITH EACH MACHINE WON
POWER RESET
POWER TOOLKIT
PRINTERTOOL
DISK TOOL
TAPE TOOL
POWERMONITOR
Please ask permission of the person who pays the bill. Calls charged at 36p min cheap rate, 48p other times. Ensmore Ltd, P.O. Box 1 1 83, Bournemouth BH8 9YS
* better
page
program as a whole is well
presented — I especially liked the
piano keyboard at the foot of the
screen, each key highlighted as it’s
‘pressed’.
On the minus side, the instructions
are far from comprehensive and
unless you know a little machine
code you’ll never get anywhere.
Even so, if you need music for your
machine-code game, then it’s
certainly worth a listen.
Jean probably be used J
for fafpore than just word
processing, (spreadsheets
and databases spring to
mind), though screen
limitations mean it’s only
f use with a printer.
need it, though...
'
• ■
neiio noys ana
uncle PD File is back
with lots more news,
views, and sticky buns
from the world of
Public Domain. This
month I'm putting the
games and demos on
the back-burner and
looking at some of the
amazing utilities
available - so put on
your sensible coat and
hat and join me in a
trip to serious city!
Doubled up
Need to get more on the screen than the
C64 will allow? Worry no more, ’cos 80-
Column Screen is a clever little PD
program that’ll squeeze in 80 vertical
columns against the Commodore’s
standard 40. Needless to say this makes
the on-screen text darned difficult to read,
but used correctly it could prove a real
boon. For example, if you linked your C64
to an 80-column printer while in 40-column
mode it would only print on the first 40
columns, leaving the right-hand side of the
page blank. 40-column print-outs are
but the text is so large it looks like a
jpf mm
Having trouble drawing those awkward little
ejits you want to include in your game? Do
your spaceships look like pavement pizzas,
and your people like road accidents? Then
Spr-Eddi VI. 3 could be just what you
need!
As you may have gathered (and if you
haven’t you’re a dimbo), Spr-Eddi is a sprite
editor. You map your masterpieces against
a 21x23 grid, planning your pixels using
either the keyboard or joystick. The
program is well presented, offering a help
menu in case you’ve forgotten which keys
do what, and there’s even a disk-catalogue
option — very useful when saving and
loading sprites. The actual-size sprite is
displayed at the foot of the screen.
As you would expect, you can mirror and
slide sprites on the grid, but as you may not
expect the program also lets you toggle
between three-colour and monochrome hi-
resolution modes. I’ve no idea how you’d
incorporate them into your game, but then
I’m not a programmer — if you’re into game
design, you shouldn’t have too much
trouble.
Binary Zone serf|he |had trouble with the
directory scrolling off the top of the screen
before I could read it. Thus I was very
grateful for Dir Master, a disk utility that
allows you to create, read and alter disk
directories.
The program enables you to delete or
move files, create and remove write
protection, edit and sort them, and change
the header and ID of the disks. The more
you use Dir Header, the more invaluable it
becomes. I can hardly do it justice in the
space available, though it’s already proved
well worth its weight in gold. (How much
does a computer program weigh? — Ed.)
No disk user should be without this wee gem
— in fact, I’m so chuffed with it I’m not even
going to mention the laughable spelling
mistakes. (You just have! - Ed.)
Eminent emu?
Now this is a program I never thought I’d
see. . . an Amiga emulator for the
Commodore 64!!!! Public Domain too — why
spend £400 on an Amiga when you can get
an emulator for pennies from a PD library?
Before you get too excited, all the
program does is display a very shaky
simulation of the Amiga screen dump, then
crashes. A practical joke, not an emulator,
but then you’d be a complete nerd if you
expected it to work anyway. (That’s not
what you said before booting it up, PD! —
Ed.)
DCM 1. 2/Graft ity \s a music editor, and
rather a spanky one too. Not only does it
allow you to create your own tunes, you
can also load in and play a series of ditties
created by the programmer!
Creating your own electronic
symphonies is far from easy, but the
So there we have it
— thanks to Jason
'Kenz' Mackenzie
for sending the
programs, all of
which can be
obtained through
Binary Zone PD, 34
Portland Road,
Droitwich,
Worcestershire WR9
7QW. See ya next
month and
remember, kiddies,
never talk to
strangers or mum'll
bite yer bum off!
■ ZZAP! 6
W:
CITY
Unit 4, B.D.C., 21 Temple Street,
Wolverhampton, WV2 4AN.
Tel: 0902 25304. Fax: 0902 712751
CALL US ON; 24 HOUR CREDIT CARD HOTLINE 0902 25304
BUDGET
2 PLAYER SOCCER SQUAD
3.99
LAST NINJA
2 PLAYER SUPER LEAGUE SOCCER.
3.99
LAST NINJA 2
3.99
3-D POOL
3.99
■LEAGUE FOOTBALL
3.99
3-D SNOOKER
3.99
LOTUS ESPRIT
....NEW..
3.99
3D STOCK CARS 2
3.99
MAGICLAND DIZZY
3.99
4 MOST SPORT
THE MATCH
(SOCCER BOSS ETC)
2.99
MATCHDAY 2
3.99
4 MOST WARZONE (ARMY
MIDNIGHT RESISTANCE
....NEW..
3.99
MOVES 19 ETC)
3.99
MINI OFFICE
2.99
1943, STREETFIGHTER &
MONTY PYTHON
....NEW..
3.99
B.COMMANDO
4.99
MOONWALKER
3.99
APB
MOTORCYCLE 500
399
ACE 1 & 2
2.99
MURRAY MOUSE SUPER COP
....NEW..
3.99
ACTION FIGHTER
....NEW..
3.99
NAVY MOVES
...NEW..
3.99
AFTERBURNER
3.99
NEW ZEALAND STORY
3.99
AIRBORNE RANGER
...NEW..
3.99
NINJA WARRIOR
3.99
ALTERED BEAST
3.99
ON THE BENCH
3.99
AMERICAN 3D POOL
3.99
OPERATION THUNDERBOLT
3.99
ARKANOID 1 OR 2
3.99
OPERATION WOLF
3.99
ARMALYTE
3.99
OUTRUN
AUGIE DOGGY/DOGGY DADDY
...NEW..
3.99
PAPERBOY
2.99
AUGIE DOGGY/DOGGY DADDY(DISC) ..NEW ..
3.99
PASSING SHOT
2.99
BANGER RACER
3.99
PEGASUS BRIDGE (WAR GAME)
...NEW..
3.99
BARBARIAN
2.99
PITSTOP 2
BARBARIAN 2
3.99
P0PEYE2
2.99
BATMAN THE CAPED CRUSADER
3.99
POSTMAN PAT 1 OR 2
2.99
BATMAN THE MOVIE
3.99
POWERDRIFT
3.99
BEACHHEAD 1 & 2 & RAID MOSCOW ..
4.99
PROFESSIONAL
BIG NOSE AMERICAN ADV
...NEW..
3.99
FOOTBALLER
3.99
BLOOD MONEY
3.99
PUB GAMES
2.99
BOBSLEIGH
...NEW...
3.99
Q-10 TANK BUSTER
...NEW....
3.99
BOXING MANAGER
3.99
QUATTRO ADVENTURE (DIZZY ETC)
3.99
BUBBLE BOBBLE
3.99
QUATTRO CARTOON (LITTLE PUFF ETC)
3.99
BUBBLE DIZZY
3.99
QUATTRO COIN OPS (FAST FOOD ETC)
3.99
BUGGY BOY
2.99
QUATTRO SKILLS (INT.RUGBY ETC) ..
3.99
C J. IN THE USA
3.99
QUESTION OF SPORT
2.99
C-J.’S ELEPHANT ANTICS
3.99
R-TYPE
3 99
CABAL
RAINBOW ISLANDS
3 99
CALIFORNIA GAMES
3.99
ROADBLASTERS
299
CHAMPIONSHIP GOLF
3.99
ROAD RUNNER WILE COYOTE
3.99
CHAMPIONSHIP WRESTLING
3.99
ROBOCOP
3 99
CHASE HQ
3.99
ROCK STAR ATE MY HAMSTER
3.99
CHUCKIE EGG 1 OR 2
3.99
RUGBY COACH (D&H)
3.99
COLOSSUS CHESS 4
3.99
RUNNING MAN
3.99
COMMANDO
2.99
SAM FOX
CONTINENTAL CIRCUS
3.99
SCOOBY D00 AND SCRAPPY D00
3.99
COUNTY CRICKET
3.99
SCRAMBLED SPIRITS
..NEW...
3.99
CRAZY CARS
3.99
SHADOW WARRIORS
..NEW...
3.99
CRICKET CAPTAIN
..NEW...
3.99
SHINOBI
CUP FOOTBALL
3.99
SILKWORM
3.99
DALY THOMPSONS DECATHALON
3.99
SLIGHTLY MAGIC
3.99
DALEY THOMPSON’S OLYMPIC CHALL
3.99
SNOOKER MANAGEMENT
3.99
DELTA
3.99
SOCCER 7
3.99
DEVASTATING BLOW BOXING
3.99
SOCCER MATCH
DOUBLE DRAGON 1 OR 2
3.99
SOCCER PINBALL
..NEW...
3.99
DRAGON NINJA
3.99
SXCER RIVALS
EDD THE DUCK
3.99
SOCCER STAR
3.99
EMPIRE STRIKES BACK
3.99
SPACE HARRIER 2
..NEW...,
3.99
F.l. TORNADO
3.99
SPIKE IN TRANSYLVANIA
3.99
F-1 6 COMBAT PILOT
..NEW....
3.99
SPY HUNTER
F-16 COMBAT PILOT (DISC)
..NEW....
7.99
SPY WHO LOVED ME
..NEW....
3.99
FANTASY WORLD DIZZY
3.99
ST DRAGON
..NEW....
....3.99
FERRARI FORMULA ONE
....3.99
STEVE DAVIS SNOOKER
....2.99
FIGHTER PILOT
....2.99
STRIDER
....3.99
FIREMAN SAM
....3.99
STRIKER
FIRST PAST THE POST
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STRIKER MANAGER
....3.99
FOOTBALL DIRECTOR
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STRIP POKER 1 OR 2
....2.99
FOOTBALLER OF THE YEAR 2
....3.99
STUNT CAR RACER
....3.99
FRUIT MACHINE SIM 2
....3.99
SUMMER GAMES
....2.99
GALDRAGONS DOMAIN
....2.99
SUPER LEGUE SOCCER
....3.99
GAMES SUMMER EDITION
....3.99
SUPER OFF ROAD RACER
NEW
3 99
GAMES WINTER EDITION
....3.99
SUPER SEYMOUR
..NEW....
....3.99
GARY LINEKERS HOTSHOTS
....3.99
SWITCHBLADE
....3.99
GAUNTLET 142 + DEEPER DUNGEONS
....4.99
TAI CHI TORTOISE
....3.99
GEMINI WING
....3.99
THOMAS THE TANK ENGINE
....2.99
GHOSTBUSTERS 2
....3.99
TITANIC BLINKY
....3.99
GHOST AND GOBLINS
....2.99
TOP GUN
....3.99
GHOULS AND GHOSTS
....3.99
TRACKSUIT MANAGER
....2.99
GOLDEN AXE
.NEW....
....3.99
TRAPDOOR 1 & 2
GRAHAM GOOCH CRICKET
....2.99
TREASURE ISLAND DIZZY
....3.99
GRID IRON 2
....2.99
TREBLE CHAMPIONS
,...3.99
HARD DRIVIN
....3.99
TURBO OUTRUN
,...3.99
HAWKEYE
....3.99
TURRICAN
HEROES OF THE LANCE
....3.99
TUSKER
.NEW
...3.99
HOSTAGES
.NEW
,...3.99
ULTIMATE GOLF
4 99
HYPER SPORTS
...3.99
VENDETTA
.NEW
...3.99
I.K+
WACKY RACES
.NEW
...3.99
ICE HOCKEY
...2.99
WEMBLEY GREYHOUNDS
9 99
IKARI WARRIORS
...2.99
WINTER GAMES
...O.v7v7
...2 99
INDIANA JONES LAST CRUSADE
...3.99
WIZBALL
3 99
(INTERNATIONAL MANAGER
...3.99
WONDERBOY
...3.99
INTERNATIONAL NINJA RABBITS
...3.99
WORLD CLASS LEADERBOARD,
INTERNATIONAL SOCCER
...3.99
LEADERBOARD & TOURNAMENT
...4.99
ITALIA 1990
.NEW
...3.99
WORLD CRICKET
.NEW
...3.99
JIMMY'S SOCCER MANAGER
NEW
...3.99
X-OUT
3 99
JOCKY WILSONS COMPEDIUM DARTS
...3.99
XENON
...399
KENTUCKY RACING
...2.99
YOGI AND THE
KICK BOXING
...2.99
GREED MONSTER
...2.99
KICKOFF
...3.99
YOGI BEARS GREAT ESCAPE
...2.99
NEW BACK CATALOGUE
CYBERWORLD
2.99
LORDS OF CHAOS
3.99
E.HUGHES INT SOCCER (CASS)....
3.99
PACLAND
3.99
E.HUGHES INT SOCCER (DISC)
3.99
PACMANIA
3.99
GREMLINS 2 NEW
3.99
QUARTERBACK
HALE
2.99
(JOHN EL WAY)
NEW 3.99
LAZER SQUAD
3.99
SKOOLDAZE
2.99
CBM 64 FULL PRICE
CASSDISC
3D CONSTRUCTION KIT 17.9917.99
ALIEN STORM 8.9911.99
ALIEN WORLD NEW6.99..6.99
BATTLE COMMAND N/A11.99
BATTLECHESS N/A11.99
BLUES BROS 7.9910.99
CHASE HQ 2 (CART) 14.9914.99
COLOSSUS BRIDGE 4 8.9910.99
CRICKET CAPTAIN (D&H) 7.50...N/A
CURSE OF AZURE BONDS N/A17.99
DIPOMACY NEW 7.99. .8.99
DOUBLE DRAGON 3 8.99...N/A
ELVIRA N/A17.99
ELVIRA ARCADE 7.9910.99
FINAL BLOW 8.99...N/A
FINAL FIGHT 8.9911.99
FUN SCHOOL 3 (U.5) 9.9912.99
FUN SCHOOL 3 (5-7) 9.9912.99
FUN SCHOOL 3 (7+) 9.9912.99
FUN SCHOOL4 (UNDER 5) 8.9911.99
FUN SCHOOL 4 (5-7) 8.9911.99
FUN SCHOOL 4 (7+) 8.9911.99
GATEWAY FRONTIER N/A17.99
GRAND PRIX (D&H) 7.99...N/A
HERO QUEST DATA DISC
WITCHLORD 5.99 ..7.99
HERO QUEST + DATA DISC ...8.99...N/A
HUDSON HAWK.... 7.9910.99
INDY HEAT NEW 8.9910.99
JETSONS NEW 6.99. .6.99
LAST BATTLE 7.99...N/A
LAST NINJA 3 9.9912.99
MAN.UTD.EUROPE 8.9911.99
MIGHTY BOMBJACK 7.9910.99
MONOPOLY DELUXE 7.99...N/A
MOONFALL 7.99...N/A
MULTI PLAYER SOCCER
MANAGER 7.99...N/A
NAVY SEALS (CART) 14.9914.99
NEIGHBOURS 7.99...N/A
NEVERENDING STORY 2 7.9910.99
NORTH AND SOUTH 8.99...N/A
OUTRUN EUROPA 8.9911.99
PIT FIGHTER 7.9910.99
POTSWORTH NEW..6.99....6.99
P.P.HAMMER NEW..7.99. 10.99
R.B.1.2 7.99.10.99
ROBOCOP 2 (CARTRIDGE ONLY)1 4.99 14.99
ROBIN SMITHS INT CRICKET ....7.99 ...N/A
RODLAND 8.9911.99
RUBICON NEW 7.9910.99
RUGBY WORLD CUP 7.9910.99
SCRABBLE, MONOPOLY
&CLUEDO 13.99 .N/A
SHADOW DANCER 8.9911.99
SPORTING TRIANGLES 7.9910.99
SIM CITY N/A13.99
THE SIMPSONS 7.9910.99
SMASH TV 7.9910.99
SPACE GUN NEW 7.9910.99
STEALTH FIGHTER 10.9913.99
STRATEGO 5.99.7.99
SUPREMACY 10.9913.99
SUPER SPACE
INVADERS 7.9910.99
SUPREMACY 10.9913.99
TERMINATOR 2 ...7.9910.99
TRIVIAL PURSUIT 10.9913.99
TURBOCHARGE 8.9911.99
ULTIMA 6 N/A 17.99
VOLFIED 7.9910.99
WORLD CLASS RUGBY 7.9910.99
WWF WRESTLEMANIA ..NEW 8.9910.99
MULTIMIX 5
MONTY ON THE RUN, JACK THE NIPPER 2, &
AUF WIEDERSEHEN MONTY '
CASS 4.99
HIT PACK
KENNY DALGLISH SOCCER MANAGER,
MAZIE RALLY SIM & PARA ASSAULT COURSE
CASS 3.99
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MAN.UTD., JAHANGIR KHAN SQUASH &
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CASS 8.99 DISC 10.99
SOCCER 6
TREBLE CHAMPIONS, EUROPEAN
CHAMPIONS, WORLD SOCCER LEAGUE,
EURO BOSS, WORLD CHAMPIONS &
TREVOR BROOKING
CASS 7.99
%
TWO HOT TWO HANDLE
GOLDEN AXE, TOTAL RECALL, SHADOW
WARRIOR & SUPER OFF ROAD RACER
CASS 10.99 DISC 13.99
T.N.T 2
HYDRA, BADLANDS, SKULL AND
CROSSBONES, STUN RUNNER & ESCAPE-
ROBOT MONSTERS
CASS 8.99 DISCI 2.99
4 MOST WORLD SPORTS
GRID IRON 2, BASEBALL, UCHI MATA JUDO
& BASKETBALL
CASS 3.99
4 MOST BALLS, BOOTS & BRAINS
SOCCER CHALLENGE, THE DOUBLE, RUGBY
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CASS ONLY 3.99
MAX PACK COMPILATION
TURRICAN 2, ST DRAGON, SWIV &
NIGHTSHIFT
CASS 11.99 DISC 13.99
NINJA COLLECTION
SHADOW WARRIOR, DOUBLE DRAGON &
DRAGON NINJA
CASS 7.99
THE HITS 2
CREATURES, SUMMER CAMP, SNARE,
HEATSEEKER & RETROGRADE
CASS 11.99 DISC 13.99
CARTOON COLLECTION
DIZZY, SLIGHTLY MAGIC, LITTLE PUFF,
SEYMOUR GOES TO HOLLYWOOD, SPIKE IN
TRANSYLVANIA & CJ.'S ELEPHANT
CASS 7.99
CHART ATTACK
LOTUS ESPRIT TURBO CHALLENGE,
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IMPOSSAMOLE & GHOULS AND GHOSTS
CASS 10.99 DISC 13.99
AIR/SEA SUPREMACY
SILENT SERVICE, CARRIER COMMAND,
GUNSHIP, P47 THUNDERBOLT & FI 5 STRIKE
EAGLE
CASS 11.99 DISC 13.99
SUPER SEGA
GOLDEN AXE, E.S.W.A.T., SHINOBI, SUPER
MONACO G.P. & CRACKDOWN.
CASS 12.99 DISCI 3.99
BOARD GENIUS
SCRABBLE DELUXE, DELUXE MONOPOLY,
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CASS 1 1 .99
MOVIE PREMIER
TEENAGE MUTANT HERO TURTLES,
GREMLINS 2, BACK TO THE FUTURE 2 &
DAYS OF THUNDER
CASS 10.99 DISK 13.99
GRANDSTAND
WORLD CLASS LEADERBOARD, PRO TENNIS
TOUR, CONTINENTAL CIRCUS & GAZZA’S
SUPER SOCCER
CASS 10.99 DISC 13.99
ADDICTED TO FUN
BUBBLE BOBBLE, RAINBOW ISLAND & NEW
ZEALAND STORY
CASS 7.99 DISK 10.99
HANNA BARBERA CARTOON
COLLECTION
YOGI'S GREAT ESCAPE, HONG KONG
PHOOEY, RUFF AND READY & BEVERLEY
HILLS CATS
CASS 7.99 DISC 10.99
TEST DRIVE COLLECTION
TEST DRIVE 2(THE DUEL), MUSCLECARS,
EUROPEAN CHALLENGE, SUPER CARS &
CALIFORNIA CHALLENGE
DISC ONLY 17.99
POWER UP
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■ ■ . ' '•
Miss Whiplash certainly whipped up a storm
of controversy when she took over the
jetters column in Issue 82: From the
incredibly irate to the downright dirty
everyone, it seems, has an opinion. To keep
the leather-dad lass firmly in her place,
then, we've enlisted the help of Bash The
Barbarian (he's big, he's bad, he's...
brainless!). From now on this unlikely pair
are going to do battle over the right to
answer your questions, we'll simply sit back
and the let the mail-bag decide who's best
equipped to run the show. Is Whiplash
flogging a dead horse? Will Bash muscle in
on her action? Find out next month...
STAND
BY
YOUR..,
MAM?
I bet your wondering
"wby the ‘Nythyhel’ I wrote
just like a Ore in the dark).
My favourite title screen probably
belongs to the front end of Tetris (from
Mirrorsoft) although the game itself I
found all but unplayable.
Phil does help out with the letters.
Every day the poor lad struggles along
the ramparts of ZZAP! Towers carrying
the mail sack.
He’s usually so
puffed when he
reaches the
top that I’ve to allow him a five-minute
break else he’s too weary to tear open
the envelopes!
Bash
this. Well I’ll put you out of your misery,
here goes...
Me and my mam have been having
trouble with Nythyhel so please can you
help us, all I ask is:
1 . Could you please tell me the password
for Level 2 of Nythyhel ?
2. What full game in your opinion has the
best title screen?
3. Why don’t you get Phil to help with the
letters?
If this is not printed within two months, I’ll
have the Shadow Lurker to your door.
Michael 'Nythyhel' Flammery,
Glasgow.
• You dare to threaten Bash The
Barbarian? And with such a puny beast
as the Shadow Lurker? You’re either
very brave or very stupid my friend. I’ll
let is pass for now, though, just don’t
cross me again or you’ll have an
appointment with the back of my
broadsword!
The password you require is
AT51ST96. Say this to the farmer once
you’ve loaded the second part of the
adventure and you’ll be on your way —
just don’t let on ’twas me that told you...
he’s still mad at me for slaying his prize
bull a few moons ago (I swear it looked
LUCE TONGUED!
Dear ZZAP! (In particular Lucy Hickman)
This is the first time that I’ve ever written to a magazine (honest), and I’m afraid it’s a
complaint. It is a complaint against one Lucy Hickman, and her hypocritical attacks
against the male reviewers, accusing them of being sexist. I say hypocritical because in
some of her comments in the reviews she comes out with some crass sexist remarks
,i ^ !), as well as making some cretinous comments on
the introductory page.
Now I know that, apart from the reviews, some of the comments of the reviewers are
tongue in cheek, but I have to draw the line at the hypocrisy of Miss Hickman.
If you print this letter I will read your (hopefully) sensible reply, which will make up my
mind whether to stick with ZZAP! which I have purchased since the first one, or to buy
the inferior Commodore Format instead. Yes I’m that offended, although I don’t think you
would be too bothered about losing my custom.
Mark Moore, Barnsley, Yorkshire.
PS. If you don’t print my letter, then I hope you will take on board what I have said and
change your sexist attitude. I will give it one more go and read the April or May issue to
see if there’s any change.
PPS. By the way shouldn’t Lucy’s surname be changed to Hickperson?
• Lovable Lucy, crass and sexist? Why, she just happens to be my nicer side! I’m
much more of a strapping lass than that wimpy woman. Everything she says is
with tongue firmly in cheek (usually somebody else’s), so don’t take her
comments too seriously. Unlike tne, she doesn't mean to offend anyone, so please
don’t give her a hard time (like so many others have). Anyway, she’s got her
hands full with a new man... erm, mag, N-Force (for those weirdo Nintendo
freaks), so she won’t have time to make any more of the ‘crass’ comments you
found so annoying.
Miss W
ZZAP! 64 No. 84 May 1 992
GRUMBLE WEED
Right, I am making a complaint (several
actually). Firstly, it stated on the back page
that an Andy Braybrook classic, Uridium,
was to appear on Megatape 76325. But
buyers of both ZZAP! and Commodore
Format would be diddled. Uridium has
already been put on that mag’s tape, so
why put it on yours?
Now why does Corky Caswell ‘the
elephant man in disguise’ nab tips from old
issues? Because he does bugger all
himself! Robin ‘Oink Oink what an eggy
farthead’ Flogg used to slave away (well,
occasionally) but this fat sexist obviously
does nowt. Is this due to a lack of brain
power? I think so as the smeghead likes
Indie music and dislikes heavy and thrash
metal. I say if you ain’t got new tips to print,
then shorten the tips section and enlarge it
when necessary. Understand that Corky?
Next complaint — the bad language
which is used/asterisked is terrible. I would
never use such language.
On the up side though, the new-style
(not-a-rip-off-of-Commodore-Format-at-all)
ZZAP! is great; barring the sexist
comments, such as, quote — fat urinehead
dickweed Phil:
‘She already knew the difference
between a tit and a shag’. Is this kind of
thing absolutely necessary?
Why is Ian Osborne known as ‘The
Stain’? It sounds pervo to me.
Speaking of perverts, why are you all
chasing me in the farmyard? Oh no! Not .
that, please Phil don’t shout ‘mint sauce’!
Ultimate sheep, Phil's butcher
shop* Rack 3*
• By the power of Numbskull, you’ve
got a good point! I could blither on and
on about complicated licensing deals
with ‘No-Back-Out’ clauses but I can’t
spell komplukayted so I won’t! My
opinion is that if you insist on
displaying such pee-wee poor taste
then you deserve to be diddled.
HAMSTER HOTPOT
Whatever happened to ‘Tips Plus’? We the readers
(who are crap at some games) rely on these things
to aid us through some very hard levels, against some
very tough opponents. As you are the new-look ZZAP! with
new staff, will you be doing any more?
Also, a little problem I had with RockstarAte My
Hamster was overcome by loading the game without a
joystick. This may help some other readers who have the
same game.
A Tham, King's Lynn, Norfolk.
• ‘NO’ is the simple answer to your simple question.
But don’t get your loincloth into a twist as Corky’s Tips
section should soon be back on the right dirt-tracks now I’m
here to keep Whiplash under control. And thanks for your tip —
just remember that you should never try eating hamsters at
home; they’re far too stringy if not prepared properly and it ^
takes a goodly number of the critters to provide a decent-
sized meal!
Bash
I
I
I
I
I
h
No, no, no! Don’t eat
me Mr. Vic! I’m far too
small for a main course. Try
Phil, he’s made of meat pies
and full of gravy
Thankyall!
ABSOLUTE 6
Dear ZZAP'- ior Rids p' ease n ^t made for us
Can we have a pa9 e oaching on a concept m
adults are only en tor absolute
y °Su really like to learn the
When you g' ve jR._ jL.rftnns.
Buying inferior 64 mags indeed...
As for Corky’s tips, he’s been fartoo
busy licking Miss Whiplash’s bossy
boots to actually provide any of his own
pearls of wisdom. Now that I’m here,
though, I may be able to fend her off
long enough for him to pull his finger
out (if you get my drift). I’m going to
have my hands full with that buxom
wench, I can see. She thinks she’s the
Gods’ gift to man, too — but between
you and me readers, the whip-wielding
one isn’t as comely as she makes out.
In fact, if you ask me she’s got a face
like an Ore’s behind... and a behind like
an Ore’s face!
Bad language, you say? What bad
Q*@!At~’ing language!?
I mentioned your comments to Phil,
and he said, ‘What’s wrong with being
sexy?’ And finally, after lengthy
consultation with the ZZAP! lawyers,
I’ve been informed that no newsagents
in the land would dare stock
ZZAP! if the truth behind
‘The Stain’ ever became
public knowledge — you’ll
just have to use your
imagination!
Bash
PROBLEM
PAGES
Can
only
include sca^^nator^age
We’ve just bojjg ** run wit h a cartridge .
^ cheaty a 0 nbvSe ^ay-
Great mag oy u ' c
Zzap' on- . fc s|i. St Helens.
Mortyn Bruns maa - s for kids of all
, , u\ds? The whole ma9 ® e baC R In
nlpe**- “SIS K out M
bad idea. I »» thra ork with
.ssssw—*
Miss W
Dear ZZAP! (I refuse to say
Miss W)
It saddens me to write this
letter, but upon opening
Issue 82 of ZZAP! 64 it is
apparent that your mag
has backslid, and
degenerated into a pile of
mess which it once was
during the Gordo, Maff &
Kati era. (Remember
that?) Take that as you
may, but I personally do
not think that that’s good
news!
Things started to go
wrong when Stuart
Wynne left for Sega Pro,
and looking at Issue 82 now, I can say that
ZZAPI’s taken one bite too deep into the
meat of obscurity. I’ll run through each
section to try and analyse the problem(s).
ZZAP ZZONE/ZOO
Firstly, did any of the current ZZAP! staff
(particularly the much ‘credited’ Lucy
Hickman, of whom this whole magazine is
centred upon) do English at school? If so,
what on earth do you call the rubbish
throughout ZZAPi’s pages? Reading the
very first Zzone (‘get down shep...’) made
me realise how dumb this woman must be,
how could anyone write such nonsense?
But this is only a sign of what was to come.
CHARTS
Just for the sake of that pathetic Miss W
character (yes, you!!), the scores and
charts have been reduced (to be honest, I
preferred the Scorelord). Only one page is
devoted to scores now, and 3/4 of it is
taken up by a picture of Miss Whiplash and
other little boxes.
FLASHBACK
This section is fine, but just like the
reviews, the new format is cluttered and
untidy.
WHIPLASH WHISPERS
As soon as anyone with an IQ above 7
leaves ZZAP!, it declines in quality and no
sooner has Lloyd left (the only person left
who was not completely stupid), good (did
I say good, I don’t mean good!!), yes,
‘good’ ol’ Miss W moves in (I wish you
weren’t shoved down our throats like a ten-
foot spike rod — YOU GET ON MY
NERVES!!).
I remember the days when ZZAP! was
an informative magazine, you could read it
and enjoy it, but now look, ZZAP! is laden
with silly pictures and characters (like
yourself), and I hate to say this, but despite
your superiority to CF, you seem to be
copying them bit by bit (they also have lots
of stupid characters and cartoons). I’m
sorry, but ZZAP! has just made itself the
laughing stock of the 64 mag world, and the
final blow to the head is the fact that you
are considering reintroducing Amiga
coverage, I think this is the move which will
finish off the remaining readers you have.
ZZAP! 64 No* 84 May 1 992
STRATEGY
GETTYSBURG: is the most detailed and realistic computer simulation of
this decisive battle ever made. 12 weapons types. Active participation by
Brigade, Divisional and Corps commanders. Playing time 11-40 hours C64
disk £24.95
OMEGA: Join the elite cybertank engineers. You will lead a monumental
effort to design the supreme cybertank and test it in simulated combat. You
must define chassis specifications, install lethal weaponry, integrate electronic
systems and device the Artificial Intelligence that make your design more
cunning, and more deadly, than any other. C64 disk £19.95.
MICROLEAGUE FOOTBALL: You get the players - 20 pro football
rosters featuring your real - life gridiron heroes. You control the teams - both
defence - and all the action, based on the actual season stats and
performances from the real players and teams. You win or lose based on your
coaching strategies. This is no boring arcade - style game. MLF is thinkinq
man's football. C64 disk £24.95
NAM: is the tactical wargame that tests your ability to command in six
challenging, real-life scenarios. A variety of units, including APC's machine
guns, mortars, artillery, recoilles. rifles, tanks and helicopters. Three levels of
difficulty. Six different scenerios involving U.S. South Korean, ARVN, NLA and
NVA forces. NAM is a tactical strategy wargame of U.S. and allied forces in
VIETNAM.
C64 disk £12.95.
CLUE BOOKS: at £7.95 each: BARDS TALE I OR III, BUCK ROGERS,
CHAMPIONS OF KRYNN, CHAOS STRIKES BACK, CURSE OF AZURE
BONDS, DEATH KNIGHT OF KRYNN, DRAGON WARS, DUNGEON
MASTER, ELITE, ELVIRA, EYE OF THE BEHOLDER, MANIAC MANSION,
MIGHT & MAGIC I, NEUROMANCER, POOL OF RADIANCE, STARFLIGHT,
WASTELAND OR ZAK McKRACKEN, INDIANA JONES ADV SECRET OF '
SILVER BLADES, SECRETS OF MONKEY ISLAND.
£8.95 each ULTIMA III, IV, V, or VI.
Mail order only. Please allow 28 days for delivery please make cheques
payable to CINTRONICS LTD. Free post & packing within the UK. EUROPE
add £2 per item. Rest of the world ,add £3 per item.
CINTRONICS LTD. 16 Connaught Street, London W2 2AG
COMMODORE SUPPLIES
Commodore 64 power pack ....£28.99
64 Parallel convertor £19.99
801/803 ribbon x 2 £9.99
Mini office 2 cassette £1 7.99
64 Instruction manual £9.99
64 Slimline case £9.99
Vic-20 modulator £14.99
C64/128 Commodore sound
Expander module and sound Studio-
Mid compatible Disk or Cass £9.99
C2N/C3N datacorder £29.99
64 Reset cartridge £9.99
Wafas 64K x 2 £9.99
Mini Office 2 Disk £20.99
Cl 28 instruction manual £19.99
C3N to C64 adaptor £9.99
C16/+4 games designer £2.99
Printer + Interface £150.00
64 Disk Drive £99.99
C64 REPAIR -ONLY £24.95
including parts/labour/insurance etc.
Send machine only and fault
description.
To order send cheque/PO to:
Omnidale Supplies, 23 Curzon Street,
Derby, DEI 2ES
Tel: 0332 291219
Open Mon - Sat 10-5.30
VISA
SPARES &
REPAIRS
906114
£9.30
C64, C+4, Cl 6
£30 inc
6510
£11.95
1541 DD
£40 inc
6526
£12.50
Cl 28
£45 inc
6581
£15.95
Amiga A500
POA
6569
£21.50
Standard costs shown ■ 3 month
8580
£14.95
warranty ■ 1 week turnaround
8501
£11.95
Dept Z2
v*
C64 Power unit
C64 Cassette unit
C64c Dust cover
£24.00
£24.00
£5.99
14 Ridgeway Rd
Salisbury
Wiltshire SP1 3BU
Tel: (0722) 335061
5
!
All prices include VAT and P & P
Send an SAE for full price list
OASIS
COMPUTER SERVICES
C64 TAPE LOADING PROBLEMS?
Have you ever purchased a game only to find it won’t load! The most
common reason for loading difficulties is caused by the tape head being
out of alignment.
The AZIMUTH TAPE HEAD ALIGNMENT KIT, enables you to re align
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minutes!
The kit contains:- AZIMUTH TAPE ALIGNMENT CASSETTE
SPECIAL AZIMUTH SCREWDRIVER PLUS FULL INSTRUCTIONS.
Price: £9.99 inc. Postage & packing and VAT
All orders sent by return. ChequeA/isa/Access
TRADE -IN -POST, Victoria Road,
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Tel/Fax: (0952) 462135
THE COMMODORE 64/128 MAGAZINE ON
TWO DOUBLE-SIDED FEATURE PACKED DISKS
LIGHT DISK64
LIGHT DISK64 takes you beyond game playing and will intro-
duce you to an abundance of NEW and EXCITING software
which you can use with ease. Expect to receive Music,
Sprites, Graphics, Programming, Informative articles,Bulletin
Board, Letters, Problems Solved, Free Readers Ads, Reviews,
Specialised Articles, Entertainment, plus stacks and stacks
more - in fact every thing a Commodore Disk User may need.
Light Disk64 programs, which are ORIGINAL SOFTWARE and
not public domain, will enable you to build up a personal and
unique software collection of the highest quality. Each month
you will rapidly increase your computing skills as we embark
upon a rich and fascinating journey which shall encompass
and explore the myriad avenues of the Commodore world.
YES! Please rush me th very next edition of LIGHT DISK64 (postage
and Vat inc. - UK only) for just £4.50
Please make your cheque/PO's payable to: Datasphere Publications.
I enclose £
Name (Block Capitals)
Address
Post Code
Send your order to: DATASPHERE PUBLICATIONS
7 FALLOWFIELD CLOSE, VALLEY DRIVE, NORWICH NR1 4NW
(please quote ZZAP!)
s £ VOUR
VOICE
. TO
OUTDRAW
THE
* GUNFIGHTER
WIN BIG
CASH PRIZES
★
Man
Can You
* Kill
The*
AUENS
For *
CASH <1
PRIZES
**
but I sure hope you
noted and acted upon
Mi** W
understatement). I used to en,u
sorry for it. A once great 64 mat
absolute drivel!!
CONCLUSION
I can only offer this simple advice to ZZAP!
(face it, you’re in the coma now): Firstly,
shoot Lucy (even though you may very well
fear the loss of your assets because of her
dominating grip and leather whips), and I
suggest that you, Miss W, commit suicide.
Failing that, I can only suggest a friend of
mine, Mr C who wields a chainsaw and will
be only too happy to put you in the window
of the kebab shop.
Despite my perfectly reasonable
suggestions, I probably won’t have my
letter printed because I’m not a subscriber
(or because I’m not singing your praises),
but I hope I’ve made my views felt. ZZAP!
was good before, then Issue 82 happened,
and now we have all these silly characters
and stuff. Well, I hope you’re pleased with
your e
and wasted time.
No doubt, I’ll walk into my newsagents to
see Whiplash 64! staring at me, filled with a
profusion of poorly conceived and mediocre
sections, all uplifting Lucy Hickman (Die,
Die, Die!!) and yourself. Unfortunately I
have no other magazine I really want to
read besides this, and soon I might just
give up with computer magazines
altogether because what I’ve just bought
isn’t worth the £2.20 it demands. I’m sorry,
but this is just only worth wiping bums with.
Adrian Simmonds, Ipswich,
Suffolk.
• Fair enough. Everyone’s entitled to
have their say in this section... and
here’s mine!
‘Did any of the ZZAP! crew do English
ot \A/hat a rhppkl Talk
about the pot calling the kettle black.
Your letter was a disgrace to the English
language until supersub Phil tidied it up.
Spelling mistakes, grammatical errors,
incredibly long sentences: I should keep
you in after school for a good thrashing!
What do you mean, the Scores have
been reduced to one page by me? The
Scores have been on one page for ages
under the Scorelord. My God, you’re
innumerate as well as illiterate!
Flashback is cluttered and untidy,
eh?: well I for one think it looks better
than the old Budget Blitz section, and
now original budget games get full
reviews. So there!
I get on YOUR nerves? Well, I
suppose you’re a model of good
manners, eh, advising people to commit
dtal TRIPE
ir {?!!) Miss(Tress?) favourite beloved
at the heck has happened to my ^ rUBB (SH!U Its
gazine? It’s absolute Jipe untr P e , rs ve ry very sad
teedThappens eUytimetheEditor change^ ^
a* ssisss’i— 82 ’ ° penK1
jp to find:
1 aon i * ...Unt v/nu ve aont? iu *» ■ -
""pfiSiSS -*** M • nou * “ 9
"'please Wing back “***[“? Sa'rqe awiSSu 1
dear achievable objectives (why change and by the way
And {Jease please hang ^ ™ dven P eSeturn and kill (l
_ come back Lloyd!!! ! ^professional mentally
mpan oet rid of) this stupid amateur unpro do you
> to tma:
'VIEWS . __ for ^stance, in the
5SS SSSf-SS-U * «• *— -
•SSSJ to ttoom SXXSSS,
mean get rid ot) mis ^ ^ wrjter (wha t oo you
deranged pervertedmoly name!!) of course^
mean, which one?!!). Miss vvnip^us v |- m looking
Please ZZAP! get your everything -
forward to being slagged ( when an yone writes in witt
. 1 . tv ortAc flfi VOU 3iW3y to ose..
» « «*■*»« ,e,,c "
.r?*the*Scoreiord gone?
next to nothing to uo „ Rlack anc i white is artym
1(beltous
ore naid to do. . .Dm,iowf>tJ It’!). u ua mnrp careful before m 9 q-»,.
fe hasn’t U recognise
hroughout all the Reviews me which help U s
importance of giving m-def*h plays , what the lonj
understand how the g . common!
u Tv Ukoh/ to be — rather than p* ’ pd x
t interest is likely tone elenhants erm (ah! — to).
‘Wow! wot no I Er... my * exaQQerated — - but you
it name 99%.’ Okay, of course cons tantly fail to
my point 0 hopel^Why do V 0 J comrne nts? Which is a
/ice ZZAP! 64 set out to do. concerne d in changing
«" •“ m “ 8 ,mpo
JSJKS miazine rather man me mo,, imponan,
icture of the mag.
;
irovT „ on the reviews. It can be very
iy so much coloursp . c i asb jng colours — and awful
if using. So many boxes of g ash,9 er j, ?
3 s!!I What happened to an y whv P o you lot insist on
Another thing * at .“ a U ® d osand risque phrases (and
ing dodgy words, mnuendosa^ m ^ ^ world has
awin9S " "fH*! Indards (and you lot appear to be no ,
Driny ii' 111
• you should be more carefulbefore
comments. Fancy accusing Corky otmj* ^ Qf fact
3! Of course he played it. a mes thoroughly before
The reviewers a, ^®, p b g y s t o cynical. As for light-hearted
a rtSkMlGSN . Don t D6 S j Aarriftfi aWBV ““ * '
fiJK '"‘JEgSGti SS*-
important ari
extremely nat ionai aeoi,.
dosh to pay back the araz ee 0n an d off he s been
school, you know, and 9 ot a 9 s so he’s grown up
with ZZAP! tor JUppin dontey J de ,.! gn has evolved over
with the mag, and knows better than it
.he *«■ ' ,o on. ol lort, .
* STm***" It look. • lot W9»t.r
llveiler. . _ _ , ,„ ok almos , po,™,r.pWc1 ' N«ne
dngs — namely y . u j ot appear to be no ^ men what they can bar s an a( js a few years ago.
rading moral L i^oet tried to an extent to avoid this nAn *roversy over those old Bar ‘©exist’ portrayal of
gptionl), but ZZAP b.s things puzzle me Everyone was complaining sboo (nothing like
■- I** “■ Kwhraokw.whw'Whonkybartan^^
Bash) *n the same p standards.
ut ZZAPl. are so amateurish,
Jso - 1 don’t like y o ^” Y °“ r D C ° rtra y al 0 f you in drawing is
r sty ,e is obnoxious and the P J exce)|ent logicai ,
,ost pornogra^iic. ™ ap - decljned .
istrpetive etc. This too n<*>
PS ~ . min nrp deemed too old for tips
tat tips? Gamesover one^ye ^ ^ q{ baloney i!
I’m not impressed (a massive > ashamed...
tnai ' that ’ S W hat l can vuw* „
two saucers less. Now t . an( j one which Corky is
A fair point abouttips,^ cheats and pokes for
trying to correct other golden oldies,
recently rereleased 9 am f? coverage: after seeing the
And don’t worry about Amiga S d f jnlte i y wo n
Ana no""™"'- tho 7,aDtionnaires, n ue».
negative resp °" s ® ' n . L e n to our readers’ comments,
»• "Jem. el y«» “
COMMODORE
64
Software Hire Club
Send S.A.E for details to,
C.STATHAM
3, Briarbank Ave
Nottingham
NG3 6JU
Tel: 0602 58 1 635
We condemn software piracy.
Commodore 64 Power Supplies £24.99
Commodore 64 Compatible Data Recorders ..£29.99
Commodore Tape Head Alignment Kit £9.99
Commodore 64 Light guns and games £24.99
Commodore 64 Handbooks £6.99
Commodore R.F. leads £3.99
Prices include VAT, postage and packing
All orders sent by return: Cheque/Visa/Access
Trade-in-Post, Victoria Road,
Shifnal, Shropshire TF11 8AF
Tel/Fax (0952) 462135
SCO**
.SJSfi-
fcsss*
HEY! ARE YOU
MISSING OUT?
Have you ever thought you could do
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thought YOU could create a super Cup
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ever had the chance? Well, now we can
give you that chance top have a crack at
building your OWN soccer club and see if
ycu can make it successful enough to
keep on winning season after season!
If you've never managed a club in the APEX
SOCCER LEAGUE, you've been missing out on a whole load of fun. Just read
what some of the managers in our postal leagues have to say about their
experience with us: "Congratulations on a brilliant PBM, truly the best!" - O.
Haji of Hounslow. "I must say the service you give is superb and even though
my team is 17th in the division, it's stil. great fun!" - R.Hill of Birmingham; "I
enjoy the feel of satisfaction whenever my team wins, ponder as they draw, and
suffer the agony of defeat. Just like the real thing - not for the weak-hearted! -
R. Squelch of Oxford; "I've played nearly every computer game and this is the
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simulation, certainly the closest I have been to being a football manager. I would
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So, you see, managing a club in our 'eagues will be one of the best decisions
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To apply: Simply write your name
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ZZAP OFFER, P.O Box 56,
Gravesend, Kent DA11 9LT
PRICE
BUSIER
READ THIS!
BUDGET
3DPool New ....3.99
3D Stock Cars 2 New ....3.99
Afterburner 3.99
Airborne Ranger New ....3.99
Altered Beast New ....3.99
APB 3.99
Atlantis 4 pack New ....3.99
Augie Doggie/Doggie Daddy3.99
Barbarian 2 3 99
Batman - The Movie. .New ....3.99
Biff New ....3.99
Big Nose's American
Adventure New ....3.99
Bobsleigh New ....3.99
Bubble Bobble 3.99
Bubble Dizzy New ....3.99
C.J.'s Elephant Antics 3.99
C.J. in the USA New ....3.99
Cabal 3.99
California Games 3.99
Cavemania 3 99
Championship WrestlingNew...3.99
Championship Golf 3.99
Chevy Chase New ....3.99
Chase HQ New ....3.99
Classic Punter 2.99
Cricket Master 2.99
Defenders of the Earth 3.99
Devastating Blow New ....3.99
Dizzy Panic 3.99
Double Dragon 2.99
Dragon Spirit New ....3.99
Escape -Robot Monsters 3.99
Fantasy World Dizzy 3.99
Fast Food 3.99
Fighter Pilot 3.99
First Past The Post 3.99
Footballer of the Year 3.99
Fruit Machine 2 3.99
Ghostbusters II 3.99
Ghouls & Ghosts New ....3.99
Golden Axe New ....3.99
Guardian Angel 3.99
Hard Drivin New ....3.99
Heroes of the Lance. .New ....3.99
Hong Kong Phooey 2.99
Hostages New ....3.99
Indiana Jones & The Last
Crusade New ....3.99
International Football 3.99
Jimmy's Soccer
Jonny quest New ....3.99
Manager New ....3.99
Last Ninja 2 New 3.9
Lotus Esprit Turbo Challenge 3.99
Magicland Dizzy 3.99
Manchester United. ...New ....3.99
Mean Machine New ....3 99
Mega Hot - 9 Titles 4.50
Miami Chase New ....3.99
Midnight Resistance. .New ....3.99
Mig 29 Soviet Fighter 3.99
Moonwalker New ....3.99
Multimix 1 4.99
Multimix 2 4 99
Multimix 3 4 99
Multimix 4 New ....3.99
Multimix 5 New ....4.99
Murray Mouse SupercopNew .3.99
New Zealand Story.. ..New ....4.99
Operation
Thunderbolt New ....3 99
Outrun 3.99
Paperboy 2.99
Power Drift New ....3.99
Pub Trivia 3.99
Puffy's Saga New ....3.99
Puzznic New ....3.99
Quattro Cion Ops 3.99
Quattro Adventure 3.99
Quattro Arcade 3.99
Quattro Cartoon 3.99
Quattro Combat 3.99
Quattro Firepower 3.99
Quattro Fantastic New ....3.99
Quattro Fighters New ....3.99
Quattro Power 3 99
Quattro Sports 3.99
Quattro Super Hits 3.99
Quattro Super Skills 3.99
Question of Sport 2.99
R-Type... 3.99
Rainbow Islands New ....3.99
Rambo III 3 99
Red Heat 3.99
Renegade III 3.99
Rick Dangerous New ....3.99
Robocop New ....3.99
Scooby Doo &
Scrappy Doo 3.99
Shadow Warriors New ....3.99
Shoot em up
Construction Kit New ....4.99
Silkworm 2 99
Skatin' USA 2.99
Skate Wars New ....3.99
Sky High Stuntman ...New ....3.99
Slightly Magic 3.99
Snooker Management 3.99
Soccer Double 3 New ....3.99
Soccer Pinball New ....3.99
Soccer Rivals New ....3.99
Spike in Transylvania 3.99
Spy Who Loved Me. ..New ....3.99
Strip Poker 2 2.99
Strider New ....3.99
Stunt Car Racer New ....3.99
St Dragon New ....3.99
Superkid in Space 2.99
Super Off Road New ....3.99
Super Seymour New ....3.99
Switchblade New ....3.99
Tarzan goes Ape 3.99
Technocop 3.99
The Games Summer
Edition 3.99
The Games Winter dition 3.99
The Match New ....3.99
Tin Tin on the Moon ..New ....3.99
Treble Champions New ....3.99
Tomahawk 3 99
Toobin' 3.99
Top Cat Beverley Hills Cat 3.99
Top Gun 3.99
Treasure Island Dizzy 3.99
Turbo Outrun New ....3.99
Turrican New ....3.99
Tusker New ....3.99
Ultimate Golf New ....4.99
Untouchables 3.99
Vendetta New ....3.99
Vindicators 3.99
Wacky Darts 3.99
Wembley Greyhounds 3.99
World Games 3.99
Xenon 2.99
X-Out New ....3.99
Xybots 3.99
Yogi & The Greed Monster.. ..2.99
Yogi's Great Escape 2.99
FULL PRICE
Q ass Disk
3D Construction Kit 16.99. .16.99
Captain Planet New 7.50. .11.50
Cisco Heat 7.99 N/A
Double Dragon 3 New. ...8.99. .11. 99
Fist of Fury 7.50 N/A
Final Fight 8.50. .11.50
Football Director 2 7.50 N/A
Fun School II Range 7.50 N/A
Fun School III Range 9.99. .12.99
Fun School 4 Range 9.99. .12.99
Jetsons New 5.99 N/A
MuB Player Soooer Manager 7.50 N/A
Manchester United -Europe 8.99 N/A
Neighbours New 7.50 N/A
Outrun Europa New 8.99 N/A
Pitfighter 7.50. .10.50
Potsworth & Co New 5.99 N/A
Robin Smith International
Cricket 7.50 N/A
Rodland New 8.99 N/A
Smash TV 7.50... .9.99
Space Crusade New 7.50. .11.50
Super Space Invaders 7.50 N/A
Terminator 2 New 7.45 N/A
The Simpsons.. ..New 7.99 N/A
Viz 7.50 N/A
World Class Rugby 7.99. .10.99
WWF Wrestlemania 8. 99. .10. 99
Rugby - The World Cup ....7.50 ..10.50
RBI 2 Baseball New 7.50 ..10.50
Rolling Ronnie New 7.50 N/A
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Dizzy Collection
Dizzy, Fast Food, Fantasy World Dizzy,
Treasure Island Dizzy & Magicland
Dizzy
Cass 7.50
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Dizzy, Dizzy Prince of
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Cass 7.50
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Dizzy, Spike in Transylvania, Slightly
Magic, C.J's Elephant
Antics, Seymour goes
to Hollywood
Cass 7.50
Too Hot To handle
Golden Axe, Super Off
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Cass 12.99 Disk 16.99
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Creatures, Retrograde,
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Cass 12.99
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HQ, X-Out, Rainbow
Islands
Cass 11.99
Soccer 6
Treble Champions, World Champions,
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Cass 7.50
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Shadow Warrior, Double Dragon,
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Cass 7.50 Disk 12.99
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Teenage Mutant Hero Turtles, Back To
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Cass 10.50
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Cass 8.99 Disk 10.99
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■ Non EEC countries add £2.50 per item. Cheques payable tp Price Buster.
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suicide, murder or hire a hit man?
You’re one sick individual, and a cynical
one at that: thinking only subscribers
and creepy-crawlies get their letters
printed! Well, as you can see, your letter
has been printed — now that’s what I
call a waste of paper.
Miss W
WHAT'S UP DOC?
Dear Ms Hickman
I thought of several ways to start this letter
and couldn’t decide between them, so here
are some examples.
Having just taken out a subscription for
ZZAP, can I have my money back?
Why, why, did you have to change your
style to emulate crude Commodore Power?
Do you really think sexual innuendo is
necessary to sell a C64 magazine?
At a friend’s recommendation, we bought
a C64 for our boys at Christmas which they
(and we) think is fantastic. Not knowing
about any games, we set about checking
out the magazines. Commodore Power
was almost instantly disposed of — stuff on
films, etc, poor tape which failed to load
reliably even when replaced, and full of
crude language and sexual innuendo.
Down to ZZAP! and CF.
Both tapes had some good stuff — CF’s
First Samurai, for example — but ZZAPI’s
Paradroid took the top honours. We had no
real basis on which to judge the reviews
until we had read the magazines, bought
some games and decided for ourselves. A
friend who takes CF reckoned it was the
best but I took out a subscription to ZZAP
so we could make up our own minds.
You’ve just made up our mindsTor us! It
won’t be ZZAP! — UNLESS you abandon
the new editorial emphasis of the latest
issue. We are not going to pay for a
magazine which now seems to want to
organise its editorial comment around the
sexual stereotype of a woman wearing
black leather and brandishing a whip to
beat men into submission; a
tditor on your behalf, Mr I
he refuses point-blank to <
go over there and sort the
^i h ? nd ; axe! But fear not
SdaS mSm t thathe >
nad a similar problem with
company, but after writinn
sjanaards Service at
soon forth® pr ° blem a fu " refund
persuSnS 9 ' Try that aveni
r anH ff ?u ! ?*’ su 9gests the E<
tta“b r L i S'^r sn ' ,w ” rkm “'>
OOH! I
LIKE IT
Dear Miss Whiplash
I think you are very sexy
(creep creep). I’d just like
to ask a few questions.
First though I’d like to
congratulate you and the
crew on the new changes
made to ZZAP! I like ’em a
lot! Now for my questions,
serious and not so
serious:
1 . Please make the tips
section longer and, like
Joe Mason of Notts said in
ish 82, let’s have more
adventure tips!
2. I’ve heard more
rumours that EA are
bringing out a Bard’s Tale
4 soon, can you spread
more light on it?
Now for the serious
questions:
1 . Are you a free and
single woman?
2. Do you like slug, soap,
salt and toothpaste
sarnies? I do!
3. Can I break into Interpol
on my C64 or Amiga 500?
4. Who is Wilson the
Butler?
5. Will you blow up Edd
the Duck and his silly
computer game?
6. What footer team do
you support? Me being a
Yorkshire man I support
Spurs (honest I do).
Thanks for listening.
Paul Ward, Morr
Grange, Leeds*
PS. Please print this letter
as its my fourth to you.
• I.We can only print
more tips if you lot send
them in! Remember,
there’s a £30 software
voucher for the best
tipster each month. And
well done, Paul; you’ve
won this month’s £40
vouoher for Letter Of
The Month!
The good news for
adventurers is that Ian
‘Stain’ (I wonder why
he‘s called that?)
Osborne has
volunteered for the
Foreign Legion... oops,
well maybe not, but
almost as satisfying,
he’s volunteered to do a
ZZAP! adventure
column with reviews,
interviews and, yes,
tips! (Starts next month
- Ed).
2. No, sadly it won’t be
released on C64.
1 (again). I’m free but
rarely single!
2. Errrgghhh, and you
think I’m sick!
3. Probably, but hacking
is now illegal: so
Interpol isn’t exactly the
most advisable
organisation to try
breaking into!
4. Ain’t he that cheeky
chappie off ‘On The
Buses’? I’ll get you
Butler...!
5. Don’t be a pervert!
6.1 like Spurs too...
especially when I’m
wearing them after
lights-out!
Miss W
woman who can apparently transform the
humorous background on staff members in
80 and 81 to the crude rubbish in 82’s
ZZAP! Zoo. Neither we nor our kids want to
read it.
What do you gain from including
comments like ‘I work very hard or I get my
CENSORED’S ripped off? Do you think a
review which starts This lightning blast-
’em-up will hit you like the clap and leave
you itching for more!’ really enhances the
magazine’s appeal? Maybe some people
would disagree with us but I have already
checked with others who buy CF and/or
ZZAP! regularly or intermittently and they
agree that this change of direction isn’t
necessary or desired.
Please, please reconsider your position
on this issue and give us back a magazine
that we can look forward to receiving rather
than wonder what crude language we’ll be
subjected to next. We don’t want to stop
taking ZZAP!, but more than that we don’t
want the unnecessary sexual innuendos
introduced in Issue 82.
Dr Colin Elliott, Wrexham, Clwyd.
• Okay, Doc, you may have the right
prescription there. The new Ed’s
decided to tone down the old innuendo:
he gave me a right seeing-to over it, I
can tell you.
Miss W
RE-RE-RE-RE-
RESET!
I read and studied your article on ‘Reset
Rip-Off and, wanting to use pokes, went to
the nearest Tandy shop and, for £2.18,
bought a six-pin male DIN plug and 1
instantaneous switch.
Having wire and soldering iron I studied
the instructions and made the unit. But
when I tried it out nothing happened. Could
you help?
Allan Revie, Lanarkshire,
Scotland*
• Well for starters, Allan, you could try
plugging it in! Seriously, though, home-
made reset switches are notoriously
temperamental, often failing to work at
all and occasionally even causing
serious GBH to your 64’s most intimate
bits! You’ve obviously scrutinised the
instructions, so sadly there’s nothing
else to suggest: At present the new Ed’s
trying to arrange for a reset cart to be
given away to new subscribers (he’d be
able to include ready-typed POKEs on
the Megatapes if it comes off) but if you
already receive ZZAP! that way the only
other thing I can think of is buying one.
Then again, you are Scottish, so...
Bash
That's enough lashing and
bashing for one month, I
reckon. So you want to
get in on the action, eh?
Well, get out your quills
and send any queries,
qualms or quasi-literate
ramblings to either
'Whiplash' or 'Bash' at
ZZAP! 64, Europress
Impost , Ludlow ,
Shropshire SY8 1JW. Be
quick and you'll make it
in time for another sword-
and-sordid session, next
ish.
A
m
gl
controlling the editable features. Arguably the
most interesting is the sprite editor, which
allows you to create up to 128 sprites. 1 2 x 21
pixels large (plenty big enough to satisfy even
Miss Whiplash’s most wanton needs!). Up to
three colours can be used, but once chosen
you are stuck with two of them for all your
sprites so plan your colours carefully. You can
software house if it’s that smeggin’ good)
without having to pay Gremlin a penny in
Royalties. Ha!
Several game-creator utilities have
previously been released for the Commodore,
but most are of a very limited scope. Change
the graphics, change the FX. but you’re still
left with the game the programmer wrote. Not
so with SEUCK— for the first time a program
actually allows you to CREATE a game, and
not just edit someone else's! So how do you
go about doing so? Read on. ..
also create a mirror image of a sprite, slide it
about, (very useful if you go off the edge of
the box), and even copy and alter it —
animation has never been so framing easy!
Having created some spiffing sprites it’s
time to give them some sort of a setting on
which to do battle — that’s where the
background editor comes in. Each screen is
made up of 254 characters, which are painted
using exactly the same method as for the
sprites. This is a fairly laborious task, but it’s
made easier by copy options.
— , —
i
‘
l
,j
1
i
Sample Games
response make Slap & Tickle a real winner.'
aJraS&ttJW&wi tesSI^^^BsaWm
Blood bullets
Unlike its forward-firing predecessor, Blood Bullets is a jFd JfmIJtJF
multidirectional blaster in the Commando/lkari 'jT A _jy |r'jr
Warriors mould. Another polished performer, it’s ^jjp !"B fi aH/ mjFji
amazing just how good the backgrounds and JFjk S-H SSSm ^S * 1
Unfortunately it’s another vertical scroller. I can’t >
help feeling the second demo game should utilise
another aspect of its creator, like push-scrolling or flip-
screen. Still, it’s great fun to play, and a marvellous example of what the SEUCK can
do.
The best thing about these demos is that they can be altered in any way you like,
using the kit itself — if you get stuck, just load up a demo game and see how the
professionals do it! Like all SEUCK games, an automatic infy lives cheat is included
while still in the data base, invaluable when testing it.
• A little bit of Slap &
Tickle can be fun: this
ready-made game is well
worth playing when you’re
fed up of SEUCKing.
to create such fabby games — unlike
previous offerings where they all looked and
played the same, SEUCK games are limited
only by your imagination. Pandering to all
your needs, it’s difficult to see how it could be
any better — complicated animation routines
are catered for, you can define multiple sprite
baddies, and best of all when you save out
your completed game it can be loaded and
played independently of its parent program..
At last, a game kit that lets you give copies to
your friends, and don’t forget to send one for
the ZZAP! Megatape! We wouldn’t be
adverse to paying for them either, if they
manage to cut the mustard of course!
SEUCK is incredibly simple to use, but is
not a magic wand — don’t expect to create
brilliant games within seconds of loading up.
Even so, with a bit of forward planning and
intelligent game design, there’s no reason
why your game shouldn’t be good enough to
publish. Give it a go — it’s fun!
You can even create a two-player
simultaneous option! To make your game
really stand out from the crowd, change the
character font — now your control panel and
in-game messages can look exactly how you
want them to. And while you’re at it, don’t
forget to add some appropriate sound effects
using the couldn’t-be-simpler sonic sub-
screen!
Every utility has its drawbacks, and
SEUCKs is that it can’t handle power — ups. I
can’t think why this has been left out. They’re
damned near ubiquitous in shoot-’em-
upsville, and wouldn’t have been hard to
accommodate either — just create a routine
whereby collecting an icon or blasting a
specific baddie automatically adjusts the
player limitation menu. If your game gives an
extra life for scoring a certain number of
points you can offer a huge score for killing a
specific alien, effectively creating a 1 UP, but
you can never increase your sprite’s
capabilities. Defining icons is a little awkward
too — you have to create static ‘aliens’ that
explode on contact, doing no damage
whatsoever.
Despite these gripes, Shoot-Em-Up
Construction Kit is a brilliant program. Never
before has there been a utility that allows you
• With
SEUCK
even the
most talent
less git can
create
great
graphics
and sizzling
sound FX. '
Well done,
Ian!
.
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I ZZAP! 64 No. 84 1 May 1992
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— A— Another mixed bag of
^ budget rereleases
reviewed this month. Some
excellent, unmissable titles
and a few well below par. A
low price tag doesn't always
mean good value for money.
We separate the good from
the bad and the ugly (leave
me out of this — Ian).
about the gameplay, and as a
result it scored 62%.
Three years on the graphics
are now only average and the
ridiculously hard mine-hopping
section is a pain. Only buy this
game if you have no more hair
to pull out.
NAVY MOVES
The Hit Squad, £3.99
gp% h deary me, looks like I’ve been
lumbered with keeping the world free
of international terrorism yet again, this time
in the form of Navy Moves from The Hit
Squad.
It seems that a bunch of Middle-Eastern
extremists (I thought that was the only sort)
have stolen a submarine and are now bent
on certain nefarious porpoises (sorry,
purposes). What these are is never quite
clear but they must be pretty nefarious
indeed because you are being set loose on
them.
GBH Gold , £3.99
tasselte , £5.99 disk
Equipped with a trusjy
rubber dinghy and a small
gun, you set off to find the
sub by jumping over mines
and avoiding bad guys who
have much BIGGER guns.
Should you manage to get through this
without throwing your joystick out of a
window or dancing a merry jig on the game,
you’re doing well!
If, and I do mean IF, you manage to get
to the sub, the object is to run around
shooting female terrorists, officer types and
collecting extra ammo and codes to enter
into terminals dotted around the place.
When entered in the correct order these
codes will detonate charges placed on
board, destroying the submarine. End of
game.
We first reviewed Navy Moves way back
in 1989: then the graphics and sound were
pretty good but there were serious doubts
M\ s far as tennis sim’s go, there have
been fast ones, playable ones,
impossible ones and crappy ones. In fact,
there have been more terrible tennis sim’s
than you could shake a bottle of lemon
murnz
CHAMPIONSHIP
WRESTLING
Kixx , £3.99
T his attempt at a convincing wrestling
sim falls flat on its face, in a flying
suplex pile-driver. In other words, it sucks a
ft * «
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mmasm
lirnsmm
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barley water at. But if you only ever buy
one, International 3D Tennis should be it.
The wire-frame graphics and use of
only three colours may look
disappointingly basic at first but worry ye
not, for this means loads of variations
in the gameplay. Speed, versatility,
depth and an enormous radish, this has
got it all!
One or two-player options, four skill
levels, 1 , 3 or 5 set matches, with the
option to play on grass, clay, cement or
even carpet. There’s the ability to
control the level of crowd noise (phew,
what a racket!), play a full season or just
individual tournaments - of which there
are 72, count ’em!! - to choose from,
plus a save facility and in case you get
bored, ten different ways to view the
court... Oh, and of course an enormous
radish.
Although the players look like a pair of
bent coat hangers and the racquets are
triangular, the animation is extremely
good, being both sharp and smooth,
albeit a little slow. This, however, does in
no way detract from the gameplay as the
extra time is needed bearing in mind the
•* l
■ ZZAP! 04 No. 84 ■ May 1992
a ll biggie.
I The
I game
I involves
mm™ I eight
MSBm mm HH R moronic
|i J IPj suitans
of slam,
each
I coming
v k with a
S whole
host of
pathetic
wrestling
moves and a couple of custom moves
thrown in for good measure. Perhaps the
most entertaining aspect of the game is
rowdy spectators who wave bloodthirsty
banners, eg ‘mangle’ and ‘get a job’.
around for a truly thrilling
afternoon. What fun!
Before the action starts LgyJiy
(yawn) there’s an option to lIHl
practise your chosen wrestler’s
special moves. With loads of
different types of modes,
moves, and tantrums it’s all a
little bewildering to say the
least. But in the immortal
words of Ian Osborne, ‘You’ve
got to waggle it!’ The only
moves worth any real points |SBB
are the special move and a
pindown (sounds a dubious HHH
technique to me — Ed); all the ESP
others are worth peanuts, and
are really a waste of time.
Much too complicated for any real
control, uninspiring graphics and mediocre
sounds ensures that within a very
jfc short space of time you’ll be wrestling
■1 with your C64 in an Atomic drop-kick
out of the nearest window. _
with its shortish tail curling as it moves
around the screen. This comes in useful
for deflecting bullets — you can even
wrap yourself up in it for extra protection.
Of course, the other way of defending
yourself is by spitting plasma bolts at
enemies, some of which take several hits
to destroy. But they’re easily despatched
once you’ve collected a few icons to arm
up with superweapons like torpedoes,
lasers and bouncing bombs. Then it gets
a bit too easy — especially with four
continue-plays to complete five
multiloaded levels. The main hazard is a
glitch which occasionally kills off your
dragon for no reason at all.
On the positive side, there’s always
plenty of sprites zipping about the screen
plus some nice giant cheetahs (though
sadly they don’t leap, as in the coin-op)
and impressive end-of-level
superbaddies. The action’s accompanied
by a pleasant tune (which can be
swapped for average FX).
Kixx, £3.99
on’t worry, this has nothing to do
if with dodgy Atari computers,
never mind the ancient Dragon 32!
Mind you, this obscure coin-op
conversion doesn’t really breathe
Choose who you want to be — from the
flashy KC Colossus to the baddest of the
bad, Prince Vicious. Take on all eight
computer-controlled pilchards in a single
elimination round, just like the Royal
Rumble! Or invite up to seven friends
It’s your standard horizontally scrolling
shoot-’em-up with loads of swarming
nasties to blast. The main novelty is that
you don’t control a spaceship, but
instead, a dragon. Well, it’s meant to be
a dragon: it actually resembles a snake
Not a brilliant conversion of a not-too-
brilliant coin-op, St Dragon was distinctly
average for a full-price release. Only a
year later, it’s not a
■
smmi
AIRBORNE
Kixx, £3.99
M arketed as the thinking man’s shoot-
’em-up, Airborne Ranger has you
blasting your way through twelve difficult
and dangerous missions, and you’ll need
brains as well as brawn if you’re to
survive!
You can choose which mission to
attempt, or if you’re really butch you can
■ ZZAP! 64 No. 8 4 ■ May 1992
CORE
ooo
P. VICIOUS
* U SCORE
ji|§
K.C. COLOSSUS
vast array of shots available and the
firmness of the radish.
The title tune is a neat little rendition of
the Wimbledon tournament intro (or is it
the Horse Of The Year Show?). As you
progress through the different skill levels,
Amateur to Ace, the more control you
have over your shots... even putting spin
on the ball. Top spin lobs? No probs! All
are yours to command: volley, slice,
smash and radish.
All in all, pretty damn good stuff (don’t
be shy, go and buy), the accuracy of play
and the sheer depth of the game is
mind-boggling. So, anyone for tennis?
really worth it?’. With twelve missions laid
end to end on one side of the tape you
know you’re sure to be in for a hard time,
but it’s made far worse than it need be by
the on-screen prompts — they haven’t
been changed from the original release!
When asked to ‘Insert tape 2 side A’, I felt
like throwing the only tape I had out of
the window! Also, because the
instructions for the airdrop are
below par, you could find mU
yourself ploughing through it all
only to be told you died on
landing!
When you eventually get to
play the game proper you’ll find
a rather groovy strategy shoot-
’em-up, but by then you’ll be too peed off
to care. Scoring 73% in Issue 33, I can
only assume they were reviewing the disk
version — on tape it’s a disaster!
attempt all twelve in succession, winning
medals and promotions en route. Each
mission presents its own challenge, but
all begin with a short sub-game where
you parachute into enemy territory.
Careful where you land — parachuting is
a dangerous pastime.
The first task you face is getting
through the protection system — it’s
horrific. Match the badly digitised medal
ribbon to its badly drawn inlay
counterpart, and be careful — one
mistake and it’s re-load city!
Having beaten the protection, you must
then contend with the multiload. Load,
choose your mission, load, play the sub-
game, load again, then ask yourself ‘is it
mmmmiwmwftiimtm
close race human drivers often dare each
other to leave the pits early — hoping
they’ve got just enough fuel to get round!
It’s a lot of fun, and excellently
presented too with control options, skill
levels and track records. Graphics are
excellent with fast 3-D and up to six large
cars appearing at the same time in each
view. There’s even a choice of three
rockin’ tunes or sound FX to accompany
the hectic race action.
With compulsive two-player gameplay
and top-notch programming, Lotus is well
worth blowing a gasket over!
And the brilliant two-player mode is
where this racer really comes into its
own. There’s nothing quite so satisfying
as performing a swift Mansell-style
overtaking manoeuvre on your human
opponent. Or deliberately slowing down
so he runs into your rear bumper! This
slows him down, as does contact with
any of the computer cars.
There are 32 tortuous tracks packed
with additional hazards like huge
boulders, slippery oil spills and water
pools to picnic-hamper your progress —
you can’t actually smash up your car.
The biggest danger is running out of fuel
in longer races you need to stop in the
pit lane. Refuelling takes time, so in a
GBH Gold, £3*99 cassette,
£5.99 disk
i ILor, I remember this one all right, ’coz
Gremlin’s Ian Richardson came down
to ZZAP! Towers and gave us all a ride in
a real Lotus Esprit Turbo!
The game itself isn’t quite as thrilling as
bombing round Ludlow at 120mph, but it’s
a good conversion of the original Amiga
game with plenty of speed, especially
considering the split screen which offers
separate 3-D views to two players.
Cit % . i"!
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:§
W r % ;
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■ ZZAP! 64 No. 84 ■ May 1992
★ The sun has got his hat on, hip hip hip hooray.
Summer is on its way, as are 'Mr Hay Fever',
'Mr Sunburn' and 'Mrs spend 1 5 hours at Heathrow
airport 'coz the Spanish air traffic controllers are on strike'. It's
time to take the vile shirts and Bermuda shorts out of mothballs —
no wonder people quickly don dark shades when I pass them in the
street.
What do I have for you this month?, I hear you cry. Solutions to
Doomdark's Revenge and Last Ninja 2 from CRASH tipster Nick
Roberts are on the menu. Along with some more Hudson Hawk
stuff, tips on American 3-D Pool and anything else I can lay my
hands on...a certain person upstairs preferably. (I didn't know you
cared! — Art Ed).
LAST NINJA 2
(The Hit Squad)
Oriental beat-’em-ups are two-a-penny
these days, but Last Ninja 2 is one of the
best.
Level I
Go behind the curtain and punch the box
which flashed as you entered. Return to the
first room and fall down the open trap door,
AMERICAN 3-D
POOL
(Zeppelin Games)
Daniel Salter from Rotherham has
sent in these potty tips for Zeppelin’s
ball-bashing game (I’m talking about
snooker balls, you fool).
General lips
e Don’t go overboard with the power
meter. Most of the time, just a tap of the
fire button will be sufficient.
• Some of the easier computer
opponents are unable to get out of
snookers, so go for as many as
possible.
• When potting balls, it’s best to place
the cursor a pixel or so away from the
target ball (but not too far away ’coz
you’ll miss it).
Billiards
• Try and go for loadsa cannons. You
can rack up an impressive amount of
points just by going for cannon shots all
the time.
• If the other two balls are close
together, try and keep them in this
condition by playing slow cannons.
• If one ball is directly in front of your
cue ball, and the other directly behind,
fear not. Hit the first and screw back
(fnarr, huff, hyuk) (I told you, no
lecherous noises! — Ed) for the other.
Voila, another cannon.
• Avoid potting your opponent’s cue
which will put you in a room with a key in it
— pick this up and leave. On the next
screen leave by the bottom to find a room
with a box of shurikens, take them. Go
through the gap in the wall and you’ll see
the knife juggler; get past him and into the
next room.
Throw a shuriken at the man here and
pick up the map, then climb the wall bars
and leave by the left of the screen. Next,
jump gaps and pick up the pole, then jump
ball. Once it goes down you’ve only got
the red ball to play with. (This is your last
warning — Ed.)
The trick shots
Here are all nine trick shots in order:
1 • Position the cursor between the
purple and blue balls, then hit the white
bail with full power.
3. Position the cursor directly on the
brown ball, and use about three-quarter
power to pot the sucker.
3. Position the cursor on the right-hand
side of the purple ball and use half
power.
4. Position the cursor on the right-hand
side of the blue ball. Use right-hand spin
on the cue ball and half power.
5. Position the cursor on the right side
of the purple ball and hit the cue ball at
half power.
6. Position the cursor directly on the
purple ball and whack the cue ball at full
power.
7. Dead easy this one, you can place
the cursor on any of the balls and hit
them as hard or soft as you like.
8. This is probably the hardest of the
trick shots. Carefully position the cursor
at the bottom of the brown ball, use
topspin and hit the cue ball at full power.
If this doesn’t work first time, try nudging
the cursor forwards a bit. It has to be a ~
pixel-perfect shot. "
9. Place the cursor in the middle of the
top-left corner pocket, then give the
white ball a good hard whack. (That’s it,
you’re fired — Ed.)
back into the last room.
Walk backwards onto the
wall bars and you will climb
back down. Leave and go
back past the juggler, in the
next room leave by the right-
hand exit.
Go through the gap in the
wall and be ready to throw a
shuriken at a man. Pick up
whilst in the women’s toilets
(you perv! — Ed), go back to
the hole in the wall and leave
Step through the gap in the
wall, throw a shuriken at the man and pick
up in the women’s toilet again (no wonder
the police are after you!). Go out and pick
up at the hot dog stand. Leave by the top
exit and you should be at the gate location:
go to the middle of the gate while holding
the key, pick up and exit by going through
gate.
Jump river by using the boat as a
stepping stone — this needs practice! —
and leave. In the next room there are some
bees, avoid these and go up the winding
path. Get to the middle of the path then run
and jump onto the island. Go to the bushes
and poke the boat with your stick, it should
move away. Then get onto the bottom edge
of the island, run and jump back onto the
path. Now cross the river by using the boat
and leave the park to access the second
level.
Level 2
Leave by bottom exit and cross road when
lights aren’t flashing. Cross the road again
in the next screen and run along the street
for two screens. Here pick up the
hamburger and go into next location to pick
up the bottle.
Cross road and follow pavement around
until you come to a dead end, you will see
an open door, pick up while you are in this.
Now retrace your steps to the ‘eats’ shop
and cross the road here, follow the
pavement around into next screen, go
around corner to leave by the bottom
JffjyiS handy Doomdark’s
Here are some Candy,
R 6 SH P andTGM tipster.
ex-CRASH an around the
• Markin can be touna arc ’
at SX'SS.* present
surrounded by th cy Fi|drak
only way m is v^the P^r lcemark .
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the 'east resale, ters _
happening.
■ ZZAP! 64 No. 84 ■ May 1 992
exit. Pick up a hot dog and keep on running
in the same direction, you should enter a
screen with a manhole cover in it. While
you are holding the object from the open
door, pick up when on the manhole cover
and fall down the hole to access Level 3.
Level 3
In the first room, ignore door and leave by
top exit. Go through door into next screen
and stay close to the wall, leave by door. In
this room pick up key and leave by door.
Now stay on paving stones nearest door, run
and jump the gap into next room. Be careful
in this room as the hole you have to jump
looks like a step upwards. Jump the hole in
the next screen and fight the man, follow the
pathway around the outside into the next
room. In this one you’ll see a grate; use key
on this and walk backwards down hole.
Walk into the next location and leave by the
farthest exit, walk through next screen and into
the screen after it, leave by middle door. Don’t
use the doors here, follow the path around the
side, when you reach the next set of doors
use door nearest ladder. Run through next
screen into one with an alligator. To get past it
go to its right-hand side and when it comes
out, dash behind, entering the fourth level.
Level 4
Go through boxes at the top of screen and
climb ladder on the next, returning to the first
to pick up credit card. Follow the overhang
part around until you see a gap, enter this and
pick up chicken leg off plate. Retrace your
steps to ladder and go down this
backwards. Leave by top of
screen and go around corner in the next: this
takes you to a screen with carts in. To get past
these go right to the boxes and just run across
the tracks.
In the next location go around corner into a
place where you’ll have to jump to electric
wires. Walk into the next screen, go around
corner and you should be in a room with pillars
in it. Jump from one pillar to another until
you’re on the one opposite the man, move
closer to him until he bursts into action, fight
him.
Once you’ve killed him, jump onto the rest
of the pillars and into the next screen. Go
around the box here and into the next location
which should be inside a building. Leave by the
right-hand side of the screen and you should
see a panther in the corner. Hold chicken leg
and go to the panther; when he raises his head,
press ‘pick up’ and he’ll start to chew.
He’ll then get up and lunge at you — move
away. The panther should have now moved
forward so you can walk behind it into the next
room. Kill the woman here and hold the credit
card, go to control panel on the wall and pick
up. The lift should come down, get into it.
Ready for Level 5?. . .
Level 5
Leave the first room and enter door in the next.
In this room, pick up at the computer terminal
facing forward and you should be given a
number. Leave and follow the corridor around
until you come to a room with two doors. Enter
first door and pick up the shuriken off the table,
leave and enter the second. While holding the
number, pick up at the computer terminal; a
door will open. Enter this and you will see a
(Imageworks)
I know this game is a birrova oldie,
but if you still haven’t beaten it yet,
here are some tips from a guy called
Brian Reid. Thanx dude.
You’ll need time to practise the goal-
scoring technique described, and match
practice is the best way to do it. Begin by
training your goalie (only) to maximum in
all attributes except aggression.
Now it’s time to practise the main
technique, if you can master it. At the
face-off you should move your striker
straight forward. As he reaches the ball,
press the fire button and quickly move
him diagonally down (either way) to
escape his opposite number.
If your timing is good you’ll be in
charge of the ball; the better your centre
forward is, the better your chances of
winning possession.
ladder in the next room; climb it and go
through the door at the top.
Go through door in the next room and you
should see a giant fan. This is tricky; you
have to position yourself right up close to
the fan so that you’re not being blown
away. Then move to the far end of the fan
shaft and throw a shuriken; the fan will
U
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■ ZZAPi 64 No. 84 ■ May 1992
IZ
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Next, move diagonally almost to the
wall, then change to the opposite diagonal
direction which should bring you past the
defence and near the goal. Always shoot
at an angle: this increases the chances of
the ball entering the goalmouth.
As soon as possible, buy the best
centre-forward available. This will be
Norman, but if he’s already been snapped
up, Quiss is a good second choice. From
now on don’t spend any cash — you’ll
need every credit you can lay hands on in
the First Division.
General tips
When goalkeeping don’t move around too
much, usually the ball will come to you.
When defending wait between the attacker
and the goal: he’ll generally throw the ball
straight across which is easy to intercept.
Don’t worry about the score multiplier as it
stop. Move to the grate and pick up, the
grate will pull away. You’ll be on a ledge:
run and jump off the left-hand side of the
screen onto another ledge, fight the man
and then go around the corner into the
next screen.
Fight the man here and climb the ladder,
avoid the man in the next room and leave by
distracts you from scoring goals. And the
other team are often better at changing it
to their advantage.
First Division
Eventually you’ll reach the First Division,
but it stands to reason that beating teams
like Fatal Justice ain’t easy. With all your
hard earned credits buy Jams, the best
centre-forward, when he shows up for
transfer. But he doesn’t come cheap as
he costs over 1 ,800 credits. When you
have Jams, relegate your old centre-
forward to one of the wings, and buy the
best team you can afford.
Eventually most of your team will be
star players, but you have to beat the
best teams in the First Division.
However, when up against the crappier
teams, ie Renegades and Steel Fury, try
not only to win but win by massive
amounts. The extra points awarded for
goal difference should be the key to
being told... “YO, YOU DID IT! YOU
TOOK BRUTAL DELUXE TO THE TOP
OF THE FIRST DIVISION.
OUTRAGEOUS MAN, OUTRAGEOUS.”
the top of the screen. You’ll now see a
helicopter; go to very top corner of the
building and move about a centimetre to the
right (some good if your monitor’s a different
size to mine!), face the helicopter and pick
up. You should now take off with the
helicopter and access the sixth and final
level.
‘Would you like to swing on a star, carry moonbeams home In a
jar’? Many people panned the Hudson Hawk movie, but I liked It.
r, okay so I liked Andie MacDowell rather than the film. Thanks to
David Pitchforth from Liverpool for the full set of maps. I’ve only the
space for this part of level two but more next issue! It’s a promise. I
know, I’ve said that before but this is gospel, the truth and even honest.
You can’t say fairer than that can you? (Yes, I can, fairer than that’ —
Fatso King the sausage fan!)
E
1
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EW
—
Level 6
Drop off the helicopter onto the nearest
pillar, then jump to the pillar which is on the
slanting bit of roof. Walk left onto the
walkway and walk into the next screen.
Fight the man here and walk backwards into
the skylight; you’ll fall into the mansion. Do
not use door in first room but walk into
second and use door there. Pick up the
object from the wall and return to the first
room and use door now.
In this room you’ll see a hole in the wall
(this is a dumb waiter), enter the hole when
you’re holding the object from the other wall
and you’ll fall down into the kitchen. Doing it
this way prevents you from setting off the
alarm, which you would do if you went
down the stairs. One last tip is that if you do
set the alarm off, go to room next to kitchen
and pick up at the control panel in the
bookcase; this turns the alarm off.
In the hallway at the bottom of the steps
look carefully behind the plant, go through
the door there and get through the barriers
into the steam room. Open the second door
last and the steam will move so you can get
past. Walk through next room and into the
room with a giant star on the floor. Pick up
at the picture to reveal a wall safe. Pick up
and you’ll have to enter a code. This is the
code from the terminal in Level 5: the orb
will now be revealed.
And that’s it! You’re going to have to
work out how to beat Kunitoki
yourselves.
START
X EXIT
[ ENEMY
EW
ENEMY WITH
WEAPON
MOVEABLE
CRATE
IMMOVABLE
CRATE
COIN
LIFT
STAIRS
U
■ ZZAP! 64 Ho.84 U May 1992
Level I — The Doskland
Warehouse
On the first level you’re given a fairly easy
ride with all objects in each screen
highlighted by a flashing cross on their
position. As soon as you start, select the
knife and kill the guard on the first screen.
Then go to the flashing cross and pick up
the wire cutters, then kick in the nearest
door and enter the room full of guns. Again
kill the guard with the knife, then go to the
flashing cross and grab the grenades (you
can collect three in all).
Now go to the next cross that flashed
and grab the Kalashnikov, and finally head
to the third flashing point and get the
ammo (ya can’t use the gun without it).
Leave the room and kill the fella with your
newly acquired weapon, then go to the
next screen and kill the gun-toting thug. Kill
the next terrorist, then switch to bare
hands and climb up the ladder. Kick in the
door (change to gun before entering) and
turn the terrorist inside the room into a
lead-riddled pincushion. Switch back to
fists to grab the red video tape, the map
and the floppy disk.
Go through the next door with gun in
hand and waste the resident terrorist, then
pick up the blue video tape (no comment).
©IAL-A-TIP
t
CHEATS GALORE
0891 101 234
MEGATIP GAMESLINE
0891 445 987
AMIGA GAMETIPS
0891 445 786
AMIGA HOTLINE
089 1 445 985
SHADOW OF THE BEAST I AND 11/
BARBARIAN II
INTERACTIVE SOLUTION
089 1 442 022
COMPUTER FUNLINE
089 1 445 799
FIRST SAMURI HELP LINE
089 1 445 926
For details of our other helplines
Dial 0891 445904
ALL LINES UPDATED WEEKLY
PROPRIETOR:- Jacqueline Wright, P.O.Box 54,
Southwest, Manchester Ml 5 4LS
Calls cost 36p per min at 'cheap rate' and
48p per min at other times
Now grab the
computer code book
and activate it with
your camera, go to
the computer and the
computer code will
appear. Now activate
the floppy disk on the
computer and enter
the code to receive
(Kixx)
As this most unheinous game is being
rereleased, it’s time to dust off the old
Vendetta tips that appeared in Issue 64.
Vengeful Vendetta tips
The best weapons are, of course, the guns,
but keep a sharp eye on ammo levels.
There’s plenty of extra ammo about but it
can be used up very quickly if you get
into a fire fight. Avoid using grenades —
they take too long to achieve results and
lack a heavy destruction capability.
Ignore the timer as the map and tips
should get you through each level with
plenty of time left.
Vendetta cheat
To skip any level you can’t complete (ie
levels one and three — the rest are easy)
just press your hand (best to use both
hands) over the middle section of the
keyboard, including the space-bar. Keep
trying until the screen goes black: when
this happens the next level loads in with
all the items from that load collected. This
works right through to the end-game
sequence. Brilliant! If you’re having
problems with a level and are about to
die, or have just died, then press
RESTORE to try the level again.
the F-40 weapons-arming card.
Go to the next room and kill the
occupant, now pick up the Uzi (I’ll be
back). Leg it to the next room and kill the
terrorist, get the Uzi ammo and the car
keys. Go to the VCR and enter each video
tape in turn (the false tape will show the
System 3 logo, the real ’un will show the
kidnapping and thus act as evidence for
the rozzers). Enter the next room and kill
the mad mullah, then pick up the necklace
by the mattress. Now return the way you
came, killing all in your path (and topping
up ammo as needed).
Once outside the warehouse, climb
down the ladder (swapping to gun as you
go), kill the terrorist and enter the final
screen where the F-40 awaits. As soon as
you enter this screen, head as fast as you
can for the final guardian and splatter him
(not an easy task). Rest for a short while to
regain lost energy and pick up the body
armour. To finish the level, go up to the F-
40 and stand just behind the door, now turn
to face the car and press fire. If you’ve
followed the instructions the car door will
spring open and you’ll be roaring off to the
first driving section.
Level 3 — The Army
Barracks
Here you don’t get the flashing crosses to
locate objects. Follow the instructions and
the map to find them. Straight away choose
either the AK-47 or Uzi and blast the
terrorist hanging around at the top of the
screen. Change to fist and kick in the door.
Kill the terrorist inside in the usual brutal
and bloody manner and go to the desk with
the computer on it and get the ransom note.
Go to the table with the chair by it and
get the handbag, then go to the filing
cabinet and get the map. Draw your gun
and leave the room (and kill another
terrorist). Enter the next screen and run
straight for the occupant and shoot him
before he returns the compliment (the body
armour comes in in real handy here). Rest
(Tronix)
Thanks go to Barry Byrne (any
relation to John Byrne, the Marvel
artist?) from Co Limerick for these
Shinobi tips.
General tips
O Use your Ninja magic on every level
(save it for the boss); it’s replenished at
the start of every new level.
• Watch out for the skeletons; these
bags of bones are very tricky to
destroy.
• Jumping Ninjas (the ones who flash
before leaping) and sword-wielding
Samurais are best dealt with by kicking
them.
How to kill the bosses
1 . Giant Fireball Thrower
Be careful — this guy can be either a
pain in the bum or a pushover
depending on your technique (raised
eyebrows ahoy). Bang the old space
bar (look, I’m just typing it in as it
appears on the paper) to weaken him.
You should aim for his helmet: when
■ ZZAP! 64 Mo.84 ■ May 1992
to recover energy immediately after the
shootout, but ignore the door on this screen
as there is nothing behind it.
On the next screen there’s a terrorist in a
sandbagged trench. To get rid of him stand
next to the wall so that you have one foot
out of the shadow, then lob a grenade into
the trench. This should kill the bleeder, but
if all else fails charge in with all guns
blazing. Have a break to recover energy
and pick up some ammo if necessary from
WART'S SUPER OFF-
ROAD RACER
Great to see games like Ivan Iron Man ’ Stewart's Super
Off-Road Racer out on budget, isn’t it? We’re so
pleased here at ZZAP! Towers, we’ve decided to print
some tips to go with it. Over to you, Andrew Pit Stop’
Simpson...
• If you’re winning the race by miles (you wish!), wait a
while on the finish line before crossing. You might get a
crappy lap time, but it’ll fool the computer into thinking
you’re worse than you actually are. This will slow down the
rate of improvement of the computer vehicles.
• In the pit shop, start with SHOCKS and TYRES,
upgrading till half to three-quarters full. After that, save up
until you can afford lots of extra speeds and nitros.
• Use the nitros to get ahead of the pack. Only do it on a
long straight when there’s nothing in front of you.
• If you get jammed with another car, use a nitro. You’ll
probably go flying backwards, but at least you’ll be free.
• On the second race, at the top of the circuit, position your
car in the middle of the two barriers and hit the gas (not
nitro). Don’t turn, as you’ll always hit the barriers and they
turn you round.
G On the first figure of eight, if you have any nitros left give
it a blast to get you over the water, but beware of the
barriers on the other side.
• On the track with a rather high corner, always jump off
that corner using a nitro. Whichever way you’re going, this is
useful for overtaking people as you jump. Sometimes when
you land on other cars they slow down or fly back.
• Short cuts are invariably a waste of time as they’re too
narrow to allow for a margin of error. Unless you’re lined up
dead accurately it’s best to go round the long way.
behind the white barrel, then head for the
next screen. Kill the git by the tank (go up
the ladder to get ammo if needed), go past
the tank and up through the boxes to the
next screen.
Kill the terrorist and collect the extra body
armour from near the boxes. Go through
the door to to pick up extra ammo, and then
head up the path to the next screen. Waste
the dude there and enter the bunker: by the
mattress are the shoes belonging to the
kidnapped girl so pick
’em up as evidence. Now
leave the bunker and
bump off the terrorist and
head off down the path
past the wire fence. You’ll
now reappear by the F-
40, so kill the guy there
and stand next to the car
(behind the fence). By
pressing the fire button
you’ll leap into the Ferrari
and enter the second
driving section.
Level 5 — The
Airport
You’ll be pleased to know
that the flashing crosses
have reappeared for this
level, so follow these and
you’ll be okay. Even
though you’re nearing the
end, things do get a little
easier. But time is rapidly
running out and there’s a
nasty surprise at the end
of this level. Select a gun
and blow away the
terrorist, now kick down
the door and reselect the
gun (guess what you
have to do with it). Go to
the filing cabinet behind
the door and pick up the
disguise (all the guards
will now ignore you). Pick
you’ve hit him enough he’ll flash white
and pause before throwing another
fireball. The best tactic is to go just in
front of his arm and, once the fireball
has passed you, jump up and go in for
the kill.
2 • Helicopter
This guy is piddle easy to kill, its
vulnerable part is the glass bit below
the cockpit. Dispose of the Samurais as
they jump out and jump over the
bullets. Use the Ninja magic early on,
unless you want to miss the very pretty
death sequence.
3. Idols and face
Don’t panic ’coz there are 20 of the
little swines and only one of you. It is
vitally important to use the magic
straightaway, mainly ’coz there’s a
scrolling line that creeps up behind and
kills you. All 20 idols are despatched by
standing against the nearest one and
whacking the fire button continuously.
When all the idols are dead, walk right
until you meet up with the face.
DON’T walk off the side of the screen
’coz this sometimes activates a bug:
when you walk back on screen the
face’s bullets disappear. He fires two
types of bullet — the first rolls along the
ground, while the second bounces in
the air. Dodge them by jumping over the
first and ducking under the second. The
pattern of rollers and bouncers is
constant, so follow these tips to kill the
face.
4. Mad Ninja
This guy is a tough SOB and perfect
timing is needed to whup his ass (boy).
His weak spot is (surprise, sur-bleedin’-
prise) his noddle box, so as he charges
toward you, jump up and shoot at his
head. Practice is needed, but you soon
get the hang of it (as they say).
5* Madder Ninja
Yep, this is the biggie, Mr Numero Uno
big cheese himself. The best way to
deal with this very imposing dude is to
kick him where it hurts. Just don’t let
him jump on you, otherwise they’ll be
scraping you off the pavement with a
putty knife. When ol’ fatty’s dead just sit
back and watch the most triumphant
outro sequence.
up the body armour if needed, now go back
out of the room and run through the black
door into the hangar.
Go through the first room (killing the
terrorist in the process), then do the same
in the next room (there’s ammo behind the
boxes if needed). Then through the third
room, you’ll come to a yard with one man
and a windsock in the corner. The next
screen is the aircraft where the daughter is
being held hostage. Blast the guard and
go up the ladder, shoot straight away once
inside the plane ’coz the disguise will soon
be wearing off. Go through the plane
shooting the guards and you should
eventually come to the cockpit. Blast the
final terrorist and pick up the map in the
corner, now activate the wire cutters and
pick up the bomb next to the girl. Clip the
wires in the following order — Middle
(red), Left (yellow) and then Right (blue).
You’ve now rescued the girl: stand up and
you’ll automatically go to the final driving
scene.
Level 7 — Central Park
The final level and strangely things are
getting very easy indeed with all of five
screens between you and the end. Select
a gun and waste the guy on the pavement.
Now go through the gates and follow the
screens right to the end, wasting EVERY
terrorist you meet. When all are dead return
to the statue where you’ll see your brother,
the Professor. Crouch down next to his
head and pick him up: the Prof will now
stand up and give you a briefcase. Well
done, you’ve completed the game.
★ Th-th-that's all for this
month folks, I'd like to
take this opportunity to
officially welcome the new
ZZAP! editor Steve # Milky,
Milky' Shields into the fold (he
doesn't know what he's let
himself in for). Lucy has moved
into a small office of her own;
we padded the walls with old
polystyrene egg cartons and
she seems quite happy in
there. That's probably because
of the amazing acoustics: she
can shout at anyone in the
main part of the office and still
break a few panes of glass. My
thanks go once again to Nick
Roberts for the Doomdark's
Revenge and Last Ninja 2
solutions — if they don't work,
blame him (as always!).
The tips from you, my beloved
readers, are still only trickling
in. With the loss of Wax P's
contributions, bringing you this
months tips section was a
tough task. But in true fearless
journalistic style, I managed to
pull the proverbial rabbit out
of the hat. But as from next
month I'll be including some
screenshot maps and various
other goodies from yours truly
and the ZZAP! team. I'll teach
you to fail me, you cruel
swines. So until She-Hulk lands
a job as the Jolly Green Giant,
make mine Marvel.
■ ZZAP! 64 No. 84 ■ May 1992
MAIL ORDER
1 The ultimate feature packed utility cartridge ever conceived
or the CBM 64/ 1 28 systems. Press the cartridge "freeze
outton" and unleash the powerfu Graphics, Backup and
monitor utilities. Fastoad a 200 b ock program in under 6
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PRICE: £34.95 REF. NO. 63 1 8
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COST £12.95 CODE 6301
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Code 6327
£26.95
Trojan Phazer
gun opens a
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This advanced
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of all ages.
Price: £22.95
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Also includes six games
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STAR-
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ROLLING RULER
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' ma m
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r J
★ Hi, folks, Cliff Pilchard here
with a born-again
subscription offer to keep
you in the ZZAP! faith.
Yep folks, subscribe to ZZAP! and
not only do you get 12 issues of the
most fab, fun-packed C64 mag ever
conceived (immaculately of
course!), but you also get,
ABSOLUTELY FREE!:
A brill Maxim
personal stereo!*
(‘Free gift offer applies to UK
only)
Yes, now you can listen to your
favourite Des O’Connor tracks in
private without any embarrassment
whatsoever. Take Des with you
wherever you go. Here’s just a few
suggestions:
• On the bus
(with Elvis-
lookalike
driver called
Elvis)
• To the
supermarket (where
the real Elvis stacks shelves)
In the school playground (instead of
unhygienic snogging with the school
V-/
• On a summer holiday with Hank
Marvin and Una Stubbs
• For an audience with the Pope (or
alternatively, Dame Edna)
• Your Auntie Nora’s house with the
smelly Jack Russell that bites your leg
• Mr Potts’s electrical and hardware
shop (a length of fuse wire please!)
I wanna
enrol with “
This offer is not valid
after May 30th 1 992
• Send me my free walkperson (or else) □ 6107
New Sub
• / live in the United Kingdom (£24 with free stereo) □ 6001
• I live in Europe or Eire (£30, no free stereo) □ 6003
• I live outside Europe (£44, no free stereo, posted airmail) □ 6005
Renewal
□ 6002
□ 6004
□ 6006
• Up the Stick
(the trendiest Ludlow nightspot...
well, the only Ludlow nightspot
really!)
• Downtown with Petula Clark
Anywhere except a recording studio!
(This also applies to Fused!)
• To the TV studio for ‘Take Your
Pick!
Iff?
• Yep, you’ll be well and truly wired
for sound with this little fellow. Impress
your friends with its tasteful blue
colour scheme and unbelievable
sound quality! And when your
batteries go flat, there’s even a power
socket to plug it into the mains (via a
suitable adaptor, not supplied).
And you don’t even have to sell your
soul to the ‘Devil Woman’ (ie Lucy).
The all-inclusive cost is a miserly
• Method of payment: □ VISA □ ACCESS □ POSTAL ORDER □ CHEQUE
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• (UK only)
Yep, it sure sounds good to me, just
like ‘Mistletoe And Whine’.
Congratulations, you’ve just made a
very good decision! Unlike Carrie —
she doesn’t live here any more.
■ ZZAP! 64 No.84 ■ May 1992
■ — — -
J
S igh — who could forget Monty
Mole? The original C64 hero ar
star of five corking collect-’em-
ups, or Monty has in his time spawne
countless clones, Jack the Nipper
being one of the best. While their plac
in history cannot be doubted, can the;
hold their own in this day and age?
99 y y ^ sa
Now we ve got that sorted out
have a look at the game. Monty
Run has our burrowing buddy es
from the nick, where he was I
unceremoniously deposited at tf
his first adventure, waited Mor
• Following his mischievous misdeeds in
his last adventure, Britain’s most terrible
toddler is put on a plane and deported to
| Australia. Life in the land that produced
"sighbours and Rolf Harris is too dreadful
contemplate, so he steals a parachute
id bails out over the African jungle — so
igins Jack's second epic, Coconut
Jack’s nappy can hold two objects
either of which is brown and squidgy): a
• Right, let’s get one thing clear -
‘free badge and poster offer’ on tf
loader finished YEARS ago, we’vi
jMMi,
just spent a long spell in
. the clink yourself,
you’ll know exactly
what to expect from a
Monty game.
Colourful, exciting
platform action with
f VSstfSi
Scoring 90% way back
in Issue 6, it doesn’t
look as innovative in
this day and age, but
then it doesn’t cost
the best part of eight
quid either! A classic
from the heyday of 8-
bit computing that
hasn’t really dated
tS 9CPA
Unless your name's Y H
Onassis or Getty, / J
it's impossible to collect kV'
every single C64 game
that's released. You're bound
to miss quite a few great
games due to fiscal restraints
(ie paltry pocket money). The
good news is that compilations
are getting better all the time
with more and newer games,
or even four games for under
four quid!
A ghost with a 9mm
Uzi? Looks like
it’s time to hide
behind the sofa!
large strike force into the enemy eld
territory — one man will (they reckon) stand
a better chance. So with a gun and five
grenades in hand, the player has to save
Who m«r©s
Wins 11
• Released at the time
when Commando-type
games were all the rage,
Who Dares Wins II drops
the player right in the
proverbial excrement. The
powers that be have
decided against sending a
005-00
o
Fallen Angel
• No, this game isn’t anything to do with
the crusty old TV show Highway To
Heaven, but is yer common or garden
beat-’em-up.
You play a vigilante out for revenge on
the drug pushers who caused your
brother’s death. Known only as the Fallen
Angel, our hero has discovered that the
international drugs ring is using the subway
systems of major cities as distribution
points. So with your martial-arts skills you
set about avenging your brother’s demise.
The game starts on the London
Underground, although the thugs waiting
on the platform ain’t there to welcome you. If
you get through that, you board a train and
carry on the fight for survival. Until you reach
the ring leader, and with his death you move
to the next station.
Beat-’em-up games have been around for
donkey’s years. Frankly I’m teed off with this
game type, and Fallen Angel isn’t a very
good example. It’s programmed well
enough, but the content is
soooo boring.
w, « «■ •»- w ® ' «, «
V7? 1 W S? W 'W< WWW 55 WWHa'W WW'fiP,
yf ^ back in issue eight,
Jw it earned a natty
issues later it’s
the years too well .
The sprites are small and blocky, but very
colourful. Blast-’em-up freaks will no doubt
have a field day, ’coz it’s still ^—^7
spaceship Nostromo, and killed all but
one member of the crew. Warrant Officer
Ellen Ripley survived, and now 57 years
after the awful event she’s back on LV-
426.
But the planet is now known as Acheron
and the colony that settled there hasn’t
been heard from. So a squad of hard-ass
colonial Marines are sent in, with Ripley as
‘technical adviser’. And up against them are
THE Aliens, merciless killers who’ll tear the
crap out of anything.
Even though this game is graphically very
good (especially the briefing screens), it’s
too darn tough. I defy anyone to complete
the dropship scene in their first few goes.
Frustration is a swift and deadly opponent.
A pity ’coz this game could
have been a winner.
• In space no one can hear you play your
Des O’ Connor records (thank gawd). But
out in space (he waves finger vaguely
skywards) also lives a band of acid-
blooded, human-hating, chest-bursting
aliens.
In the movie Alien one such nightmare
creature ripped the doggy doos out of the
roMtf;
• And finally we have Frightmare, a jolly little
jaunt into the land of dreams (don’t you mean
nightmares? — Ed). Okay, nightmares then. I
can’t tell the difference these days. You enter
the mind of a tormented soul who must
escape back to the real world before 8.12 am.
ROCKV
CAVERN
HIGH
4 O
5COCE
4 n u r u
This is achieved by exploration; six minutes
are added to the clock with each new
location. But there’s a secondary objective: as
you kill evil creatures and pick up and use
objects your dream state increases.
Even though the graphics are good, Fright-
mare is a birrova turkey. Its simple collecting
theme and frustrating gameplay let it down
very badly. No wonder it only
got 33% when first reviewed.
Recommendation
Nothing brilliant on offer here, but reasonable
value for the four-quid price tag.
*'+**■■*■'
W- ** -4* ft# «*•**-*
Sw. $
weapon for blowing away the
various jungle creatures that
seem to take exception to your
uninvited presence (no
Tarzan-like kinship here), and
a ‘naughty’ object with which
you carry out your various
atrocities.
Although the game is now
three years old, its’ polished
production means the game’s
dated very little. It runs quickly,
collision detection is spot-on,
and a well-planned layout
makes it a must ; ''|j|gtol/
for mappers. U OV/0
layout is superb — ■ you have to keep
playing to get just one screen further
than last time. I especially liked the way
score-ups and money icons are picked
up automatically on contact. On the
minus side some of the problems are a
little obscure, and maybe the difficulty
level is set just a tad too imo/
high.
• After his altercations with the miners
and the prison authorities, Monty feels he
needs a holiday. Never one to do things
by halves, he decides to buy a Greek
mam island. But first he needs the money!
Auf Wiedersehen Monty is a
vertically scrolling shoot-’em-up
with... oh all right, it’s another
platforms-and-ladders collect-’em-
up with a few puzzles thrown in for
good measure. Monty must explore
the underground caverns, collecting
money and objects as he goes,
while looking out for the weird and
indescribable baddies that stand in
his way. We’re not told where these
caverns are, which is a pity — if I
knew where I could find bundles of
loot lying around in heaps I’d tell
jjjjm Steve what I REALLY think of him
and high-tail it over there!
As with all Monty games the
Multimixx 5 is more than just a games
compilation, it’s a slice of C64 history. With
too many software houses serving up
clones of copies with a new film/TV/celebrity
licence tagged on for good measure, it’s
great to remember what real home
computer releases should be like. If you
haven’t got any of these games already,
Multimixx 5 is an essential purchase.
I - — » r
* 1
1 ~r —
J
nntuMMttinit
' » ’
W cars leave you eating their exhaust
If fumes, and you’ve precious little
f M chance of catching up again!
1 M It wouldn’t be so bad if this was the
m game’s only fault — but it isn’t, by a
W long chalk! The graphics are shoddy,
f the control dodgy, and the on-track
r arrows are as confusing as hell. To cap
it all, if you drive into a computer car, you
bounce back. If they drive into you, they
just go straight through as if you weren’t
there! This game is just the
pits, ’nuff said? C
T hey say variety is the spice of life
or at least an excuse for throwing
four unconnected games onto a
budget compilation!
after a while, but you can always turn them
off!
Kenny Dalglish Soccer Manager is
everything you could wish for in a
management sim. If you’re like me and
hate the genre, you could do a lot worse
than give it a go — if this one
doesn’t grab you, nothing
Kenny Dalglish
Football
onager
• This one achieved the impossible and
actually made me WANT to play on!
Controlled using a crystal-clear icon
system, Kenny Dalglish boasts one of the
fastest running speeds I’ve ever seen.
The static graphics are ace, and the
animated goal-mouth action is a real treat
for the eyes (Not to my eyes, matey - Ed).
Okay, so the routines get a little repetitive
Rally Simulator
• Ever entered your battered old Skoda in
a Formula One Grand Prix? Rally
Simulator is an excellent simulation of what
would happen if you did! As soon as the
light turns to green the computer-controlled
Mountain Bike
Rater
• Hmmm, not bad... nothing outstanding,
but by no means a disaster.
It takes a while to work out what you’re meant
to be doing, (the instructions are no use at
all), but polished graphics and animation,
accurate control, and a well-thought-out skills
curve make it very playable' it might get a bit
repetitive after an hour or so, WP . yTW
but it’s fun while it lasts. L 9
• «r i « c*c*cji
• BattleTech is a complex game
that’s impossible to describe in a couple of
paragraphs. It’s pretty good if you’re an
RPG buff, though the main bugbear is the
multiload. Every single event is preceded by
a lengthy whirring of the disk drive, highly
annoying. A nice idea that failed somewhere
between drawing-board and lO r^yrm
computer screen.
thought... there is one survivor; a young
Mystic Shadow Warrior who swears revenge
on Kunitoki, They’re stationed on the island
of Lin Fen, so pick up your sword and kick
ass. Here it is, the game that started the
isometric 3-D craze is still as good now as
on its first appearance five years ago. The
trilogy of Last Ninja games are an arcade
adventure fan’s dream come
true, this is no exception.
here are 1 0. . . yes TEN games in the
! latest Activision compilation. ‘But are
they any cop?’, I hear you cry...
Rampage:-"
• Up to two people have a choice of three
monstrous characters: Ralph The Wolfman,
George The Gorilla or Lisa The Lizard.
Great fun is to be had by all as you
rampage (hence the title) through many
American cities mangling, maiming and
generally having a good time. Of course
there are killjoys out to stop you, but you
can deal with them very easily . A crusty but
most excellent game, Rampage wym
is a brill bash-’em-up. L 9 l 9 JtA*
Star Rank Boxing II
• In Star Rank Boxing II you play the part
of both manager and boxer. In manager
mode you choose and train a boxer, while in
fighter mode you pummel either a human or
computer opponent into the canvass.
The aim of the game (as if you didn’t
know) is to either outscore your adversary
or simply punch his lights out. Each round is
three minutes long (accelerated game time),
and as the punches connect each boxer’s
energy drops like a stone. Three judges
award marks (often dubious) to both boxers
after every round.
This isn’t the worst boxing game I’ve
seen, but it’s not a shining example
• When Shogun Kunitoki does something,
he means business. Take the time a bunch
of naughty Ninja’s teed him off, for example
He didn’t just write a nasty letter; he
destroyed the whole Clan! Or so he
although the film is a laff the
game is pretty crud.
mmm
Para Assault Course
• Spanky graphics and a comprehensive
options screen aren’t enough to save Para
Assault Course — if you’ve seen one
waggler you’ve seen them all!
Until you get the hang of it, the game is
irritatingly difficult. The time limit is
generous, but with such unforgiving
obstacles it has to be! Also, half way
through each course there’s an obstacle
that ends the game if not completed first
time, but by the time you get there your
waggling arm is so tired you come a
cropper anyway! There’s a ga me in there
somewhere, but fishing it out
really isn’t worth the effort.
Retommendation
I never thought I’d see a compilation that
sold on a management sim! If you haven’t
got Kenny Dalglish , Hit Pack #1 is a worthy
purchase. If you have, don’t bother.
t vt -/it : i '
JACK HA
OUHT
either.The main moan is the size and shape
of the boxers (pygmy hippos
ahoy) L 7 MH
lighter Bomber
If you’ve ever fancied yerself as a Biggies
SMS?
Die Hard
• Based on one of my favourite movies,
Die Hard plonks the player in the shoes of
John McClane, an off-duty policeman who’s
in a lot of trouble. The new high-rise HQ of
the Nakitomi Corporation has been taken
over by a bunch of terrorists. With his
sharp wits and a variety of collectable
objects, McClane is gunning for the bad
guys.
As he explores the 40 floors, he collects
the bits and bobs needed to release the
hostages (among them his missus), and
knock off the terrorists. The Bruce Willis
sprite is a fat git (very lifelike then? — Ed)
and the locations look very samey. Despite
that, it’s a playable collect and beat-’em-up,
and the price is right this time
around.
• Shanghai \s (apparently) based on an old
Chinese game called mah-jongg, and
consists of 144 tiles split into 108 suit tiles, 12
Dragon tiles, 16 Wind, four Seasons and four
Flowers.
The tiles are set out in the ‘Dragon
formation’, and the rules are simple. Just
remove two identical tiles from the pile at a
time, but they must be ‘free’ (ie be bordered
by tiles on one side only). Okay, it takes a
bit to understand the set of
rules but it’s well rewarded. If
Gee Bee Air Rally
• Inspired by the air-race epics held in
the 1930s, Gee Bee Air Rally plonks you
in the cockpit of a 250mph aircraft. The
task at hand is to race round the 16
courses and win as many trophies as
possible. There are computer controlled
opponents out for your blood, though, and
even if collision with them isn’t fatal (you
wear a parachute) you do waste precious
time.
Gee Bee Air Rally is initially very
playable. The fast 3-D sprites are large
and neatly animated, though the sound is
limited. The main drawback is the samey-
looking courses. Sadly interest soon
wanes and the game is put
onto a shelf. L ^ JL
PIVOT S
SMIH TOS s\
■
xi 4- 1
• This is a cross between the Addams
Family and the Monday night game. The rules
are simple: grab the ball and mash, mangle
and maim the opposition. But the game starts
with the obligatory option screens, and I must
say that half the fun is choosing our own
players, building a pitch and changing the rule
book.
type then Fighter Bomber is the game for
you. After choosing a plane for yourself and
your computer-controlled opponent, a
range of missions appear, so choose one
and prepare to go up.
Hang on, you haven’t grabbed your
ordnance yet, but there’s a wide range of
large and lethal weaponry to choose from.
Although the game is graphically good, the
gameplay lets it down. The first mission is
both difficult and deadly dull; I normally like
flight sims but this one sent
me to sleep.
• Vigo The Carpathian is the evil spirit
causing havoc here, He’s trying to return to
the land of the living., and if he isn’t
stopped before New Year some not-very-
nice things will happen.
The game is split into three sections and
follows the movie plot fairly closely.
The pitch changing is especially fun if
against a friend: add a few landmines and
don’t tell your opponent where they are (har,
har). Fans of gridiron football are well-catered-
for and this is definitely for the
sick-minded among you.
Retommendation
Most of the titles here are average to good
— Last Ninja is the only real blockbuster. If
this were a tape compilation, I’d advise you
to go out and buy the best games
individually on budget. However, ten
generally good games on one disk ain’t
bad value for under twenty quid.
H ZZAP! 64 No.84 M May 1992
-35* «*
Hi,hWS» ,ap ^
•j* " C * mm l>*cked c* rcvi *ws
. * aot *«< sa Z' l1>kk
%s , *r+' *> 0 ,?^
**• ^ere' s .T^ C ° /,ectfo n? 4 '"'®°
?° r ^sZZ%?ozin 6 h aAl
f mi 9o Com ^ rfrf
****** ;
a-SteSs- i
^ »^r ” I
/
i
I H
■pr-* -
^ 1,610,000
(Completed)
Brian
^ Gabriel.
M Blarney,
Co Cork,
f % | 1,000,845
(Completed)
Matthew Dainty,
f ATOMINO
( Psygnosis )
(Mode A)
271,188 (Level 51) John O’Hara.
Towcester, Northants
72,335 (Level 38) James Tuity. Brighton, Sussex
19,718 (Level 17) Matthew ; Mole' Allen, West Ewell,
Surrey
Shrewsbury
NAVY S.E.A.L.S (Ocean)
233,240 John Whyte, Kilsyth, Glasgow
221,318 (Completed) Patrick Walsh, Formby. Merseyside
213.585 (Completed) Neil the Navy SEAL’ Higgs.
Coventry
PARADROID (Megatape 24)
21 ,765 Graham Keeling, Bournemouth, Dorset
13,020 James Hoyle, Lancaster
9,140 Ray Dunne, Green Springfield. Dublin
BATALYX (Megatape 25)
2.476,590 Damon Naile, Exmouth. Devon
1 ,493,340 Kev Charlesworth, Hailsham. E Sussex
1,152,700 Matthew Withers, Crewe, Cheshire
BOULDERDASH IV (Megatape
23 )
4 45,985 Graham Keeling, Bournemouth,
Dorset
38,827 Adrian Spink, Temple Ewell, Kent
31 ,500 Dean Vandenberg, Londonderry, North
Yorks
PREDATOR 2
( Imageworks )
1 ,758.375 (Completed)
Bart (Slade) Hendrix,
Horst, Netherlands
975.875 Mark Fletcher,
Mount Florid, Glasgow
576,300 Steve Mik !
Hadleigh, South
Norwood, London
3.801,100 (Level 8-6) lain
McLaren, Anonyville
CHASE HQ II; SPECIAL CRIMINAL
INVESTIGATION (Ocean)
1 ,589,100 (Completed) Patrick Walsh, Formby,
Merseyside
1 ,587,400 Shaun Alcock, Worsley, Manchester
1 ,320,500 (Completed) Ronal Brian, Lower Hutt
Wellington, New Zealand
^ j *ro«>cop a
Surrey
SMASH r.v.
1 1 .255,360 (Completed) Patrick Walsh, Formby,
Merseyside
10.836.620 James Hoyle, Lancaster
9,221 ,940 Stephen Blidgeon. Newall Green. Manchester
CJ'S ELEPHANT ANTICS (Cade Masters)
232,880 Matthew Withers. Crewe, Cheshire
143,320 Andy Holgate, Manchester
141,350 (Completed) Graham Keeling,
Bournemouth, Dorset
CREATURES (Thalamus) f
15.323 (Completed) Ronal Bhan, Lower Hutt,
Wellington. New Zealand
15.065 Peter ‘Wiz’ Spalding, Bangor, Co Down, N Ireland
15,003 Ryan Pascall, Leigham, Devon
GRIBBLY'S DAY OUT (Megatape 25)
2,925 Patrick Walsh, Formby. Merseyside
629 Damon Naile, Exmouth, Devon
. . v; __ . -•
Before anything else, I must
award a gold star to Barry
Shiel of County Cork in
Ireland, and Dylan McCoy of
Lincoln, for sending photos
of themselves. As for the
rest of you, what happened?
Are you all so hideously
ugly your cameras kept
breaking? How can I whip,
chain and torture you unless
I can see you? What I can
see is I'm going to have to
play dirty. Yep, the ultimate
threat: a full-frontal nudie
pic of Ian Osborne! If I can
find anyone brave enough
to take the picture!
So send those high scores
with PHOTO in INSTANTLY
to: WHIPLASH SCORES,
ZZAP!, Europress Impact,
Ludlow, Shropshire SY8
1JW.
HUDSON HAWK
41 ,375 Danny G, Dalton-ln-Furness, Cumbria
24,833 Rory McGlinchey, Edmonton, London
INTERNATIONAL 3D TENNIS (Palace)
$3,031 ,534 David (Wavy) James, Smethwick. W Mids
$2,035,000 Peter Wiz’ Spalding. Bangor. Co Down, N Ireland
$1 ,218,736 Laurence Smith, Auckland, New Zealand
IVAN 'IRON MAN' STEWART'S SUPER OFF-
ROAD RACER (Vagin)
$20,380,030 Brian Gabriel. Blarney, Co Cork. Eire
$18,820,000 Paul Turville, Churchdown, Glos
$10,050,000 Robert Jones, Rochdale, Lancs
MIDNIGHT RESISTANCE (The Hit Squad)
1.650,010 (Completed) Stuart Taylor, Tettenhall, Wolver-
hampton
SUPER SPACE INVADERS ( Domark )
1,297,760 (Completed) Wayne Perkins, Colchester.
Essex
211,110 Dan Bartlett, Whitbourne, Worcester
TERMINATOR 2 (Ocean)
37,800 (Completed) Ronal Bhan, Wellington, New
Zealand
TURBO CHARGE ( System 3)
73,400 Danny G, Dalton-ln-Furness, Cumbria
12.610 (Completed) Graham Keeling, Bournemouth.
Dorset
12,300 (Level 3) Ronal Bhan. Wellington, New Zealand
TURTLES 2 — THE COIN-OP (Imageworks)
58.610 Patrick Walsh. Formby. Merseyside
2,808 (Completed) Bart Hendrix. Ke Horst, Netherlands
1 ,064 Jon Deas, Harpenden, Herts
VENDETTA (System 3)
(Time Left)
43:21 Danny G, Dalton-ln-Furness, Cumbria
41 :50 Punty, Norwich
41 :21 John de Vugt, Roosendaal. Holland
WELLTRIS (Intogrames)
10,144 (89 lines) Jan Kees Van Nek. Zaandam, Holland
6.142 (64 lines) Victor van Vlaardingen, Rotterdam.
Holland
5.956 (61 lines) Daniel Johansson, Sjuntorp. Sweden
ZYBEX (Megatape Y 5)
90.950 Michael Garnett, Hatfield, Herts
74.810 Kev Charlesworth, Hailsham. E Sussex
40,390 Adrian Spink. Temple Ewell, Kent
ZZAP! 64 No. 84 May 1 992
'
M&mm
■ . ■ .
■
£ 1 5.99 disk
'But would you liko to
swing on a star, carry
moonbeams home in a
jar?' Hudson Hawk
can't be the only
singing tea leal
around, so MARK
'FRANK SINATRA'
CASWELL donned a
black balaclava (after
tripping over a couple
of times he turned it
round the right way)
and joined in the fun.
SWAG bags ahoy
methinks.
0 no i no
• Level Two and the Bonanza Brothers are hard at it: Mobo's doing the soft
shoe shuffle atop a desk (top) while Robo's just trounced a guard (below)
X-MEN™ ASSEMBLE
The screen is split into two horizontal
sections (one per player), with a radar
Apparently this mysterious stranger (from screen in the centre. This is used to
now on to be called Mr X), is a successful pinpoint the objects to be collected (the
businessman who has had many of his number is specified at the start of the
premises burgled. As our heroes are the level), and certainly saves you searching
R ats, I killed off the ‘Bonanza’ gag in best ‘borrowers’ of personal possessions in willy nilly. Level One is called ‘Company’
the issue 82 preview. It wasn’t very the business, they are given the job of and gives our heroes two and a half
funny anyway (is anything I write testing Mr X’s security systems. So with or minutes to collect four objects,
funny? DON’T answer that, you bar without a pal you have to explore the ten
stewards). S’pose I’d better race straight levels of the game, and swipe a variety of IFff ff Off
into the game then: Mobo and Robo are goodies (for the sake of the test, of
two catburglers (don’t tell Mrs Slocombe course). You carry a huge swag bag and a S /CARES!
about it) who are out on the job (if you strange gun that fires giant yellow Smarties
knoworrimean). Y’see they were putting (only Smarties have the answer). These Of course they are scattered around, but
their feet up and watching TV one night stun the various security guards, none of that’s what the radar’s for (makes sense to
(as ya do), when the picture faded to who know the purpose of the exercise. me guv). Robo and Mobo’s biggest
reveal a dark and mysterious figure (phrrt) They think you’re half inching the problem (apart from the time limit) are the
who promptly told the daring duo of his spondoolies, so they’re after the glory that security guards. These come in several
plan (after they had reappeared from the goes with nicking ’orrible little tea leaves types - some blow their whistles before
behind the sofa). like you. shooting you, while others shoot first and
• The complete (dead easy!) first level is made up of just eight screens. The ‘Exit’ stairs (top right) can only be climbed
1111 ;
W&&k M
jW t PB Sj w
E
f. SUfSig
ram
MM
: saiffi#
III
‘lifffffiJfrffTffiflif
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• Evade the searchlights while grabbing as many money
bags as possible on the bonus screen (above).
• On the Krypton Factor tonight... the end of Level Two
0264-00
;
.
i’>i /-/' V,' JCfi
WWi I
: V:V. . vmm. 1
ask questions to lead riddled carcasses
later. Though the biggest pains in the butt
are the guys in full riot gear, they can only
be stunned by shooting them in the back
(you coward).
Though there are other ways (apart from
stunning) to skin the proverbial cat. Doors
ibed v once all four items have collected.
11®
'M
can be opened when
HHHHHHHHHHr guards are in the
way. or by pressing
glowing buttons set
'HKHHK in the wafl lar 9 e
FMtmmTm weights can be
dropped (yum, I love
vS pancakes). The idea
of a two player game
» isn't new. but most
don't place both
participants on the
*^HapP*KjHHr screen at the same
5 HHK ^ me - Bonanza Bros
»v§| jpKHr do ^ s anci th ^ s lend s
■PWr a sense of
camaraderie to the
proceedings. It also
as many money halves the amount of
bove). time taken in
id of Level Two grabbing the
goodies...
From the
collection of the first
piece of swag, the
game pulls you into
the hectic world of
thievery. The guards
_ all take their jobs
osejjOCC tres seriously, and
*■“ I as there are several
security officer types
around, passing
them takes a bit of
’‘'-C; thought. Graphically
the game is
colourful, although
the main sprites are
J slightly splodgy
(especially Mobo).
Though this is forgivable as
the game is so playable. A *******
good buy — an even better
i&SBi
• What a corker!
*(^w rm y Bonanza Bros, puts
a whole new
perspective on the platforms and
ladders collect-em-up genre, and
provides a good few laughs along
the way.
With such an original concept
it’s vital that the difficulty curve
is well thought out, and Bonanza
Bros .’ is excellent. The first
level’s a doddle (after the first few
attempts!), the second made
trickier by a more complex map,
the third introduces additional
features, etc — frustration is kept
to a minimum and you’ll be playing
for ages!
It’s great to see a game that
doesn’t rely on bunging bigger
baddies at you for it’s progressive
difficulty. You might get a bit bored
playing on your own, but if you enjoy
a good two-player romp then
Bonanza Bros, is an , ,
essential purchase. t
PRESENTATION
Neat title page, occasiona l
between level
puzzles
GRAPHICS
Colourful but s lightly spodgy 2
especially on
e sprites
OUND
Pleasant ‘ whist le along’ gam e
tune and ITTTT731
funtional FX IiJUk&lQ
HOOKABILITY
Hooked as so on as you pic k
up yer
WAG bag
ABILITY
Can’t stop till the boys have
completed
their task
SAW. •
Hfc.iqiinfHii
SRjinn
m 5 LE 1 CH
W,\ EHRLLCnCT
SPEED StffllW
EDDIE
CBR TIME 0:11
<t V *£ T JT H : TfiM TTMF il : 1 1
• Flair
cass, £ 1
ski!
Luckily
can
you
doesn't like the
cold. His mum won't let
him out without his hot
and coat (even in July),
so we let him play
Winter Super Sports by
the fire. Sadly, though,
his eyeballs didn't melt
• tou can practise any of tne eignt
chilling events. Break a leg!
W inter Olympiads... they’re barmy
beggars, aren’t they? Prancing
around in the freezing cold,
risking life and limb and not even getting paid
for itl Can you imagine the ZZAP team doing
it? Imagine Fatty Phil attempting to jump hay
bales, or Corky ‘Clumsy’ Casswell trying to
• Uh oh, going downhill again, just
like that other C64 mag! Steer
between those gates, Ed.
break your legs on the computer version
(unless you disturb Steve while he’s playing),
so I for one am glad Flair have given us the
chance to go on the piste painlessly (if a little
wobbly!).
Winter Super Sports features eight events
covering six loads. Up to six people can pla}
in competition mode, the computer making
up an odd number, or you can play a single
player challenge, playing each event in turn.
If competition is selected you choose which
event to play, and can repeat it as often as
*'ou wish when completed.
Downhill
The first event on offer is the
downhill ski race; a straightforwarc
speed trial zig-zagging down a tigl
slope avoiding marker posts, trees
and various pieces of flotsam and
jetsam scattered around the edges
of the course (knees together,
now).
When you crash you can move
back on the track before restarting,
you come a serious cropper
you won’t find yourself
automatically falling again as you
struggle to get back on the right track. And
crash you will — although reasonably easy to
master on novice level, the expert option is
faster, tighter, and mush less forgiving.
the
course
any one time (Not-
hing like Super Sprint whatsoever, then! —
Ed). Unlike Downhill, competitors play two at
a time on a split screen — make sure you’re
watching the correct side!
Not as instantly addictive as some of the
others, but fun when you get into it.
Skidoo
mm
Now here’s a weird one — Skidoo has you
racing ’round a maze-like track Super-Sprint
style, except you only see a small portion of
• Zoom round the tortuous course
in your skidoo. Phil says he could
do with one of those on Clee Hill.
• Head-to-head racing in the Ski
Challenge. Navigation’s dodgy
when you’re out on the piste.
Ski Challenge
Similar to downhill, but this time a two-player
head to head. Acceleration is difficult and
collision’s impossible, but you can slow
down if in trouble. If you crash you can join in
again, but time penalties are added at the
end.
The acceleration control takes a bit of
getting used to — find your line, pull the
joystick down to crouch and speed up,
release it to steer again — but it’s very
playable, and certianly enhances that ‘on the
piste’ atmosphere (hid).
• Eddie bites the snow on the
tricky slalom course — well at least
it’s less dangerous than jumping.
y,
FLl On
TIME
>BH FItti; 0:19:??VW
i-U
■v.
May
1992
Hall
■
H
m
,.nv
IS
and twists and turns like an
epileptic boa constrictor —
hold that line down the centre
for maximum speed, climb too
high on the walls and you’ll
crash! No reprieve this time —
come a cropper in the Luge and
it’s early (blood)bath time!
WW C»1 lp rn I Whatever
£51 jlllO ll happened
Ol |1||_ 1 1-JtM to classic
p| headlines
W JfcC ^'Lj(|H|EI like ‘Hitler
n had my
^S|Q Jr * baby for
dinner’ or
« jss *» ‘Elvis is
^ o pb" 1
£ r- • King’?
S ^^£3 ? And
where’s
Tina
Small?
Super Sports is a very good
game. It’s great to see a multi-event opus
that features so many different game styles,
not just one routine with different graphics.
There’s something for everyone here, and
it’s well thought-out learning curve and
marked difference between ‘novice’ and
‘expert’ levels mean you’ll be coming back
to it for some time to come. This game is
miles more fun with a friend or two, (or
three, or four...), but even on your own it’s a
gas. Besides, you’ve got to
keep practicing — you
wouldn’t want that grubby
little herbert from next door
beating you on your
favourite
event now
would you?
• Cor, look at that lovely mountain
scenery- It’s make you want to sing
‘Doe a deer, a female deer...’
• If this game has
been released in an effort to jump
aboard the Winter Olympic
bandwagon, it has missed the boat
by a mile (and probably landed in
the water). I’ve been in the journo
field a long time (dodging the bull is
the hardest part), and am sad to
say I’ve seen better than this - even
on budget labels. Gameplay is one
of the main moans I have against it:
I’m a pretty amiable chap but I
nearly resorted to the old ‘C64 takes
a free flying lesson’ trick.
As it was I tried the less violent
cuppa coffee and
• Ouch, my poor bouncing bonce! I
told you not to go so fast on this
slippery road!
Similar to the Luge but the larger, faster ,
vehicle provides a completely different
challenge (No it doesn’t, it’s just slightly more
difficult! — Ed). The course is straighter, but
don’t let this fool you — momentum carries
the heavier two-man bob higher up the walls,
so you’ll need all your wits about you if you’re
to finish without all your bits about you!
‘strong
matchsticks’ ploy. But even then I
was frustrated by the multiload (every
event is loaded separately), and the
vomit inducing graphics. The
character sprites are horribly
deformed, while the backdrops look
like a liquid laugh after a night on the
pop. I’m sorry Flair, but w ^ " • T A
WSS just left me cold. V*T V/-
Another head to head, this time waggle the
joystick left to right to build up speed.
Make no mistake, this is not your
ordinary, everyday waggler — Speed
Skating is a genuine test of skill, not a
measure of how fast you can move your
wrist (missus). Waggle too furiously and
you’ll just get a sore arm! Thankfully you
can’t crash, so precise waggling’s your only
worry.
Nice title scre en with
comprehen-
sive options
Slalom
No prizes for guessing what’s on offer here!
Ski your way down the winding course
weaving in and out of the marker posts —
there’s no penalty for crashing, but time is
added on if you miss a gate.
Slalom is definitely not a pushover — you’ll
be amazed how many times you choose the
wrong route, or realize your mistake too late
and smash into the pole. Blimmin’ addictive
though — you have to have just one more go
to get down that little bit faster.
Nothing to writ e home abou t,
but very w \
Juntional L
Bale Jumping
Bail jumping? Isn’t that what Ronnie Biggs
did? Oh alright, so my spelling’s crap...
BALE Jumping is a similar event to speed
skating, but this time some barmy farmer
has scattered a few dozen hay bales along
the course! Not only must you waggle away
to hold top speed, you also need to jump
over the obstacles. Unfortunately hitting a
bail doesn’t result in your sliding across the
ice on your backside, you just loose speed
— this is even true on expert level!
Niggling aside, both skating events are
well drawn and give a real feeling of speed.
Ignoring Corky’s gripes, I reckon Winter
• Get your speed skates on, Eddie! • Ooh arr, Farmer Giles has just
Don’t slip up or you’ll look a right dropped off some bales — you’d
Wilfl better jump to it.
Minimalistic, bland— abou t
on par with w J, ,fj
the graphics! V'JMlaH
HOOKABIUTY
Easy to get in to but really
difficult to f.
put down [ a JKjLa
Get bored pla ying alone?
Thrash your
mates then!
Another weird one; a sort of one-man bob-
sleigh event where some suicidal prat slides
down the toboggan course on a tea tray!
The track is ‘U’ shaped in cross-section,
• Why do some men wrap
themselves up in foil and sit on a
baking tray? Well, It’s dead exciting
fi oViy.r ft*.:# rfft w
r E D D I E . DBF.
'■ i-'s •- «- * ^
Okay blue eyes, it's flhe
concrete boots for you if
you don't come up with
the goods. ...Err sorry
folks we're just getting
into character for Hie
latest CodeMasters
game, which is set in
1 930s Chicago. MARK
'BIG SLEEP' CASWELL
picks up a tommy gun, a
fedora hat and Murray
his pet mouse as he
goes out to become an
Untouchable ('coz no-
one wants to touch him
— Man Ed) ...
T hey call Chicago the windy city, not
surprising when gangsters screech
around the streets in cars, shooting at
each other with huge machine guns (phrrt-
inducing stuff). The year is 1930, the place is
downtown Chicago and the time is... oh sod
it, get yer own watch. Prohibition is in full
swing, but unlike real life the banned
substance is green cheese rather than booze
(hie, worsh luck). The Mouse Mafia under the
control of Mouse Malone have heard the
rumour that the moon is made from green
cheese (and my Granny’s false teeth sing
The Yellow Rose Of Texas’ backwards).
The Mafia have already run Elephant Ness
(the local Untouchable) out of town, so enter
stage left the player in the guise of Sgt Murray
Mouse, an squeaky-clean undercover cop
with a heart of gold (and a passion for the
smelly stuff). Murray has to bring to justice the
top ten members of the mouse Mafia
organisation, and he’ll need all the help he
can get.
The game style is very similar to the
Dizzy/Seymour adventures. Murray starts the
game with nowt but the clothes on his back.
But as he explores the landscape he comes
across loadsa different objects. Some of them
are red herrings (something smells fishy
here), but most are of use. As an item is
picked up, it’s shoved into the inventory for
later. And as with many previous
CodeMasters arcade/adventure games there
are many puzzles to solve before you can
progress. None are so tricky as to really
cheese you off, though!
little ditty that has you whistling along with
the action. Puzzle freaks are _
well catered for in Murray ^|RP
Mouse: Supercop, I hope to MMMI
see more games starring our
cheese-nibbling rodent pal.
Wet's distort
If you have the correct item to continue, you
can give yourself a pat on the back and use it
to negotiate the trouble spot. Although a word
of warning is in order here, as some locations
are impossible to escape from if you don’t
possess the proper item. Along the way are
the members of the mouse Mafia: to complete
the game Murray has to nab them (’ello, ’ello
what’s going on ’ere then?) and bring ’em to
justice. It’s as easy as falling off a log (ouch,
that hurt).
Even though the game looks to have been
programmed by a five-year-old, it’s very
playable. I’m a big Dizzy fan and though I
generally end up swearing at the computer, I
hphhHHHR always persevere. The
puzzles are definite
^ brain-teasers, but with
% ' bit of common sense
(wot, the breakfast
J cereal?) Murray is
| soon nabbing the bad
2 guys. Although the
game is colourful, the
graphics are simplistic
(Murray looks like a
W spud with arms and
fl legs). Though the in-
game tune is a jolly
v* ) d • What a lovely
- i m day — a pity
Murray’s got to go
down the sewer
Pretty intro scr een , and no
I multiload
[ (hurrah!). L-j’jXl
\ GRAPHICS
\ Although simpl istic the sprite s
\are colourful
Hand amusing. Ll2LdE£fl|
I ISOUND
f §A pleasant ditt y plays
I throughout if
I the game. I'JrJfc 01
So they are planning to nab our celestial
neighbour and cut it up to sell on the black
market. But who is going to save the moon?
Although this is a puzzle
game, prog- L '775!
f ess is rapid T *
l Experienced gamers should
finish it in little I
over an hour! V
• CodeMasters have
star!
fj jgr got a new
Bv Murray Mouse is a cute
^ little chap, and this is a
stonker of a game. It ranks with the
best Dizzy games with loads of
fiendish puzzles to solve, useful
objects to collect and secret
passages to locate. Just as you
think you're completely and
utterly stuck, a bit of logical
thought about what objects you
haven't used usually results in a
brainwave — or failing that, extra
exploration and experimentation
with the torch switches reveals
new locations — reaching the
cheesy moon itself is truly an
uplifting experience. Graphics
aren't impressive, but still
appealing in a cutesy way. I must
admit I was glued to the screen
playing Murray Mouse , occasionally
tearing my hair out, until I completed
it. For experienced arcade
iff’sa
cheeky
little
■ room, is rude
■ to his mother
even' join his
A ■ family in a tea
B ■ commercial! Not
K I surprisingly,
K I mum’s had
K I enough. Biff is
I booted out of
his tree-top
home and left
to fend for himself
in the cold, cruel jungle
(all together now — aaahhh!). Your task is to
get Biff back into his mother’s good books by
performing a series of tasks in a Dizzy - style
arcade adventure.
Those who’ve played the aforementioned
Codies classics will find Biffs gameplay
instantly recognisable — guide the main
sprite through umpteen rooms of platform
action, solving various object-based
problems en route. The two-dimensional
playing area flicks from screen to screen,
making it ideal for mappers. Naturally your
primate pal can leap to higher platforms or
fall (any distance) to lower ones.
Like any jungle, Biff’s back yard is a dark
and dangerous place — there’s
all manner of flora and fauna LMili
^ ^ conspiring to stop him
appeasing mumsie. In
llH Biff’s jungle, flowers
uproot themselves and
attack, birds do far more
than crap on your head,
and those baby dragons
aren’t as cute as they
look! Most baddies move
|H without intelligence, just
trundling back and forth,
but the puzzles and
scenery are varied
-Zj enough to prevent the
game getting monotonous. You
only get one life though, and your
apparently huge energy rating depletes at
an alarming rate on contact with baddies —
don’t be tempted to ignore them for
quickness sake!
• Der, I wonder what muni’s
favourite is? I always thought she
liked a nice banana.
scratching your head too often.
On the minus side the flickscreen effect
could have been better executed — in some
places it’s impossible to go from one screen
to another without walking straight into an
energy-depleting baddie! I could have done
without the comments culled from Bill &
Ted’s Excellent Adventure too — everywhere
you go these days some
pillock’s going ‘Bodacious’, or z
‘Most Excellent’, and it’s
getting on my nerves! Not \ \ ^ \ j\
that this stops Biff from
being an — r
excellent
adventure! pjjSyJp# wwVO
• No time to stop off for an ice
cream, you cheeky monkey. Don’t
be fooled by that red herring.
Monkeys are peculiar
creatures. They spend
all day eating bananas,
scratching their bums
and... annoying their
mothers? IAN 'Hands
Off My Monkey Nuts!'
OSBORNE goes for a
rumble in the jungle—
‘Hey hey! We’re the Monkees,
people say we W". TqjTJH
monkey around’ LZ. JfrQLI
GRAPHICS
‘Do, do, do the funky gibbon
i— the funky CTTT1 a
hibbon’ Ed Jjfi LM
’SOUND
■Yes! We have no bananas! we
hve no ba- L'7- -fM
nanas today!’ FJ r J t dJ l
HOOKABILITY
'Well I’m the king of the
£ wingers... theW
pngle VIP’ FATMA
1 LAST ABILITY
f One banana, two banana,
three banana, I
four’ V .4-
Biff is technically superb! The animation of
the cheeky chimp uses an amazing sixteen
frames of graphics, and the other sprites
move pretty well too. The graphics are
acceptable, but I wish they’d made more of
an attempt to use the C64 for its own sake
— I’m sick to death of tweaked Speccy
programs.
Although the problems aren’t quite as
involved as those in the Dizzy games,
they’re far from boring — the game’s off-beat
sense of humour and huge dollops of
character win through in the end (to get the
chocolates, for example, you have to plant the
chocolate seeds!). After each problem is
solved you’re presented with an on-screen
hint about what to do next, and the object
needed flashes, so you won’t be left
OJV/ERALL
W THE LOCK
S STIFF!
a a
• At first, Biff seems
like just another dodgy
arcade adventure — especially
with the annoying way you bump
into baddies immediately on
entering a screen. And my first go
ended frustratingly, falling down
a big pit with escape impossible.
But it wasn’t long before the
simple puzzles grabbed me by I
the monkey-nuts. With the help of I
text clues, Biff’s tasks aren’t hard
enough to drive you bananas —
the main problem is the rapidly-
decreasing energy level. Indeed, I
completed the game fairly quickly
once I got into the swing of things.
Nevertheless, just like Murray
Mouse , this is an enjoyable
introduction for arcade- g —7 — 'TVM
adventuring novices. 1
I
end of the flippers it tends to exaggerate a
tight angle. Even so, this is incredibly
difficult to reproduce on a computer, and
the overall standard of the Codies offering
is very high.
Hidden extras
Of course, pinball just ain’t pinball without
loads and loads of features, and Soccer
Pinball features loads and loads (Shoot the
staff writer — Ed). There are mystery
features in the bonus lanes (they’re
certainly a mystery to me!), while catching
the ball in the oddly shaped throw-in trap
gives extra points, as does rattling the
turnstiles. Knock over all those purple dot-
I thingies on the left of the
table to reveal the hooter
icon, smash ’em again to
sound it for half-time. Take
a stroll down the lane to
trophy which takes you to
the next level (great news if
you’re crap at scoring, like
Aston Villa), and bash the
balls in the top-left corner
Pinball and its predecessor,
Pro Pinball Simulator, is it’s
irritatingly hard. According
to the inlay there are eight rounds in all, but
you need to be deaf, dumb and blind to get
past Level Three! Also, there’s a bug in it
that allows the ball to pass through
seemingly solid objects in a couple of
places.
Soccer Pinball isn’t world class
material, but is definitely near
the top of Division 2. Could
be better, but if you’re into
pinball you’ll be playing \ y Jv 7
longer than (
Hill’s chin.
• Codt
£ 3.99
'Hip dang doody, hear
the crowd roar...'
screams the inlay
sleeve. Do what?
Cassette blurbs make
little (iff any) sense to
IAN OSBORNE, but he
does like his pinball...
A t last — a Codies budget title that
hasn’t got ‘simulator’ in the title! It’s
rootin’ tootin’ pinball action all the
way, with a tabby footie theme thrown in for
good measure.
You start with three balls (that’s two more
than Corky’s got, but I won’t bore you with
his problems), earning an extra one for
• It’s hot soccer action all the way!
Good job Phil’s not here ‘cause he’d
squash the other players!
every 10,000 points scored. The table-top
graphic is dominated by a huge soccer
pitch with a goal at each end — Subbuteo-
style footballers block the top goal, while
you defend the other with your flippers.
Knock out the opposition (temporarily!) by
blasting them with your pinball, opening
the way to goal. Hit the back of the net
■a . , ,
three times to advance to the next level,
which features exactly the same table as
the first but with a different team formation.
The table is nicely laid out, but could do
with being a little more interactive. On most
arcade and computerised tables the
buttons do a little more than move the
flippers (eg adjusting the targets to
improve aim). Also, the pitch takes up so
much room the rest of the table is hellishly
small.
The movement of the ball is rather fabby.
It clings to the bumpers a little at the lower
ends of the table and when firing off the
9 The groovy title screen off this
paddle flicker of a game! Good ol’
Codies!
Ml No redefine op tion — ‘Shift
« Lock' jams
■f left flippers JrA’j
GRAPHICS
\ Pretty, but ba ll sometimes
y \ lost in pitch l l t-fM
^Ashading W m
,1))] SOUND m
*JJI I Some of the most irritating
f/l / effects ever V. V "9J
Y I heard V'+Atfl
H HOOKABILITY
* )\ What could be easier to get
\\ into than ■ 1 7 .
\J\pinball?
y LAST ABILITY
You won’t finish it in
/S'
GOftLS
00
BALLS
• 1 m a 9 reat lover of
E&sSzSfc Li arcade pinball
machines — the
flashing lights, the silly noises and
the loud swearing heard when you
get a ‘tilt’. Soccer Pinball is a i
strange creature. As the name
implies it’s a mixture of football
and silver-ball whacking fun
(sounds painful). I’ve seen better
C64 pinball games, but inevitably
I’ve also seen worse.
The graphics are fairly
simplistic, but as the flippers and
ball are the only moving objects
we can forgive the Codies (we re
kind aren’t we, readers?) (Belt up
Corky or I’ll smash yer faces in.
Yes, both of ’em! — Ed).
The main frustration is in trying
to score the three goals to get to
Level Two. Very often the ball acts
in a totally irrational manner and
seems to have a mind of its own
(unlike me, I don’t have a mind at
all!). As a budget game Soccer
Pinball may just be worth
consideration, but only if
you like the game type. WAlJ&All
W horizontally
y scrolling
races: fail to
finish first in
any and it’s
St# if®,'!
w game over.
SK From the
moment Roger
a Mellie steps up
to do his filthy
(but hilarious) commentary
you know what you’re in for: this game
isn’t recommended for young children, or
strict parents®
Chronic multiload, choice
of three WTT^Ja
characters L ** Jr sJ.
Colourful and detailed, hug e
sprites in f’. J fjfi
| pub games WA 7 !
i ameS
St's
r ' ' . '<1
u
i — mmk, — ~
Johnny Fartpants or Buster Gonad
in the annual Fulchester ‘fun run’.
~ rnim&k.
This is
split into
Tronix,
£ 3.99
( Rerelease^^^H
It's not fnarr-thing that
Fatty Phil ended up
being landed with VIZ
—The Game to review.
The chubby chap's
delivered enough
botty-burps in the
office during the past
few days... and Steve
reckons he'd bust a
gonad if it weren't
done pronto!
C omical caper ahoy! Less than a year
after its diabolical debut, Viz has
come again. And now the price is as
low as the humour.
You get to control either Biffa Bacon,
jUs very fully, though, watching an your
favourite comic characters in action —
even if bumping into them removes one of
your three lives. In the first Countryside
race there’s Bertie Blunt and his parrot,
plus the fascist Parkie who beats you up if
you dare to step on his grass. Other t
hazards include fences, trees, crevasses
and referee Rodney Rix, who throws a brick
if you move out of your lane!
Subsequent levels take you through the
Town with Mrs Brady Old Lady and
Aldridge Prior making appearances, the
Building Site with Shakin’ Stevens playing a
tune (so bad it reverses your controls!), the
Beach with the Pathetic Sharks and,
finally, the Disco with the Fat Slags and
Sid The Sexist.
• What a waste! The
Viz licence could’ve
~ “ been used for a really
tabby game, but instead we get
this tosh — an ordinary, everyday,
seen-it-all-before race offering
with a few waggler sub-levels.
Gameplay is extremely
frustrating. When you hit the
deck, chances are it'll be because
you ran into something obscured
by scenery, and after your third
fall you have to reload almost from
scratch — there aren’t any
continues either!
Viz the game reminds me of Viz
magazine's competitors — lots of
swearing and violence, but none of
the humour that made its
namesake so fabby. Even on
budget this is one to
avoid
appearances — I still think Rob H’s idea of a
World Games - style game with all the
characters in separate events would have
been better. But if you’re a fan of
the comic, the game will have
you in stitches. With its simple
action, colourful graphics (and
language!) and rude humour,
Viz is a
cheap
thrill.
•j*
m m .
ill 11.
iMP./VV
■wrrn
SB . /
bi hfoVitwS 1 m
9 Go on Phil my son, you can do better than that, you
had a Vindaloo and bea(|jpecial last night! That
should get you to the moon!
Sitp-: ' " . Vl‘. /
To help them over smaller
competitor has a special power, units of
which are earned in a pre-race sub-game
There’s two different ones for each
character, including Biffa drinking pints,
Buster squashing pizza bases (guess what
with!), and Johnny using a unique method
to blow up balloons!
Each character also has a Superpower
for extra speed: Biffa goes into a fighting
frenzy, Johnny does a ‘mega pump’ while
Buster carts his ‘assets’ along in a
wheelbarrow!
It’s all good (if not clean) fun, but you
won’t wet your knickers playing Viz, that’s
for sure. There’s plenty of time to go to the
lavvy (after all that lavatorial humour) due
to the chronic
multiload. There’s
UK III
SHEIKO TIMING
- v W *<
■ A 0.
even two separate
tapes: one for the
sub-games, the
other for the levels.
In fact, more time is |
spent loading than
playing — it’s a
shame you can*t
restart the current
race/sub-game.
If you can put up
with all the waiting,
the game itself is _k
great fun to play. Nop
it doesn’t really use
the licence to the full,
with most of the
characters only
making cameo
Cheery bop-a long tune
and sparse
effects V 4
HOOKABIUTY
Simple race action plus
amusing sub P F T’«T*"WJ
’ABILITY
Multiload eventually takes
its toll on
your patience
v
Wk\
e r
ZZAPI 64 No. 84 J May 199 2
’•V. •
We're not all
daredevil types who
leap into danger as
soon as it rears its ugly
head. Take us brave
souls in the ZZAP! office
f'rinstance. At the first
sign of trouble we duck
behind the furniture and
bleat 'mummy save us'.
MARK 'CHICKEN'
CASWELL was
'volunteered' for the
mission at hand. He's as
yellow as the rest of us,
but too stupid to realise
he could be killed...
■ J pilot the brand
^ 0 m new T2E Catalypse
spaceship (makes you feel
better already, doesn’t it?).
There are five levels to the game. The first
takes you to The Fourth Moon’, an orbiting
Station that controls the planetary forcefield
(sounds a bit like Return Of The Jedi to me).
Before you can knock this out you have to
face Demon’s murderous minions. To begin
with, your small ovoid blob (or hi-tech galactic
war rocket, if you really want to use your
imagination!) is armed only with a poxy laser
I t’s the far future and the
Galaxy has been at peace for
centuries, thanks mainly to the policies of
the Galactic Federation. But (cue ‘not very
surprised’ expression) there is one band of
warmongering aliens who don’t want to play
ball (miserable *@$!s). They come from a
planet called Clio - do they conduct wobble
tests with jellies, I wonder? - and their
supreme leader, Demon, has said “peace off
to peace and begun laying waste to planets
of the Galactic Federation.
Stop mooning
around L.
So in true pacifist style, the Federation have
sent their best pilot on a suicidal mission.
And you don’t win a cigar for guessing who
the mug... er, heroic type is. It’s so kind of
you to ‘volunteer’!
All you have to do is penetrate the outer
defences of Clio (in a wheelbarrow) and
enter the heart to end the game by killing
Demon. Not an easy task, but you do get to
• CodeMasters, £3.99
I
Ah, another fabbo
footy game,' thought
PHIL KING, drooling
over the latest Codies
title. But hell, was he
in for a surprise?! The
wizard-wonder Stryker
knows little about the
pleasures of puHing
balls in nets — but
enough of his personal
life...
M
ch, Greavesie, it’s a good
match: the wily warlock Stryker
versus Trogan the Diabolical.’
‘Yeah, Saint, that Trogan’s a funny old
• Alas poor Yoric, not only is he
poorly animated but he’s too easy
to boot... to boot!
character, ain’t ’e? ’E’s diabolical but ’e’s
still a danger in the box, or anywhere for
that matter.’
‘Aye, Jimmy. They say he’s risen from
the dead.’
‘Just been transferred from Arsenal
then?’
‘Aye. And now his army of evil minions
are swarming across the land.’
‘Yeah, them Millwall fans
are almost as wild as my
psychedelic shirts. You’d
have to be a right mug to
enter into Trogan’s den
with the wrong scarf on.’
‘But I think it’s time
something was done to
stop this rabble.’
‘Yeah, and only the
crack Stryker can help.
^ ’E’s been goin’ through
a bad spell recently,
but now ’e’s ’eadin’
straight for ’is goal: to
banish evil from the land, like.’
me go***
...And so, as you join us, Stryker has just
entered the crypt and is starting off with a
quick kick around. Curiously enough,
Trogan’s cronies can be booted into touch
with some nifty footwork — or just
punched in the gob (while the refs not
looking!). The flickscreen underground
levels are inhabited by loads of energy-
draining scum including devious dwarfs,
Mandy Smith-lookalikes (skeletons),
skulls, and even the odd mutant frog
(Michel Platini?) to splat.
Alternatively, Stryker can turn on the
magic: firing magic missiles, rockets, razor
discs and fireballs at foes. But first he
must collect the right spells, some of them
hidden inside blocks which crumble when
4 %
i ZZAP! 64 No. 8 A I May 1992
mSBsSHS
PRESENTATION
Bad title scree n with garbled
sampling and
naff multiload Eli /. M
GRAPHICS
The sprites ar e bland with
sameyback- W\
grounds. »
SOUND
Title tune and in-game ditty
are okay, but
nothing brill, r ...MAil
HOOKABIUTY
We had to be physically
forced to play JT ^ 1 TMa
I fhe game. "
lastability
But we escape as soon as
humanly W t. jjj
possible r y •J ulI L
'mpt
to really keep you playing. Catalypse is a
predictable, below-average
shoot-’em-up that shouldn’t
have been allowed to dribble ******
from the programmer’s brain.
• How Linel can
justify Catalypse as a
full-price release is
beyond me. There’s not enough
here for a decent budget game!
The graphics are terrible, the
‘artist’ having used only one
colour per sprite, and the game
design’s just cobblers — for
example, the horizontal scrolling
often forces you through very
small openings, with a wave of
baddies coming in the other
direction. Nothing unusual here,
but even at full power you can’t
dispose of them quickly enough to
avoid a collision.
If that wasn’t enough, the game
suffers from a mind-numbingly
inept multiload which has you
reloading the first level every time
you die, even if you don’t get any
further!
Catalypse looks and plays like it
was written by one person working
from his bedroom. As a professional,
full-price release it’s a washout —
I’ve seen better PD
games, and they’re free!
All/S/
Bana bang , you're
There are nine power-ups on offer, including
Megablast, Ziglasers, Catalytes and
Retrolasers. To grab ’em just shoot ’em
once and run over them; mega power is
now yours to command (cue mad laughter).
Once the obligatory fat-barst guardian has
been eliminated, it’s onto Level Two in The
Forest'. The lives of billions of Federation
citizens rely on your lightning reflexes and
spawny luck — don’t screw it up.
Catalypse is well named, ’coz you’ll be in
a state of catalepsy soon after the game
loads. A cross between Armalyte and IO is
how I'd describe this rubbish, though it’s not
half as good as either of ’em.
My main moan is the ferocity of the
enemy craft. As soon as you appear on the
screen you're attacked on all sides by the
enemy hordes and reaching the end of even
Level One is near impossible, and this leads
to much frustration. Even if you do
persevere long enough to dodge and blast
your way through to Level Two there's nowt
cannon that barely manages to gather the
enthusiasm to spit, let alone fire. Along the
way though, amid whizzing bullets and
rampaging hordes aplenty, there are handy
weapons icons to collect.
must collect the right spells, some of them
hidden inside blocks which crumble when
walloped. These also contain magic
mushrooms (hey, man), temporary
invulnerability, and energy-restoring
sacks.
Special powers don’t half come in useful
for seeing off the only-slightly-bigger
superbaddies — mind you, they move
predictably and are dead easy to defeat.
Piece of cake... mmmm, I love a nice
Battenburg. (just a little factory full of the
stuff you fat get! — Ed)
Going downhill
A pity the game isn’t so scrummy. It’s by
the programmers of Gremlin’s
• Get the boxes, dodge the skulls,
fall asleep... hopefully the game
will have crashed by the time you
wake up!
• «b -mmam mm mm
tat « m mm a* *
■tm memm fmmwmmm
Switchblade, and vaguely resembles that
game. The graphics aren’t up to much
though: the doddery Stryker sprite ambles
through drab, greyish scenery. With little
new to see, there’s scant reward for
exploring further. Even the baddies are
boring with low intelligence and minimal
animation — well, exactly how do you
animate a skull?! And the superbaddies
aren’t exactly super, either.
What we’ve got here is a messy-looking,
bog-standard arcade adventure which lacks
all of Switchblade’s best features and retains
the worst — especially the repetitive
baddie bashing, which simply requires rapid
pressing of the fire button. Whatever
happened to skilful play, eh?
What a loada rubbish!
Stryker's one funny old
game that only manages to
score own — goals. (Just
like your luck with w omen
eh, Phil? r
-Ed) I * JY i
• And I thought
Commodore Power
was boring... Stryker is the worst
game I’ve seen in a long while!
Wander round, kill a baddie, grab
a power-up, kill another baddie...
YAWN!
Not only is the gameplay
extremely repetitive, it’s also
poorly executed — your sprite
jumps with very little consistency,
so it’s damn-near impossible to
judge leaps properly. Also if you
land on what you’re trying to jump
over, you’re thrown back as if you
landed on a conveyer belt!
It’s pretty easy once you’ve got
the hang of it, but you won’t see the
end screen — you’ll fall
asleep long before then!
PRESENTATION
Joystick or keyboard, okay
hading
screen
GRAPHICS
Dull colour scheme, dire
animation, it
looks like Stu!
OUND
Mediocre music or sparse
FX don’t add
up to much!
HOOKABIUTY
Bashing loadsa baddies
i becomes
(rritating
l , STABILITY
There’s very little to see and
do, just
like Ludlow! r *
34 %
ZZAP! 64 No. 84 May 1992
i * n r a v D ZZAP!
■jj^ /v —— 0—1 Towers has been
hit by a wave of re-releases this
month. So here's an extra round-
up of bargain booty for your
delectation. Yes, it's the 'Puffy
Shadow Warrior Spy Who Loved
Me' saga!
I *~e
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'mim*-.
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tiamfc*. *#*$$&*. jgMffita', fatmto#.:, § t
I * I t i i s jfe^ I-!-
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Mi-ai- i - 1 ■;*
jpw«*wo*»» gw<w»»y> ig**®******-
»siBS8K aszss *m ««si f§ «&■.
!*- ' I- * »••*• - •* *3^.
, ar^-sar Errs? '«rse? sss %»„
• Oh my giddy aunt, it’s that old gobbler Puffy again —
r watch out for those pink blobs, mate!
W
• Ik*
it%M tftttfNt
hen I
say
‘balls’ I-
mean it in the
nicest possible
sense, of course
(oh yeah — Ed). No,
really, I’m talking
about the game. You
have the choice to
play one of two
characters, either the
Pac-Man-style Puffy or
his sweetheart Puffyn (is
she a bird? Of the
feathered kind, I mean). Y’see
your character has to escape from a
nasty old dungeon cell, not only that but
i
all the ‘pad goms’ (power dots) in each of
the 20 levels have to be collected.
Against you are the dungeon denizens,
nasty creatures who want nothing more
than to burst your spherical little bod.
You don’t have any arms, but you ain’t
’armless (Groan! — the whole world)
either. Your character has the very
antisocial ability to spit at his/her
attackers, as well as there being several
bonus icons to collect. These include
extra speed and firepower, monster
repellency (the Ed’s record collection
would do just as well!), keys to open
doors and food to replenish flagging
energy. Also magic ‘blue goms’ can be
activated to give level maps, slow the
monsters down and even equip the
he Hit Squad,
£3.99
hat a disaster! The Spy Who
Loved Me was pretty poor on
the Amiga, and the cut-down
version on the C64 is even worse.
In this vertical shoot-'em-up, Bond
m
must save the world by
blasting his way through
four levels of bad scrolling. Starting in the
water with a high-powered speed boat, if
he dodges the mines and blasts the
baddies successfully he can race his way
through Level Two in his Lotus 3 — the
graphics change but the gameplay doesn't.
Power-ups are collected from a helicopter
flying overhead and a huge articulated
lorry which lowers ramps for you to drive
up, depositing you back on the track a few
hundred yards further on.
Sound familiar? It should do — what we
have here is a blatant rip-off of Sega's
ageing classic, Spy Hunted There's no
• After a quick tumble between the sheets with
another Russian tart, 007 zooms up the highway.
• When Bond gets to the jetty his Lotus transforms into
a submarine - well, it’s one way of dodging the traffic!
■ — >*— -TOS R* — i 4ft, •
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Fm -4
■ v;
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• Gobble, gobble, gobble... is this
game a turkey or what?! You can
stuff it for all I care.
keep a
player with a flamethrower
(Phwoooooar!).
When first reviewed in Issue 66, Puffy’s
Saga received a decidedly frosty
reception. Not surprising as the game
was totally inadequate for a full-price
release — even on budget it doesn’t rise
much above freezing point. The main
drawbacks are the lack of gameplay, a
frustratingly long multiload and the way
the creatures become too vicious too
quickly. Even on Level One you’re given
very little time to defend yourself against
the massed hordes. Save your money
and buy something more playable.
reveals power-up icons
• Not only can you punch and
kick, you can pick up guys and
throw ’em!
As well as all the usual combat
moves, Shadow Warriors allows you to
leap onto and from platforms and to lift
and throw your opponent. Throwing a
baddie into objects such as telephone
booths, hot dog stalls and barrels
years ago it might’ve been a winner, bi
there are loads of good beat-’em-ups
around today, most of which are better
than this. If you haven’t got it already,
buy Target Renegade
instead.
IW >V ' ' ' ’
?T»r-rr-it-f- i r‘TrrlrrhTl i -<fc — nTVftr i Tn-i ii D-j l
eerie] pee e]
point releasing such an obvious clone
unless you can improve on the original,
but The Spy Who Loved Me lacks the
charm and character of its illustrious
predecessor, and adds nothing new —
at least the Amiga version ripped off two
classic games by adding three Op Wolf-
ish levels.
The graphics are okayish, some of the
big baddies in Level Three are especially
nice, though the smaller sprites are
bland and disappointing. The sound’s as
cruddy as hell — a boring rendition of
the James Bond theme and putrid FX
make you want to turn the volume off
and listen to Radio 3 chamber music
while you play! What really kills it off,
though, is the gameplay — scuzzy
scrolling and samey levels finally
extinguish any spark of excitement that
might have remained.
Scoring 38% in Issue 69, it’s not really
worth any more as a budget offering. As
Bond licences go, this’ll make you want
to ‘SMERSH’ your tape in
frustration.
'ard enough!
nwmphM gees
football bloomin'
UnS^tlnfw fll bl erazy w ? v a rovmf-
gMioJ ml Ml / Pfl MRJ up of ev'ry softer
s/m on Iho C64 —
^■Sk yf ‘ and we're so over
Hie moon about It we're
even giving you Iho most seortehin'
softer game goings EMLYN HUGHES
INTERNATIONAL SOCCER! Yep, you hoard
sight. This megatastit bootarama will be
making Its debut on the ZZAPl
Megatape — yours to keep for froolil
Oh cruddocks, I can’t live a meaningful life without it!
It’s gonna be mad, bad and dangerous to know, so don’t buy it unless you can handle
the nuclear radiation burning through it ’cause of it’s meganess!
Y It’s totally RAD!
• Dear Newsagent, I would be organically
. indebted to your good self if you could find in
\ your heart to reserve me my very own monthly
XX copy of that ever-wonderful, living, growing
> games-playing bible ZZAP! 64, starting with
the June issue, on sale 28 May.
j ( a stonker of an arcade adventure starring Jeremy
the Punk, a YTS trainee photogapher at a tabloid
newspaper.
•WYysrw' ! ' the second (and final) part of this month’s magical,
(JJ ; , I | medieval adventure. Don’t miss it or it’ll be bad news
SllliSL for you, so there!
■ Another great demo of one of the hottest games around. So
don’t be fool and get the next issue of the coolest, most%rilliantist
64 mag ever! (That’s Zzap! actually!)
> rn CORKY'S COIN-OPS
At last, Corky’s worked out how to put lOps in those little slot thingies! He complained
about the lack of instructions but now he thinks the playability’s quite high — shame it’s so
bloody expensive!
® THE 1991 READERS' AWARDS
Forget those boring BAFT As and odious Oscars; this is the awards ceremony to end all
awards ceremonies... till next year!
WIN AN
AMAZING
HOLIDAY TO
DISNEYLAND
PLUS £300
SPENDING
MONEY.
0« J 1 -JCj-J 419
FANCY A
SEGA
MEGADRIVE
PACK?
ITS GREAT
FUN TO USE!!
HOW WOULD YOU
REACT WITH A
NINTENDO NES
ACTION SET
COMPLETE WITH
LIGHT GUN AND
GAMES?
Own a computer or console already? - why not call our
fantastic computer game review line or our cheat and tips
computer line - IT f S TOTALLY MEGA!!
A I -• 4 '
-J«l
V
J :
-J
HAVE A CHANCE
TO "BEADLE 11
AROUND WITH A
STATE OF THE
ART JVC
ELECTRONIC
CAMCORDER
^ i
-J
WIN A CRUCIAL
AMIGA 500
PLUS FIVE TOP
SELLING
COMPUTER
GAMES! YOU
SIMPLY MUST
CALL
Just dial any of the above numbers, the more
times you enter the better
chance of winning!!!
Calls charged at 36p per min cheap, 48p per min peak. ACS Ltd, CA2 5ND.
Competitions vary but normally last only a few minutes
from
EUROPE
jyi
\
1
tMmmm
CRAZY, HILARIOUS AND VERY, VERY SICK!
Clyde Radcliffe is back and his desperate mission is to
save his nine kids from the clutches of their torture-
happy kidnappers — the demented Demons!
Can he prevent them from mashing, frying,
chainsawing and melting his beloved Fuzzikins?
The original was whacky, zany, cruel and fun —
this is mad, bad, frenetic and seriously over the top!
*Even better than the original’
Zzap!64 Gold Medal 97%
Commodore Format 90%
Commodore Power 97%
CBM 64/1 28 £1 1 .99 cass £1 5.99 disk
'-<.v
I
~ 1
'• •*!' UK- * j* • '
tr v . '
iff * *• ML ■*«' :F&
■ ■■I:.-??-"
HOT
•Mki
H *1
t*» M
t I *
«* *> ^*6 -
ICE COOL FUN!
Maximus Mouse survived Summer Camp, but winter
brings an avalanche of slippery, skating, snowballing
antics at Camp Nice 'N' Icy!
Eight frosty levels of mayhem test Rescue Ranger
Max — can he save the winter wonderland...?
CBM 64/128
£10.99 cass
£14.99 disk
*Get your wellies
on, this is fun’ Zzap!64 93%
#
m-: ; .■
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I** • sap*'** #%*;•< i* > Muy** *.?•
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